// Copyright 2019 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package donut // circle.go assists in calculation of points and angles on a circle. import ( "image" "math" "github.com/mum4k/termdash/internal/canvas/braille" ) // startEndAngles given progress indicators and the desired start angle and // direction, returns the starting and the ending angle of the partial circle // that represents this progress. func startEndAngles(current, total, startAngle, direction int) (start, end int) { const fullCircle = 360 if total == 0 { return startAngle, startAngle } mult := float64(current) / float64(total) angleSize := math.Round(float64(360) * mult) if angleSize == fullCircle { return 0, fullCircle } end = startAngle + int(math.Round(float64(direction)*angleSize)) if end < 0 { end += fullCircle if startAngle == 0 { startAngle = fullCircle } return end, startAngle } if end < startAngle { return end, startAngle } if end > fullCircle { end = end % fullCircle } return startAngle, end } // midAndRadius given an area of a braille canvas, determines the mid point in // pixels and radius to draw the largest circle that fits. // The circle's mid point is always positioned on the {0,1} pixel in the chosen // cell so that any text inside of it can be visually centered. func midAndRadius(ar image.Rectangle) (image.Point, int) { mid := image.Point{ar.Dx() / 2, ar.Dy() / 2} if mid.X%2 != 0 { mid.X-- } switch mid.Y % 4 { case 0: mid.Y++ case 1: case 2: mid.Y-- case 3: mid.Y -= 2 } // Calculate radius based on the smaller axis. var radius int if ar.Dx() < ar.Dy() { if mid.X < ar.Dx()/2 { radius = mid.X } else { radius = ar.Dx() - mid.X - 1 } } else { if mid.Y < ar.Dy()/2 { radius = mid.Y } else { radius = ar.Dy() - mid.Y - 1 } } return mid, radius } // availableCells given a radius returns the number of cells that are available // within the circle and the coordinates of the first cell. // These coordinates are for a normal (non-braille) canvas. // That is the cells that do not contain any of the circle points. This is // important since normal characters and braille characters cannot share the // same cell. func availableCells(mid image.Point, radius int) (int, image.Point) { if radius < 3 { return 0, image.Point{0, 0} } // Pixels available for the text only. // Subtract one for the circle itself. pixels := radius*2 - 1 startPixel := image.Point{mid.X - pixels/2, mid.Y} startCell := image.Point{ startPixel.X / braille.ColMult, mid.Y / braille.RowMult, } return pixels / braille.ColMult, startCell }