mirror of https://github.com/mum4k/termdash.git
Changing Blue color in demos to a more readable shade.
This commit is contained in:
parent
20d07d05e8
commit
3e476963e8
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@ -569,7 +569,7 @@ func textState(text string, capacity, step int) []rune {
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// SegmentDisplay.
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// SegmentDisplay.
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func newTextInput(updateText chan<- string) (*textinput.TextInput, error) {
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func newTextInput(updateText chan<- string) (*textinput.TextInput, error) {
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input, err := textinput.New(
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input, err := textinput.New(
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textinput.Label("Change text to: ", cell.FgColor(cell.ColorBlue)),
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textinput.Label("Change text to: ", cell.FgColor(cell.ColorNumber(33))),
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textinput.MaxWidthCells(20),
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textinput.MaxWidthCells(20),
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textinput.PlaceHolder("enter any text"),
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textinput.PlaceHolder("enter any text"),
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textinput.OnSubmit(func(text string) error {
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textinput.OnSubmit(func(text string) error {
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@ -593,10 +593,10 @@ func newSegmentDisplay(ctx context.Context, updateText <-chan string) (*segmentd
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}
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}
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colors := []cell.Color{
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colors := []cell.Color{
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cell.ColorBlue,
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cell.ColorNumber(33),
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorYellow,
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cell.ColorYellow,
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cell.ColorBlue,
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cell.ColorNumber(33),
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cell.ColorGreen,
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cell.ColorGreen,
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorGreen,
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cell.ColorGreen,
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@ -854,7 +854,7 @@ func newSines(ctx context.Context) (left, right *button.Button, lc *linechart.Li
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go periodic(ctx, redrawInterval/3, func() error {
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go periodic(ctx, redrawInterval/3, func() error {
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step1 = (step1 + 1) % len(inputs)
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step1 = (step1 + 1) % len(inputs)
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if err := lc.Series("first", rotateFloats(inputs, step1),
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if err := lc.Series("first", rotateFloats(inputs, step1),
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linechart.SeriesCellOpts(cell.FgColor(cell.ColorBlue)),
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linechart.SeriesCellOpts(cell.FgColor(cell.ColorNumber(33))),
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); err != nil {
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); err != nil {
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return err
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return err
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}
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}
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@ -75,10 +75,10 @@ func main() {
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barchart.ValueColors([]cell.Color{
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barchart.ValueColors([]cell.Color{
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorYellow,
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cell.ColorYellow,
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cell.ColorBlue,
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cell.ColorNumber(33),
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cell.ColorGreen,
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cell.ColorGreen,
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorBlue,
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cell.ColorNumber(33),
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}),
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}),
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barchart.ShowValues(),
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barchart.ShowValues(),
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barchart.BarWidth(8),
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barchart.BarWidth(8),
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@ -95,7 +95,7 @@ func main() {
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}
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}
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go playDonut(ctx, green, 0, 1, 250*time.Millisecond, playTypePercent)
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go playDonut(ctx, green, 0, 1, 250*time.Millisecond, playTypePercent)
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blue, err := donut.New(donut.CellOpts(cell.FgColor(cell.ColorBlue)))
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blue, err := donut.New(donut.CellOpts(cell.FgColor(cell.ColorNumber(33))))
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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}
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}
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@ -98,7 +98,7 @@ func main() {
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absolute, err := gauge.New(
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absolute, err := gauge.New(
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gauge.Height(1),
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gauge.Height(1),
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gauge.Color(cell.ColorBlue),
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gauge.Color(cell.ColorNumber(33)),
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gauge.Border(linestyle.Light),
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gauge.Border(linestyle.Light),
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gauge.BorderTitle("Absolute progress"),
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gauge.BorderTitle("Absolute progress"),
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)
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)
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@ -53,7 +53,7 @@ func playLineChart(ctx context.Context, lc *linechart.LineChart, delay time.Dura
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i = (i + 1) % len(inputs)
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i = (i + 1) % len(inputs)
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rotated := append(inputs[i:], inputs[:i]...)
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rotated := append(inputs[i:], inputs[:i]...)
