mirror of https://github.com/gdamore/tcell.git
220 lines
8.9 KiB
Go
220 lines
8.9 KiB
Go
// Copyright 2019 The TCell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package tcell
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// Screen represents the physical (or emulated) screen.
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// This can be a terminal window or a physical console. Platforms implement
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// this differently.
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type Screen interface {
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// Init initializes the screen for use.
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Init() error
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// Fini finalizes the screen also releasing resources.
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Fini()
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// Clear erases the screen. The contents of any screen buffers
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// will also be cleared. This has the logical effect of
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// filling the screen with spaces, using the global default style.
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Clear()
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// Fill fills the screen with the given character and style.
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Fill(rune, Style)
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// SetCell is an older API, and will be removed. Please use
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// SetContent instead; SetCell is implemented in terms of SetContent.
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SetCell(x int, y int, style Style, ch ...rune)
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// GetContent returns the contents at the given location. If the
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// coordinates are out of range, then the values will be 0, nil,
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// StyleDefault. Note that the contents returned are logical contents
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// and may not actually be what is displayed, but rather are what will
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// be displayed if Show() or Sync() is called. The width is the width
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// in screen cells; most often this will be 1, but some East Asian
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// characters require two cells.
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GetContent(x, y int) (mainc rune, combc []rune, style Style, width int)
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// SetContent sets the contents of the given cell location. If
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// the coordinates are out of range, then the operation is ignored.
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//
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// The first rune is the primary non-zero width rune. The array
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// that follows is a possible list of combining characters to append,
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// and will usually be nil (no combining characters.)
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//
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// The results are not displayd until Show() or Sync() is called.
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//
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// Note that wide (East Asian full width) runes occupy two cells,
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// and attempts to place character at next cell to the right will have
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// undefined effects. Wide runes that are printed in the
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// last column will be replaced with a single width space on output.
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SetContent(x int, y int, mainc rune, combc []rune, style Style)
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// SetStyle sets the default style to use when clearing the screen
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// or when StyleDefault is specified. If it is also StyleDefault,
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// then whatever system/terminal default is relevant will be used.
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SetStyle(style Style)
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// ShowCursor is used to display the cursor at a given location.
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// If the coordinates -1, -1 are given or are otherwise outside the
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// dimensions of the screen, the cursor will be hidden.
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ShowCursor(x int, y int)
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// HideCursor is used to hide the cursor. Its an alias for
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// ShowCursor(-1, -1).
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HideCursor()
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// Size returns the screen size as width, height. This changes in
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// response to a call to Clear or Flush.
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Size() (int, int)
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// PollEvent waits for events to arrive. Main application loops
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// must spin on this to prevent the application from stalling.
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// Furthermore, this will return nil if the Screen is finalized.
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PollEvent() Event
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// PostEvent tries to post an event into the event stream. This
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// can fail if the event queue is full. In that case, the event
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// is dropped, and ErrEventQFull is returned.
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PostEvent(ev Event) error
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// PostEventWait is like PostEvent, but if the queue is full, it
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// blocks until there is space in the queue, making delivery
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// reliable. However, it is VERY important that this function
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// never be called from within whatever event loop is polling
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// with PollEvent(), otherwise a deadlock may arise.
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//
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// For this reason, when using this function, the use of a
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// Goroutine is recommended to ensure no deadlock can occur.
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PostEventWait(ev Event)
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// EnableMouse enables the mouse. (If your terminal supports it.)
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EnableMouse()
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// DisableMouse disables the mouse.
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DisableMouse()
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// EnablePaste enables bracketed paste mode, if supported.
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EnablePaste()
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// DisablePaste() disables bracketed paste mode.
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DisablePaste()
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// HasMouse returns true if the terminal (apparently) supports a
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// mouse. Note that the a return value of true doesn't guarantee that
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// a mouse/pointing device is present; a false return definitely
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// indicates no mouse support is available.
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HasMouse() bool
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// Colors returns the number of colors. All colors are assumed to
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// use the ANSI color map. If a terminal is monochrome, it will
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// return 0.
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Colors() int
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// Show makes all the content changes made using SetContent() visible
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// on the display.
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//
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// It does so in the most efficient and least visually disruptive
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// manner possible.
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Show()
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// Sync works like Show(), but it updates every visible cell on the
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// physical display, assuming that it is not synchronized with any
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// internal model. This may be both expensive and visually jarring,
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// so it should only be used when believed to actually be necessary.
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//
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// Typically this is called as a result of a user-requested redraw
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// (e.g. to clear up on screen corruption caused by some other program),
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// or during a resize event.
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Sync()
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// CharacterSet returns information about the character set.
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// This isn't the full locale, but it does give us the input/output
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// character set. Note that this is just for diagnostic purposes,
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// we normally translate input/output to/from UTF-8, regardless of
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// what the user's environment is.
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CharacterSet() string
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// RegisterRuneFallback adds a fallback for runes that are not
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// part of the character set -- for example one coudld register
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// o as a fallback for ø. This should be done cautiously for
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// characters that might be displayed ordinarily in language
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// specific text -- characters that could change the meaning of
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// of written text would be dangerous. The intention here is to
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// facilitate fallback characters in pseudo-graphical applications.
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//
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// If the terminal has fallbacks already in place via an alternate
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// character set, those are used in preference. Also, standard
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// fallbacks for graphical characters in the ACSC terminfo string
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// are registered implicitly.
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// The display string should be the same width as original rune.
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// This makes it possible to register two character replacements
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// for full width East Asian characters, for example.
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//
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// It is recommended that replacement strings consist only of
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// 7-bit ASCII, since other characters may not display everywhere.
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RegisterRuneFallback(r rune, subst string)
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// UnregisterRuneFallback unmaps a replacement. It will unmap
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// the implicit ASCII replacements for alternate characters as well.
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// When an unmapped char needs to be displayed, but no suitable
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// glyph is available, '?' is emitted instead. It is not possible
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// to "disable" the use of alternate characters that are supported
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// by your terminal except by changing the terminal database.
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UnregisterRuneFallback(r rune)
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// CanDisplay returns true if the given rune can be displayed on
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// this screen. Note that this is a best guess effort -- whether
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// your fonts support the character or not may be questionable.
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// Mostly this is for folks who work outside of Unicode.
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//
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// If checkFallbacks is true, then if any (possibly imperfect)
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// fallbacks are registered, this will return true. This will
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// also return true if the terminal can replace the glyph with
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// one that is visually indistinguishable from the one requested.
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CanDisplay(r rune, checkFallbacks bool) bool
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// Resize does nothing, since its generally not possible to
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// ask a screen to resize, but it allows the Screen to implement
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// the View interface.
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Resize(int, int, int, int)
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// HasKey returns true if the keyboard is believed to have the
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// key. In some cases a keyboard may have keys with this name
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// but no support for them, while in others a key may be reported
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// as supported but not actually be usable (such as some emulators
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// that hijack certain keys). Its best not to depend to strictly
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// on this function, but it can be used for hinting when building
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// menus, displayed hot-keys, etc. Note that KeyRune (literal
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// runes) is always true.
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HasKey(Key) bool
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// Beep attempts to sound an OS-dependent audible alert and returns an error
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// when unsuccessful.
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Beep() error
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}
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// NewScreen returns a default Screen suitable for the user's terminal
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// environment.
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func NewScreen() (Screen, error) {
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// Windows is happier if we try for a console screen first.
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if s, _ := NewConsoleScreen(); s != nil {
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return s, nil
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} else if s, e := NewTerminfoScreen(); s != nil {
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return s, nil
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} else {
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return nil, e
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}
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}
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