// Copyright 2015 The TCell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcell import ( "sync" "golang.org/x/text/encoding" ) var encodings map[string]encoding.Encoding var encodingLk sync.Mutex // RegisterEncoding may be called by the application to register an encoding. // The presence of additional encodings will facilitate application usage with // terminal environments where the I/O subsystem does not support Unicode. // Please see the Go documentation for golang.org/x/text/encoding -- most of // the common ones exist already as stock variables. For example, ISO8859-15 // can be registered using the following code: // // import "golang.org/x/text/encoding/charmap" // // ... // RegisterEncoding("ISO8859-15", charmap.ISO8859_15) // // Aliases can be registered as well, for example "8859-15" could be an alias // for "ISO8859-15". // // For POSIX systems, the tcell pacakge will check the environment variables // LC_ALL, LC_CTYPE, and LANG (in that order) to determine the character set. // These are expected to have the following pattern: // // $language[.$codeset[@$variant] // We extract only the $codeset part, which will usually be something like // UTF-8 or ISO8859-15 or KOI8-R. Note that if the locale is either "POSIX" // or "C", then we assume US-ASCII (the POSIX 'portable character set' // and assume all other characters are somehow invalid.) // // On Windows systems, the Console is assumed to be UTF-16LE. As we // communicate with the console subsystem using UTF-16LE, no conversions are // necessary. So none of this is required for Windows systems. // // Modern POSIX systems and terminal emulators may use UTF-8, and for those // systems, this API is also unnecessary. For example, Darwin (MacOS X) and // modern Linux running modern xterm generally will out of the box without // any of this. Use of UTF-8 is recommended when possible, as it saves // quite a lot processing overhead. // // Note that some encodings are quite large (for example GB18030 which is a // superset of Unicode) and so the application size can be expected ot // increase quite a bit as each encoding is added. The East Asian encodings // have been seen to add 100-200K per encoding to the application size. // func RegisterEncoding(name string, enc encoding.Encoding) { encodingLk.Lock() if encodings == nil { encodings = make(map[string]encoding.Encoding) } encodings[name] = enc encodingLk.Unlock() } // GetEncoding is used by Screen implementors who want to locate an encoding // for the given character set name. Note that this will return nil for // either the Unicode (UTF-8) or ASCII encodings, since we don't use // encodings for them but instead have our own native methods. func GetEncoding(name string) encoding.Encoding { encodingLk.Lock() defer encodingLk.Unlock() if enc, ok := encodings[name]; ok { return enc } return nil }