mirror of https://github.com/mum4k/termdash.git
205 lines
5.7 KiB
Go
205 lines
5.7 KiB
Go
// Copyright 2018 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package draw
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// hv_line_graph.go helps to keep track of locations where lines cross.
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import (
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"fmt"
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"image"
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)
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// hVLineEdge is an edge between two points on the graph.
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type hVLineEdge struct {
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// from is the starting node of this edge.
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// From is guaranteed to be less than to.
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from image.Point
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// to is the ending point of this edge.
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to image.Point
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}
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// newHVLineEdge returns a new edge between the two points.
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func newHVLineEdge(from, to image.Point) hVLineEdge {
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return hVLineEdge{
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from: from,
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to: to,
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}
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}
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// hVLineNode represents one node in the graph.
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// I.e. one cell.
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type hVLineNode struct {
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// p is the point where this node is.
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p image.Point
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// edges are the edges between this node and the surrounding nodes.
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// The code only supports horizontal and vertical lines so there can only
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// ever be edges to nodes on these planes.
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edges map[hVLineEdge]bool
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}
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// newHVLineNode creates a new newHVLineNode.
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func newHVLineNode(p image.Point) *hVLineNode {
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return &hVLineNode{
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p: p,
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edges: map[hVLineEdge]bool{},
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}
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}
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// hasDown determines if this node has an edge to the one below it.
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func (n *hVLineNode) hasDown() bool {
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target := newHVLineEdge(n.p, image.Point{n.p.X, n.p.Y + 1})
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_, ok := n.edges[target]
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return ok
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}
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// hasUp determines if this node has an edge to the one above it.
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func (n *hVLineNode) hasUp() bool {
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target := newHVLineEdge(image.Point{n.p.X, n.p.Y - 1}, n.p)
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_, ok := n.edges[target]
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return ok
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}
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// hasLeft determines if this node has an edge to the next node on the left.
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func (n *hVLineNode) hasLeft() bool {
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target := newHVLineEdge(image.Point{n.p.X - 1, n.p.Y}, n.p)
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_, ok := n.edges[target]
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return ok
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}
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// hasRight determines if this node has an edge to the next node on the right.
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func (n *hVLineNode) hasRight() bool {
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target := newHVLineEdge(n.p, image.Point{n.p.X + 1, n.p.Y})
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_, ok := n.edges[target]
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return ok
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}
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// rune, given the selected line style returns the correct line character to
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// represent this node.
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// Only handles nodes with two or more edges, as returned by multiEdgeNodes().
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func (n *hVLineNode) rune(ls LineStyle) (rune, error) {
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parts, err := lineParts(ls)
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if err != nil {
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return -1, err
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}
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switch len(n.edges) {
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case 2:
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switch {
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case n.hasLeft() && n.hasRight():
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return parts[hLine], nil
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case n.hasUp() && n.hasDown():
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return parts[vLine], nil
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case n.hasDown() && n.hasRight():
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return parts[topLeftCorner], nil
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case n.hasDown() && n.hasLeft():
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return parts[topRightCorner], nil
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case n.hasUp() && n.hasRight():
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return parts[bottomLeftCorner], nil
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case n.hasUp() && n.hasLeft():
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return parts[bottomRightCorner], nil
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default:
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return -1, fmt.Errorf("unexpected two edges in node representing point %v: %v", n.p, n.edges)
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}
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case 3:
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switch {
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case n.hasUp() && n.hasLeft() && n.hasRight():
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return parts[hAndUp], nil
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case n.hasDown() && n.hasLeft() && n.hasRight():
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return parts[hAndDown], nil
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case n.hasUp() && n.hasDown() && n.hasRight():
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return parts[vAndRight], nil
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case n.hasUp() && n.hasDown() && n.hasLeft():
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return parts[vAndLeft], nil
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default:
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return -1, fmt.Errorf("unexpected three edges in node representing point %v: %v", n.p, n.edges)
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}
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case 4:
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return parts[vAndH], nil
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default:
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return -1, fmt.Errorf("unexpected number of edges(%d) in node representing point %v", len(n.edges), n.p)
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}
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}
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// hVLineGraph represents lines on the canvas as a bidirectional graph of
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// nodes. Helps to determine the characters that should be used where multiple
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// lines cross.
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type hVLineGraph struct {
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nodes map[image.Point]*hVLineNode
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}
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// newHVLineGraph creates a new hVLineGraph.
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func newHVLineGraph() *hVLineGraph {
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return &hVLineGraph{
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nodes: make(map[image.Point]*hVLineNode),
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}
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}
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// getOrCreateNode gets an existing or creates a new node for the point.
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func (g *hVLineGraph) getOrCreateNode(p image.Point) *hVLineNode {
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if n, ok := g.nodes[p]; ok {
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return n
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}
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n := newHVLineNode(p)
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g.nodes[p] = n
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return n
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}
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// addLine adds a line to the graph.
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// This adds edges between all the points on the line.
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func (g *hVLineGraph) addLine(line *hVLine) {
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switch {
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case line.horizontal():
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for curX := line.start.X; curX < line.end.X; curX++ {
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from := image.Point{curX, line.start.Y}
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to := image.Point{curX + 1, line.start.Y}
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n1 := g.getOrCreateNode(from)
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n2 := g.getOrCreateNode(to)
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edge := newHVLineEdge(from, to)
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n1.edges[edge] = true
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n2.edges[edge] = true
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}
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case line.vertical():
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for curY := line.start.Y; curY < line.end.Y; curY++ {
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from := image.Point{line.start.X, curY}
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to := image.Point{line.start.X, curY + 1}
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n1 := g.getOrCreateNode(from)
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n2 := g.getOrCreateNode(to)
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edge := newHVLineEdge(from, to)
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n1.edges[edge] = true
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n2.edges[edge] = true
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}
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}
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}
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// multiEdgeNodes returns all nodes that have more than one edge. These are
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// the nodes where we might need to use different line characters to represent
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// the crossing of multiple lines.
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func (g *hVLineGraph) multiEdgeNodes() []*hVLineNode {
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var nodes []*hVLineNode
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for _, n := range g.nodes {
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if len(n.edges) <= 1 {
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continue
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}
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nodes = append(nodes, n)
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}
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return nodes
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}
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