mirror of https://github.com/mum4k/termdash.git
161 lines
4.4 KiB
Go
161 lines
4.4 KiB
Go
// Copyright 2019 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package draw
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// braille_fill.go implements the flood-fill algorithm for filling shapes on the braille canvas.
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import (
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"fmt"
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"image"
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"github.com/mum4k/termdash/canvas/braille"
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"github.com/mum4k/termdash/cell"
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)
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// BrailleFillOption is used to provide options to BrailleFill.
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type BrailleFillOption interface {
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// set sets the provided option.
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set(*brailleFillOptions)
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}
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// brailleFillOptions stores the provided options.
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type brailleFillOptions struct {
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cellOpts []cell.Option
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pixelChange braillePixelChange
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}
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// newBrailleFillOptions returns a new brailleFillOptions instance.
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func newBrailleFillOptions() *brailleFillOptions {
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return &brailleFillOptions{
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pixelChange: braillePixelChangeSet,
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}
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}
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// brailleFillOption implements BrailleFillOption.
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type brailleFillOption func(*brailleFillOptions)
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// set implements BrailleFillOption.set.
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func (o brailleFillOption) set(opts *brailleFillOptions) {
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o(opts)
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}
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// BrailleFillCellOpts sets options on the cells that are set as part of
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// filling shapes.
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// Cell options on a braille canvas can only be set on the entire cell, not per
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// pixel.
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func BrailleFillCellOpts(cOpts ...cell.Option) BrailleFillOption {
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return brailleFillOption(func(opts *brailleFillOptions) {
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opts.cellOpts = cOpts
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})
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}
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// BrailleFillClearPixels changes the behavior of BrailleFill, so that it
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// clears the pixels instead of setting them.
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// Useful in order to "erase" the filled area as opposed to drawing one.
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func BrailleFillClearPixels() BrailleFillOption {
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return brailleFillOption(func(opts *brailleFillOptions) {
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opts.pixelChange = braillePixelChangeClear
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})
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}
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// BrailleFill fills the braille canvas starting at the specified point.
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// The function will not fill or cross over any points in the defined border.
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// The start point must be in the canvas.
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func BrailleFill(bc *braille.Canvas, start image.Point, border []image.Point, opts ...BrailleFillOption) error {
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if ar := bc.Area(); !start.In(ar) {
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return fmt.Errorf("unable to start filling canvas at point %v which is outside of the braille canvas area %v", start, ar)
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}
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opt := newBrailleFillOptions()
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for _, o := range opts {
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o.set(opt)
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}
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b := map[image.Point]struct{}{}
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for _, p := range border {
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b[p] = struct{}{}
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}
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v := newVisitable(bc.Area(), b)
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visitor := func(p image.Point) error {
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switch opt.pixelChange {
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case braillePixelChangeSet:
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return bc.SetPixel(p, opt.cellOpts...)
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case braillePixelChangeClear:
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return bc.ClearPixel(p, opt.cellOpts...)
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}
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return nil
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}
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return brailleDFS(v, start, visitor)
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}
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// visitable represents an area that can be visited.
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// It tracks nodes that are already visited.
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type visitable struct {
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area image.Rectangle
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visited map[image.Point]struct{}
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}
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// newVisitable returns a new visitable object initialized for the provided
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// area and already visited nodes.
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func newVisitable(ar image.Rectangle, visited map[image.Point]struct{}) *visitable {
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if visited == nil {
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visited = map[image.Point]struct{}{}
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}
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return &visitable{
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area: ar,
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visited: visited,
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}
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}
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// neighborsAt returns all valid neighbors for the specified point.
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func (v *visitable) neighborsAt(p image.Point) []image.Point {
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var res []image.Point
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for _, neigh := range []image.Point{
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{p.X - 1, p.Y}, // left
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{p.X + 1, p.Y}, // right
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{p.X, p.Y - 1}, // up
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{p.X, p.Y + 1}, // down
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} {
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if !neigh.In(v.area) {
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continue
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}
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if _, ok := v.visited[neigh]; ok {
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continue
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}
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v.visited[neigh] = struct{}{}
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res = append(res, neigh)
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}
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return res
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}
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// brailleDFS visits every point in the area and runs the visitor function.
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func brailleDFS(v *visitable, p image.Point, visitFn func(image.Point) error) error {
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neigh := v.neighborsAt(p)
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if len(neigh) == 0 {
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return nil
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}
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for _, n := range neigh {
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if err := visitFn(n); err != nil {
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return err
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}
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if err := brailleDFS(v, n, visitFn); err != nil {
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return err
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}
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}
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return nil
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}
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