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if err := lc.Series("first", rotated,
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if err := lc.Series("first", rotated,
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linechart.SeriesCellOpts(cell.FgColor(cell.ColorBlue)),
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linechart.SeriesCellOpts(cell.FgColor(cell.ColorNumber(33))),
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linechart.SeriesXLabels(map[int]string{
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linechart.SeriesXLabels(map[int]string{
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0: "zero",
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0: "zero",
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}),
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}),
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@ -46,7 +46,7 @@ func clock(ctx context.Context, sd *segmentdisplay.SegmentDisplay) {
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spacer = ":"
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spacer = ":"
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}
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}
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chunks := []*segmentdisplay.TextChunk{
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chunks := []*segmentdisplay.TextChunk{
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segmentdisplay.NewChunk(parts[0], segmentdisplay.WriteCellOpts(cell.FgColor(cell.ColorBlue))),
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segmentdisplay.NewChunk(parts[0], segmentdisplay.WriteCellOpts(cell.FgColor(cell.ColorNumber(33)))),
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segmentdisplay.NewChunk(spacer),
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segmentdisplay.NewChunk(spacer),
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segmentdisplay.NewChunk(parts[1], segmentdisplay.WriteCellOpts(cell.FgColor(cell.ColorRed))),
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segmentdisplay.NewChunk(parts[1], segmentdisplay.WriteCellOpts(cell.FgColor(cell.ColorRed))),
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}
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}
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@ -74,10 +74,10 @@ func rotate(inputs []rune, step int) []rune {
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func rollText(ctx context.Context, sd *segmentdisplay.SegmentDisplay) {
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func rollText(ctx context.Context, sd *segmentdisplay.SegmentDisplay) {
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const text = "Termdash"
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const text = "Termdash"
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colors := map[rune]cell.Color{
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colors := map[rune]cell.Color{
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'T': cell.ColorBlue,
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'T': cell.ColorNumber(33),
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'e': cell.ColorRed,
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'e': cell.ColorRed,
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'r': cell.ColorYellow,
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'r': cell.ColorYellow,
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'm': cell.ColorBlue,
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'm': cell.ColorNumber(33),
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'd': cell.ColorGreen,
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'd': cell.ColorGreen,
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'a': cell.ColorRed,
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'a': cell.ColorRed,
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's': cell.ColorGreen,
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's': cell.ColorGreen,
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@ -84,7 +84,7 @@ func main() {
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ctx, cancel := context.WithCancel(context.Background())
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ctx, cancel := context.WithCancel(context.Background())
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green, err := sparkline.New(
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green, err := sparkline.New(
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sparkline.Label("Green SparkLine", cell.FgColor(cell.ColorBlue)),
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sparkline.Label("Green SparkLine", cell.FgColor(cell.ColorNumber(33))),
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sparkline.Color(cell.ColorGreen),
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sparkline.Color(cell.ColorGreen),
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)
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)
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if err != nil {
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if err != nil {
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@ -92,7 +92,7 @@ func main() {
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}
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}
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go playSparkLine(ctx, green, 250*time.Millisecond)
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go playSparkLine(ctx, green, 250*time.Millisecond)
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red, err := sparkline.New(
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red, err := sparkline.New(
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sparkline.Label("Red SparkLine", cell.FgColor(cell.ColorBlue)),
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sparkline.Label("Red SparkLine", cell.FgColor(cell.ColorNumber(33))),
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sparkline.Color(cell.ColorRed),
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sparkline.Color(cell.ColorRed),
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)
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)
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if err != nil {
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if err != nil {
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@ -106,7 +106,7 @@ func main() {
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if err := wrapped.Write("Supports", text.WriteCellOpts(cell.FgColor(cell.ColorRed))); err != nil {
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if err := wrapped.Write("Supports", text.WriteCellOpts(cell.FgColor(cell.ColorRed))); err != nil {
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panic(err)
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panic(err)
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}
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}
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if err := wrapped.Write(" colors", text.WriteCellOpts(cell.FgColor(cell.ColorBlue))); err != nil {
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if err := wrapped.Write(" colors", text.WriteCellOpts(cell.FgColor(cell.ColorNumber(33)))); err != nil {
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panic(err)
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panic(err)
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}
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}
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if err := wrapped.Write(" and"); err != nil {
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if err := wrapped.Write(" and"); err != nil {
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@ -60,10 +60,10 @@ func textState(text string, capacity, step int) []rune {
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// Exists when the context expires.
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// Exists when the context expires.
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func rollText(ctx context.Context, sd *segmentdisplay.SegmentDisplay, updateText <-chan string) {
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func rollText(ctx context.Context, sd *segmentdisplay.SegmentDisplay, updateText <-chan string) {
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colors := []cell.Color{
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colors := []cell.Color{
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cell.ColorBlue,
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cell.ColorNumber(33),
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorYellow,
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cell.ColorYellow,
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cell.ColorBlue,
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cell.ColorNumber(33),
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cell.ColorGreen,
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cell.ColorGreen,
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cell.ColorRed,
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cell.ColorRed,
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cell.ColorGreen,
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cell.ColorGreen,
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@ -127,7 +127,7 @@ func main() {
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go rollText(ctx, rollingSD, updateText)
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go rollText(ctx, rollingSD, updateText)
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input, err := textinput.New(
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input, err := textinput.New(
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textinput.Label("New text:", cell.FgColor(cell.ColorBlue)),
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textinput.Label("New text:", cell.FgColor(cell.ColorNumber(33))),
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textinput.MaxWidthCells(20),
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textinput.MaxWidthCells(20),
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textinput.Border(linestyle.Light),
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textinput.Border(linestyle.Light),
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textinput.PlaceHolder("Enter any text"),
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textinput.PlaceHolder("Enter any text"),
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