mirror of https://github.com/mum4k/termdash.git
225 lines
5.7 KiB
Go
225 lines
5.7 KiB
Go
// Copyright 2019 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package trig implements various trigonometrical calculations.
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package trig
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import (
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"fmt"
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"image"
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"math"
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"sort"
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"github.com/mum4k/termdash/numbers"
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)
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// CirclePointAtAngle given an angle in degrees and a circle midpoint and
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// radius, calculates coordinates of a point on the circle at that angle.
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// Angles are zero at the X axis and grow counter-clockwise.
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func CirclePointAtAngle(degrees int, mid image.Point, radius int) image.Point {
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angle := numbers.DegreesToRadians(degrees)
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r := float64(radius)
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x := mid.X + int(numbers.Round(r*math.Cos(angle)))
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// Y coordinates grow down on the canvas.
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y := mid.Y - int(numbers.Round(r*math.Sin(angle)))
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return image.Point{x, y}
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}
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// CircleAngleAtPoint given a point on a circle and its midpoint,
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// calculates the angle in degrees.
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// Angles are zero at the X axis and grow counter-clockwise.
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func CircleAngleAtPoint(point, mid image.Point) int {
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adj := float64(point.X - mid.X)
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opp := float64(mid.Y - point.Y)
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if opp != 0 {
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angle := math.Atan2(opp, adj)
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return numbers.RadiansToDegrees(angle)
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} else if adj >= 0 {
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return 0
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} else {
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return 180
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}
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}
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// PointIsIn asserts whether the provided point is inside of a shape outlined
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// with the provided points.
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// Does not verify that the shape is closed or complete, it merely counts the
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// number of intersections with the shape on one row.
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func PointIsIn(p image.Point, points []image.Point) bool {
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maxX := p.X
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set := map[image.Point]struct{}{}
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for _, sp := range points {
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set[sp] = struct{}{}
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if sp.X > maxX {
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maxX = sp.X
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}
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}
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if _, ok := set[p]; ok {
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// Not inside if it is on the shape.
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return false
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}
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byY := map[int][]int{} // maps y->x
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for p := range set {
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byY[p.Y] = append(byY[p.Y], p.X)
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}
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for y := range byY {
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sort.Ints(byY[y])
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}
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set = map[image.Point]struct{}{}
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for y, xses := range byY {
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set[image.Point{xses[0], y}] = struct{}{}
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if len(xses) == 1 {
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continue
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}
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for i := 1; i < len(xses); i++ {
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if xses[i] != xses[i-1]+1 {
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set[image.Point{xses[i], y}] = struct{}{}
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}
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}
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}
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crosses := 0
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for x := p.X; x <= maxX; x++ {
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if _, ok := set[image.Point{x, p.Y}]; ok {
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crosses++
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}
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}
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return crosses%2 != 0
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}
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const (
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// MinAngle is the smallest valid angle in degrees.
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MinAngle = 0
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// MaxAngle is the largest valid angle in degrees.
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MaxAngle = 360
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)
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// angleRange represents a range of angles in degrees.
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// The range includes all angles such that start <= angle <= end.
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type angleRange struct {
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// start is the start if the range.
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// This is always less or equal to the end.
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start int
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// end is the end of the range.
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end int
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}
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// contains asserts whether the specified angle is in the range.
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func (ar *angleRange) contains(angle int) bool {
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return angle >= ar.start && angle <= ar.end
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}
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// normalizeRange normalizes the start and end angles in degrees into ranges of
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// angles. Useful for cases where the 0/360 point falls within the range.
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// E.g:
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// 0,25 => angleRange{0, 26}
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// 0,360 => angleRange{0, 361}
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// 359,20 => angleRange{359, 361}, angleRange{0, 21}
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func normalizeRange(start, end int) ([]*angleRange, error) {
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if start < MinAngle || start > MaxAngle {
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return nil, fmt.Errorf("invalid start angle:%d, must be in range %d <= start <= %d", start, MinAngle, MaxAngle)
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}
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if end < MinAngle || end > MaxAngle {
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return nil, fmt.Errorf("invalid end angle:%d, must be in range %d <= end <= %d", end, MinAngle, MaxAngle)
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}
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if start == MaxAngle && end == 0 {
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start, end = end, start
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}
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if start <= end {
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return []*angleRange{
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{start, end},
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}, nil
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}
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// The range is crossing the 0/360 degree point.
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// Break it into multiple ranges.
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return []*angleRange{
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{start, MaxAngle},
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{0, end},
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}, nil
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}
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// RangeSize returns the size of the degree range.
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// E.g:
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// 0,25 => 25
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// 359,1 => 2
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func RangeSize(start, end int) (int, error) {
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ranges, err := normalizeRange(start, end)
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if err != nil {
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return 0, err
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}
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if len(ranges) == 1 {
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return end - start, nil
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}
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return MaxAngle - start + end, nil
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}
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// RangeMid returns an angle that lies in the middle between start and end.
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// E.g:
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// 0,10 => 5
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// 350,10 => 0
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func RangeMid(start, end int) (int, error) {
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ranges, err := normalizeRange(start, end)
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if err != nil {
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return 0, err
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}
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if len(ranges) == 1 {
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return start + ((end - start) / 2), nil
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}
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length := MaxAngle - start + end
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want := length / 2
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res := start + want
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return res % MaxAngle, nil
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}
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// FilterByAngle filters the provided points, returning only those that fall
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// within the starting and the ending angle on a circle with the provided mid
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// point.
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func FilterByAngle(points []image.Point, mid image.Point, start, end int) ([]image.Point, error) {
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var res []image.Point
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ranges, err := normalizeRange(start, end)
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if err != nil {
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return nil, err
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}
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if mid.X < 0 || mid.Y < 0 {
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return nil, fmt.Errorf("the mid point %v cannot have negative coordinates", mid)
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}
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for _, p := range points {
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angle := CircleAngleAtPoint(p, mid)
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// Edge case, this might mean 0 or 360.
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// Decide based on where we are starting.
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if angle == 0 && start > 0 {
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angle = MaxAngle
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}
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for _, r := range ranges {
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if r.contains(angle) {
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res = append(res, p)
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break
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}
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}
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}
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return res, nil
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}
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