termui/box.go

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package termui
const TOP_RIGHT = '┐'
const VERTICAL_LINE = '│'
const HORIZONTAL_LINE = '─'
const TOP_LEFT = '┌'
const BOTTOM_RIGHT = '┘'
const BOTTOM_LEFT = '└'
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type border struct {
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X int
Y int
Width int
Height int
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FgColor Attribute
BgColor Attribute
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}
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type hline struct {
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X int
Y int
Length int
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FgColor Attribute
BgColor Attribute
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}
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type vline struct {
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X int
Y int
Length int
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FgColor Attribute
BgColor Attribute
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}
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func (l hline) Buffer() []Point {
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pts := make([]Point, l.Length)
for i := 0; i < l.Length; i++ {
pts[i].X = l.X + i
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pts[i].Y = l.Y
pts[i].Code.Ch = HORIZONTAL_LINE
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pts[i].Code.Bg = toTmAttr(l.BgColor)
pts[i].Code.Fg = toTmAttr(l.FgColor)
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}
return pts
}
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func (l vline) Buffer() []Point {
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pts := make([]Point, l.Length)
for i := 0; i < l.Length; i++ {
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pts[i].X = l.X
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pts[i].Y = l.Y + i
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pts[i].Code.Ch = VERTICAL_LINE
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pts[i].Code.Bg = toTmAttr(l.BgColor)
pts[i].Code.Fg = toTmAttr(l.FgColor)
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}
return pts
}
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func (b border) Buffer() []Point {
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if b.Width < 2 || b.Height < 2 {
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return nil
}
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pts := make([]Point, 2*b.Width+2*b.Height-4)
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pts[0].X = b.X
pts[0].Y = b.Y
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pts[0].Code.Fg = toTmAttr(b.FgColor)
pts[0].Code.Bg = toTmAttr(b.BgColor)
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pts[0].Code.Ch = TOP_LEFT
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pts[1].X = b.X + b.Width - 1
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pts[1].Y = b.Y
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pts[1].Code.Fg = toTmAttr(b.FgColor)
pts[1].Code.Bg = toTmAttr(b.BgColor)
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pts[1].Code.Ch = TOP_RIGHT
pts[2].X = b.X
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pts[2].Y = b.Y + b.Height - 1
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pts[2].Code.Fg = toTmAttr(b.FgColor)
pts[2].Code.Bg = toTmAttr(b.BgColor)
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pts[2].Code.Ch = BOTTOM_LEFT
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pts[3].X = b.X + b.Width - 1
pts[3].Y = b.Y + b.Height - 1
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pts[3].Code.Fg = toTmAttr(b.FgColor)
pts[3].Code.Bg = toTmAttr(b.BgColor)
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pts[3].Code.Ch = BOTTOM_RIGHT
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copy(pts[4:], (hline{b.X + 1, b.Y, b.Width - 2, b.FgColor, b.BgColor}).Buffer())
copy(pts[4+b.Width-2:], (hline{b.X + 1, b.Y + b.Height - 1, b.Width - 2, b.FgColor, b.BgColor}).Buffer())
copy(pts[4+2*b.Width-4:], (vline{b.X, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer())
copy(pts[4+2*b.Width-4+b.Height-2:], (vline{b.X + b.Width - 1, b.Y + 1, b.Height - 2, b.FgColor, b.BgColor}).Buffer())
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return pts
}
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type labeledBorder struct {
border
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Label string
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LabelFgColor Attribute
LabelBgColor Attribute
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}
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func (lb labeledBorder) Buffer() []Point {
ps := lb.border.Buffer()
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maxTxtW := lb.Width - 2
rs := trimStr2Runes(lb.Label, maxTxtW)
for i := 0; i < len(rs); i++ {
p := Point{}
p.X = lb.X + 1 + i
p.Y = lb.Y
p.Code.Ch = rs[i]
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p.Code.Fg = toTmAttr(lb.LabelFgColor)
p.Code.Bg = toTmAttr(lb.LabelBgColor)
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ps = append(ps, p)
}
return ps
}