termui/chart.go

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package termui
import "fmt"
const VDASH = '┊'
const HDASH = '┈'
const ORIGIN = '└'
// only 16 possible combinations, why bother
var braillePatterns = map[[2]int]rune{
[2]int{0, 0}: '⣀',
[2]int{0, 1}: '⡠',
[2]int{0, 2}: '⡐',
[2]int{0, 3}: '⡈',
[2]int{1, 0}: '⢄',
[2]int{1, 1}: '⠤',
[2]int{1, 2}: '⠔',
[2]int{1, 3}: '⠌',
[2]int{2, 0}: '⢂',
[2]int{2, 1}: '⠢',
[2]int{2, 2}: '⠒',
[2]int{2, 3}: '⠊',
[2]int{3, 0}: '⢁',
[2]int{3, 1}: '⠡',
[2]int{3, 2}: '⠑',
[2]int{3, 3}: '⠉',
}
type LineChart struct {
Block
Data []float64
DataLabels []string
Mode string // braille | dot
DotStyle rune
LineColor Attribute
scale float64
AxesColor Attribute
drawingX int
drawingY int
axisYHeight int
axisXWidth int
axisYLebelGap int
axisXLebelGap int
topValue float64
bottomValue float64
labelX [][]rune
labelY [][]rune
labelYSpace int
maxY float64
minY float64
}
func NewLineChart() *LineChart {
lc := &LineChart{Block: *NewBlock()}
lc.AxesColor = theme.LineChartAxes
lc.LineColor = theme.LineChartLine
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lc.Mode = "braille"
lc.DotStyle = '•'
lc.axisXLebelGap = 2
lc.axisYLebelGap = 1
return lc
}
// one cell contains two data points
func (lc *LineChart) renderBraille() []Point {
ps := []Point{}
getBaseMod := func(d float64) (b, m int) {
b = int((d - lc.minY) / lc.scale)
m = int(((d-lc.minY)-float64(b)*lc.scale)/0.25 + 0.5)
return
}
for i := 0; i+1 < len(lc.Data) && i/2 < lc.axisXWidth; i += 2 {
b0, m0 := getBaseMod(lc.Data[i])
b1, m1 := getBaseMod(lc.Data[i+1])
if b0 > b1 {
m1 = 0
}
if b0 < b1 {
m1 = 3
}
p := Point{}
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p.Ch = braillePatterns[[2]int{m0, m1}]
p.Bg = lc.BgColor
p.Fg = lc.LineColor
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p.Y = lc.innerY + lc.innerHeight - 3 - b0
p.X = lc.innerX + lc.labelYSpace + 1 + i/2
ps = append(ps, p)
}
return ps
}
func (lc *LineChart) renderDot() []Point {
ps := []Point{}
for i := 0; i < len(lc.Data) && i < lc.axisXWidth; i++ {
p := Point{}
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p.Ch = lc.DotStyle
p.Fg = lc.LineColor
p.Bg = lc.BgColor
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p.X = lc.innerX + lc.labelYSpace + 1 + i
p.Y = lc.innerY + lc.innerHeight - 3 - int((lc.Data[i]-lc.minY)/lc.scale+0.5)
ps = append(ps, p)
}
return ps
}
func (lc *LineChart) calcLabelX() {
lc.labelX = [][]rune{}
for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ {
if lc.Mode == "dot" {
if l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[l])
if l+len(s) <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += (len(s) + lc.axisXLebelGap) // -1 needed
} else {
if 2*l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[2*l])
if l+len(s) <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += (len(s) + lc.axisXLebelGap) // -1 needed
}
}
}
func shortenFloatVal(x float64) string {
s := fmt.Sprintf("%.2f", x)
if len(s)-3 > 3 {
s = fmt.Sprintf("%.2e", x)
}
if x < 0 {
s = fmt.Sprintf("%.2f", x)
}
return s
}
func (lc *LineChart) calcLabelY() {
span := lc.topValue - lc.bottomValue
lc.scale = span / float64(lc.axisYHeight)
n := (1 + lc.axisYHeight) / (lc.axisYLebelGap + 1)
lc.labelY = make([][]rune, n)
maxLen := 0
for i := 0; i < n; i++ {
s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n)))
if len(s) > maxLen {
maxLen = len(s)
}
lc.labelY[i] = s
}
lc.labelYSpace = maxLen
}
func (lc *LineChart) calcLayout() {
if lc.DataLabels == nil || len(lc.DataLabels) == 0 {
lc.DataLabels = make([]string, len(lc.Data))
for i := range lc.Data {
lc.DataLabels[i] = fmt.Sprint(i)
}
}
lc.minY = lc.Data[0]
lc.maxY = lc.Data[0]
for _, v := range lc.Data {
if v > lc.maxY {
lc.maxY = v
}
if v < lc.minY {
lc.minY = v
}
}
lc.topValue = lc.maxY * 1.2
lc.bottomValue = lc.minY * 0.8 //- 0.05*(lc.maxY-lc.minY)
if lc.minY < 0 {
lc.bottomValue = lc.minY * 1.2
}
lc.axisYHeight = lc.innerHeight - 2
lc.calcLabelY()
lc.axisXWidth = lc.innerWidth - 1 - lc.labelYSpace
lc.calcLabelX()
lc.drawingX = lc.innerX + 1 + lc.labelYSpace
lc.drawingY = lc.innerY
}
func (lc *LineChart) plotAxes() []Point {
origY := lc.innerY + lc.innerHeight - 2
origX := lc.innerX + lc.labelYSpace
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ps := []Point{newPointWithAttrs(ORIGIN, origX, origY, lc.AxesColor, lc.BgColor)}
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for x := origX + 1; x < origX+lc.axisXWidth; x++ {
p := Point{}
p.X = x
p.Y = origY
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p.Bg = lc.BgColor
p.Fg = lc.AxesColor
p.Ch = HDASH
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ps = append(ps, p)
}
for dy := 1; dy <= lc.axisYHeight; dy++ {
p := Point{}
p.X = origX
p.Y = origY - dy
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p.Bg = lc.BgColor
p.Fg = lc.AxesColor
p.Ch = VDASH
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ps = append(ps, p)
}
// x label
oft := 0
for _, rs := range lc.labelX {
if oft+len(rs) > lc.axisXWidth {
break
}
for j, r := range rs {
p := Point{}
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p.Ch = r
p.Fg = lc.AxesColor
p.Bg = lc.BgColor
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p.X = origX + oft + j
p.Y = lc.innerY + lc.innerHeight - 1
ps = append(ps, p)
}
oft += len(rs) + lc.axisXLebelGap
}
// y labels
for i, rs := range lc.labelY {
for j, r := range rs {
p := Point{}
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p.Ch = r
p.Fg = lc.AxesColor
p.Bg = lc.BgColor
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p.X = lc.innerX + j
p.Y = origY - i*(lc.axisYLebelGap+1)
ps = append(ps, p)
}
}
return ps
}
func (lc *LineChart) Buffer() []Point {
ps := lc.Block.Buffer()
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if lc.Data == nil || len(lc.Data) == 0 {
return ps
}
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lc.calcLayout()
ps = append(ps, lc.plotAxes()...)
if lc.Mode == "dot" {
ps = append(ps, lc.renderDot()...)
} else {
ps = append(ps, lc.renderBraille()...)
}
return ps
}