2019-04-29 11:12:55 +08:00
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// Copyright 2019 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2019-04-29 11:08:34 +08:00
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// Package segdisp provides utilities used by all segment display types.
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package segdisp
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import (
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"fmt"
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"image"
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"math"
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"github.com/mum4k/termdash/internal/area"
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"github.com/mum4k/termdash/internal/canvas"
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"github.com/mum4k/termdash/internal/canvas/braille"
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)
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// Minimum valid size of a cell canvas in order to draw a segment display.
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const (
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// MinCols is the smallest valid amount of columns in a cell area.
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MinCols = 6
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// MinRowPixels is the smallest valid amount of rows in a cell area.
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MinRows = 5
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)
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// aspectRatio is the desired aspect ratio of a single segment display.
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var aspectRatio = image.Point{3, 5}
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// Required when given an area of cells, returns either an area of the same
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// size or a smaller area that is required to draw one segment display (i.e.
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// one character).
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// Returns a smaller area when the provided area didn't have the required
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// aspect ratio.
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// Returns an error if the area is too small to draw a segment display, i.e.
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// smaller than MinCols x MinRows.
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func Required(cellArea image.Rectangle) (image.Rectangle, error) {
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if cols, rows := cellArea.Dx(), cellArea.Dy(); cols < MinCols || rows < MinRows {
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return image.ZR, fmt.Errorf("cell area %v is too small to draw the segment display, has %dx%d cells, need at least %dx%d cells",
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cellArea, cols, rows, MinCols, MinRows)
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}
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bcAr := image.Rect(cellArea.Min.X, cellArea.Min.Y, cellArea.Max.X*braille.ColMult, cellArea.Max.Y*braille.RowMult)
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bcArAdj := area.WithRatio(bcAr, aspectRatio)
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needCols := int(math.Ceil(float64(bcArAdj.Dx()) / braille.ColMult))
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needRows := int(math.Ceil(float64(bcArAdj.Dy()) / braille.RowMult))
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needAr := image.Rect(cellArea.Min.X, cellArea.Min.Y, cellArea.Min.X+needCols, cellArea.Min.Y+needRows)
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return needAr, nil
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}
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// ToBraille converts the canvas into a braille canvas and returns a pixel area
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// with aspect ratio adjusted for the segment display.
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func ToBraille(cvs *canvas.Canvas) (*braille.Canvas, image.Rectangle, error) {
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ar, err := Required(cvs.Area())
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if err != nil {
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return nil, image.ZR, fmt.Errorf("Required => %v", err)
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}
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bc, err := braille.New(ar)
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if err != nil {
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return nil, image.ZR, fmt.Errorf("braille.New => %v", err)
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}
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return bc, area.WithRatio(bc.Area(), aspectRatio), nil
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}
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2019-04-30 10:56:59 +08:00
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// SegmentSize given an area for the display segment determines the size of
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// individual segments, i.e. the width of a vertical or the height of a
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// horizontal segment.
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func SegmentSize(ar image.Rectangle) int {
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// widthPerc is the relative width of a segment to the width of the canvas.
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const widthPerc = 9
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s := int(math.Round(float64(ar.Dx()) * widthPerc / 100))
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if s > 3 && s%2 == 0 {
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// Segments with odd number of pixels in their width/height look
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// better, since the spike at the top of their slopes has only one
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// pixel.
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s++
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}
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return s
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}
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