// Copyright 2018 The Tcell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package views import ( "sync" "github.com/gdamore/tcell/v2" ) // Application represents an event-driven application running on a screen. type Application struct { widget Widget screen tcell.Screen style tcell.Style err error wg sync.WaitGroup paste bool } // SetRootWidget sets the primary (root, main) Widget to be displayed. func (app *Application) SetRootWidget(widget Widget) { app.widget = widget } // EnablePaste enables or disables pasting support in the application. // It must be called before Start or Run or else it will have no effect. func (app *Application) EnablePaste(on bool) { app.paste = on } // initialize initializes the application. It will normally attempt to // allocate a default screen if one is not already established. func (app *Application) initialize() error { if app.screen == nil { if app.screen, app.err = tcell.NewScreen(); app.err != nil { return app.err } app.screen.SetStyle(app.style) } return nil } // Quit causes the application to shutdown gracefully. It does not wait // for the application to exit, but returns immediately. func (app *Application) Quit() { ev := &eventAppQuit{} ev.SetEventNow() if scr := app.screen; scr != nil { go func() { scr.PostEventWait(ev) }() } } // Refresh causes the application forcibly redraw everything. Use this // to clear up screen corruption, etc. func (app *Application) Refresh() { ev := &eventAppRefresh{} ev.SetEventNow() if scr := app.screen; scr != nil { go func() { scr.PostEventWait(ev) }() } } // Update asks the application to draw any screen updates that have not // been drawn yet. func (app *Application) Update() { ev := &eventAppUpdate{} ev.SetEventNow() if scr := app.screen; scr != nil { go func() { scr.PostEventWait(ev) }() } } // PostFunc posts a function to be executed in the context of the // application's event loop. Functions that need to update displayed // state, etc. can do this to avoid holding locks. func (app *Application) PostFunc(fn func()) { ev := &eventAppFunc{fn: fn} ev.SetEventNow() if scr := app.screen; scr != nil { go func() { scr.PostEventWait(ev) }() } } // SetScreen sets the screen to use for the application. This must be // done before the application starts to run or is initialized. func (app *Application) SetScreen(scr tcell.Screen) { if app.screen == nil { app.screen = scr app.err = nil } } // SetStyle sets the default style (background) to be used for Widgets // that have not specified any other style. func (app *Application) SetStyle(style tcell.Style) { app.style = style if app.screen != nil { app.screen.SetStyle(style) } } func (app *Application) run() { screen := app.screen widget := app.widget if widget == nil { app.wg.Done() return } if screen == nil { if e := app.initialize(); e != nil { app.wg.Done() return } screen = app.screen } defer func() { screen.Fini() app.wg.Done() }() screen.Init() screen.EnableMouse() if app.paste { screen.EnablePaste() } screen.Clear() widget.SetView(screen) loop: for { if widget = app.widget; widget == nil { break } widget.Draw() screen.Show() ev := screen.PollEvent() switch nev := ev.(type) { case *eventAppQuit: break loop case *eventAppUpdate: screen.Show() case *eventAppRefresh: screen.Sync() case *eventAppFunc: nev.fn() case *tcell.EventResize: screen.Sync() widget.Resize() default: widget.HandleEvent(ev) } } } // Start starts the application loop, initializing the screen // and starting the Event loop. The application will run in a goroutine // until Quit is called. func (app *Application) Start() { app.wg.Add(1) go app.run() } // Wait waits until the application finishes. func (app *Application) Wait() error { app.wg.Wait() return app.err } // Run runs the application, waiting until the application loop exits. // It is equivalent to app.Start() followed by app.Wait() func (app *Application) Run() error { app.Start() return app.Wait() } type eventAppUpdate struct { tcell.EventTime } type eventAppQuit struct { tcell.EventTime } type eventAppRefresh struct { tcell.EventTime } type eventAppFunc struct { tcell.EventTime fn func() }