// Copyright 2019 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package button implements an interactive widget that can be pressed to // activate. package button import ( "errors" "image" "sync" "time" "github.com/mum4k/termdash/align" "github.com/mum4k/termdash/cell" "github.com/mum4k/termdash/internal/alignfor" "github.com/mum4k/termdash/internal/button" "github.com/mum4k/termdash/internal/canvas" "github.com/mum4k/termdash/internal/draw" "github.com/mum4k/termdash/mouse" "github.com/mum4k/termdash/terminal/terminalapi" "github.com/mum4k/termdash/widgetapi" ) // CallbackFn is the function called when the button is pressed. // The callback function must be light-weight, ideally just storing a value and // returning, since more button presses might occur. // // The callback function must be thread-safe as the mouse or keyboard events // that press the button are processed in a separate goroutine. // // If the function returns an error, the widget will forward it back to the // termdash infrastructure which causes a panic, unless the user provided a // termdash.ErrorHandler. type CallbackFn func() error // Button can be pressed using a mouse click or a configured keyboard key. // // Upon each press, the button invokes a callback provided by the user. // // Implements widgetapi.Widget. This object is thread-safe. type Button struct { // text in the text label displayed in the button. text string // mouseFSM tracks left mouse clicks. mouseFSM *button.FSM // state is the current state of the button. state button.State // keyTriggerTime is the last time the button was pressed using a keyboard // key. It is nil if the button was triggered by a mouse event. // Used to draw button presses on keyboard events, since termbox doesn't // provide us with release events for keys. keyTriggerTime *time.Time // callback gets called on each button press. callback CallbackFn // mu protects the widget. mu sync.Mutex // opts are the provided options. opts *options } // New returns a new Button that will display the provided text. // Each press of the button will invoke the callback function. func New(text string, cFn CallbackFn, opts ...Option) (*Button, error) { if cFn == nil { return nil, errors.New("the CallbackFn argument cannot be nil") } opt := newOptions(text) for _, o := range opts { o.set(opt) } if err := opt.validate(); err != nil { return nil, err } return &Button{ text: text, mouseFSM: button.NewFSM(mouse.ButtonLeft, image.ZR), callback: cFn, opts: opt, }, nil } // Vars to be replaced from tests. var ( // Runes to use in cells that contain the button. // Changed from tests to provide readable test failures. buttonRune = ' ' // Runes to use in cells that contain the shadow. // Changed from tests to provide readable test failures. shadowRune = ' ' // timeSince is a function that calculates duration since some time. timeSince = time.Since ) // Draw draws the Button widget onto the canvas. // Implements widgetapi.Widget.Draw. func (b *Button) Draw(cvs *canvas.Canvas) error { b.mu.Lock() defer b.mu.Unlock() if b.keyTriggerTime != nil { since := timeSince(*b.keyTriggerTime) if since > b.opts.keyUpDelay { b.state = button.Up } } cvsAr := cvs.Area() b.mouseFSM.UpdateArea(cvsAr) shadowAr := image.Rect(shadowWidth, shadowWidth, cvsAr.Dx(), cvsAr.Dy()) if err := cvs.SetAreaCells(shadowAr, shadowRune, cell.BgColor(b.opts.shadowColor)); err != nil { return err } var buttonAr image.Rectangle if b.state == button.Up { buttonAr = image.Rect(0, 0, cvsAr.Dx()-shadowWidth, cvsAr.Dy()-shadowWidth) } else { buttonAr = shadowAr } if err := cvs.SetAreaCells(buttonAr, buttonRune, cell.BgColor(b.opts.fillColor)); err != nil { return err } textAr := image.Rect(buttonAr.Min.X+1, buttonAr.Min.Y, buttonAr.Dx()-1, buttonAr.Max.Y) start, err := alignfor.Text(textAr, b.text, align.HorizontalCenter, align.VerticalMiddle) if err != nil { return err } return draw.Text(cvs, b.text, start, draw.TextOverrunMode(draw.OverrunModeThreeDot), draw.TextMaxX(buttonAr.Max.X), draw.TextCellOpts(cell.FgColor(b.opts.textColor)), ) } // Keyboard processes keyboard events, acts as a button press on the configured // Key. // // Implements widgetapi.Widget.Keyboard. func (b *Button) Keyboard(k *terminalapi.Keyboard) error { b.mu.Lock() defer b.mu.Unlock() if k.Key == b.opts.key { b.state = button.Down now := time.Now().UTC() b.keyTriggerTime = &now return b.callback() } return nil } // Mouse processes mouse events, acts as a button press if both the press and // the release happen inside the button. // // Implements widgetapi.Widget.Mouse. func (b *Button) Mouse(m *terminalapi.Mouse) error { b.mu.Lock() defer b.mu.Unlock() clicked, state := b.mouseFSM.Event(m) b.state = state b.keyTriggerTime = nil if clicked { return b.callback() } return nil } // shadowWidth is the width of the shadow under the button in cell. const shadowWidth = 1 // Options implements widgetapi.Widget.Options. func (b *Button) Options() widgetapi.Options { // No need to lock, as the height and width get fixed when New is called. width := b.opts.width + shadowWidth height := b.opts.height + shadowWidth return widgetapi.Options{ MinimumSize: image.Point{width, height}, MaximumSize: image.Point{width, height}, WantKeyboard: b.opts.keyScope, WantMouse: widgetapi.MouseScopeGlobal, } }