mirror of https://github.com/gdamore/tcell.git
279 lines
6.3 KiB
Go
279 lines
6.3 KiB
Go
// Copyright 2015 The Tcell Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use file except in compliance with the License.
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// You may obtain a copy of the license at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package views
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import (
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"github.com/mattn/go-runewidth"
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"github.com/gdamore/tcell/v2"
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)
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// Text is a Widget with containing a block of text, which can optionally
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// be styled.
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type Text struct {
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view View
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align Alignment
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style tcell.Style
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text []rune
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widths []int
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styles []tcell.Style
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lengths []int
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width int
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height int
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WidgetWatchers
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}
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func (t *Text) clear() {
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v := t.view
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w, h := v.Size()
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v.Clear()
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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v.SetContent(x, y, ' ', nil, t.style)
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}
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}
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}
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// calcY figures the initial Y offset. Alignment is top by default.
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func (t *Text) calcY(height int) int {
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if t.align&VAlignCenter != 0 {
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return (height - len(t.lengths)) / 2
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}
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if t.align&VAlignBottom != 0 {
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return height - len(t.lengths)
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}
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return 0
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}
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// calcX figures the initial X offset for the given line.
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// Alignment is left by default.
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func (t *Text) calcX(width, line int) int {
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if t.align&HAlignCenter != 0 {
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return (width - t.lengths[line]) / 2
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}
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if t.align&HAlignRight != 0 {
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return width - t.lengths[line]
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}
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return 0
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}
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// Draw draws the Text.
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func (t *Text) Draw() {
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v := t.view
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if v == nil {
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return
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}
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width, height := v.Size()
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if width == 0 || height == 0 {
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return
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}
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t.clear()
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// Note that we might wind up with a negative X if the width
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// is larger than the length. That's OK, and correct even.
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// The view will clip it properly in that case.
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// We align to the left & top by default.
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y := t.calcY(height)
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r := rune(0)
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w := 0
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x := 0
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var styl tcell.Style
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var comb []rune
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line := 0
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newline := true
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for i, l := range t.text {
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if newline {
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x = t.calcX(width, line)
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newline = false
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}
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if l == '\n' {
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if w != 0 {
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v.SetContent(x, y, r, comb, styl)
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}
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newline = true
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w = 0
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comb = nil
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line++
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y++
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continue
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}
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if t.widths[i] == 0 {
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comb = append(comb, l)
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continue
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}
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if w != 0 {
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v.SetContent(x, y, r, comb, styl)
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x += w
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}
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r = l
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w = t.widths[i]
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styl = t.styles[i]
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comb = nil
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}
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if w != 0 {
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v.SetContent(x, y, r, comb, styl)
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}
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}
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// Size returns the width and height in character cells of the Text.
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func (t *Text) Size() (int, int) {
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if len(t.text) != 0 {
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return t.width, t.height
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}
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return 0, 0
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}
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// SetAlignment sets the alignment. Negative values
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// indicate right justification, positive values are left,
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// and zero indicates center aligned.
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func (t *Text) SetAlignment(align Alignment) {
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if align != t.align {
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t.align = align
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t.PostEventWidgetContent(t)
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}
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}
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// Alignment returns the alignment of the Text.
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func (t *Text) Alignment() Alignment {
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return t.align
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}
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// SetView sets the View object used for the text bar.
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func (t *Text) SetView(view View) {
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t.view = view
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}
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// HandleEvent implements a tcell.EventHandler, but does nothing.
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func (t *Text) HandleEvent(tcell.Event) bool {
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return false
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}
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// SetText sets the text used for the string. Any previously set
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// styles on individual rune indices are reset, and the default style
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// for the widget is set.
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func (t *Text) SetText(s string) {
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t.width = 0
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t.text = []rune(s)
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if len(t.widths) < len(t.text) {
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t.widths = make([]int, len(t.text))
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} else {
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t.widths = t.widths[0:len(t.text)]
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}
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if len(t.styles) < len(t.text) {
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t.styles = make([]tcell.Style, len(t.text))
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} else {
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t.styles = t.styles[0:len(t.text)]
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}
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t.lengths = []int{}
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length := 0
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for i, r := range t.text {
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t.widths[i] = runewidth.RuneWidth(r)
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t.styles[i] = t.style
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if r == '\n' {
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t.lengths = append(t.lengths, length)
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if length > t.width {
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t.width = length
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}
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length = 0
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} else if t.widths[i] == 0 && length == 0 {
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// If first character on line is combining, inject
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// a leading space. (Shame on the caller!)
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t.widths = append(t.widths, 0)
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copy(t.widths[i+1:], t.widths[i:])
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t.widths[i] = 1
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t.text = append(t.text, ' ')
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copy(t.text[i+1:], t.text[i:])
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t.text[i] = ' '
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t.styles = append(t.styles, t.style)
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copy(t.styles[i+1:], t.styles[i:])
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t.styles[i] = t.style
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length++
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} else {
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length += t.widths[i]
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}
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}
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if length > 0 {
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t.lengths = append(t.lengths, length)
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if length > t.width {
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t.width = length
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}
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}
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t.height = len(t.lengths)
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t.PostEventWidgetContent(t)
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}
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// Text returns the text that was set.
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func (t *Text) Text() string {
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return string(t.text)
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}
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// SetStyle sets the style used. This applies to every cell in the
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// in the text.
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func (t *Text) SetStyle(style tcell.Style) {
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t.style = style
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for i := 0; i < len(t.text); i++ {
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if t.widths[i] != 0 {
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t.styles[i] = t.style
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}
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}
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t.PostEventWidgetContent(t)
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}
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// Style returns the previously set default style. Note that
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// individual characters may have different styles.
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func (t *Text) Style() tcell.Style {
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return t.style
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}
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// SetStyleAt sets the style at the given rune index. Note that for
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// strings containing combining characters, it is not possible to
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// change the style at the position of the combining character, but
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// those positions *do* count for calculating the index. A lot of
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// complexity can be avoided by avoiding the use of combining characters.
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func (t *Text) SetStyleAt(pos int, style tcell.Style) {
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if pos < 0 || pos >= len(t.text) || t.widths[pos] < 1 {
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return
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}
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t.styles[pos] = style
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t.PostEventWidgetContent(t)
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}
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// StyleAt gets the style at the given rune index. If an invalid
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// index is given, or the index is a combining character, then
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// tcell.StyleDefault is returned.
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func (t *Text) StyleAt(pos int) tcell.Style {
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if pos < 0 || pos >= len(t.text) || t.widths[pos] < 1 {
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return tcell.StyleDefault
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}
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return t.styles[pos]
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}
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// Resize is called when our View changes sizes.
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func (t *Text) Resize() {
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t.PostEventWidgetResize(t)
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}
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// NewText creates an empty Text.
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func NewText() *Text {
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return &Text{}
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}
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