// Copyright 2021 The TCell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package tcell // Screen represents the physical (or emulated) screen. // This can be a terminal window or a physical console. Platforms implement // this differently. type Screen interface { // Init initializes the screen for use. Init() error // Fini finalizes the screen also releasing resources. Fini() // Clear erases the screen. The contents of any screen buffers // will also be cleared. This has the logical effect of // filling the screen with spaces, using the global default style. Clear() // Fill fills the screen with the given character and style. Fill(rune, Style) // SetCell is an older API, and will be removed. Please use // SetContent instead; SetCell is implemented in terms of SetContent. SetCell(x int, y int, style Style, ch ...rune) // GetContent returns the contents at the given location. If the // coordinates are out of range, then the values will be 0, nil, // StyleDefault. Note that the contents returned are logical contents // and may not actually be what is displayed, but rather are what will // be displayed if Show() or Sync() is called. The width is the width // in screen cells; most often this will be 1, but some East Asian // characters require two cells. GetContent(x, y int) (mainc rune, combc []rune, style Style, width int) // SetContent sets the contents of the given cell location. If // the coordinates are out of range, then the operation is ignored. // // The first rune is the primary non-zero width rune. The array // that follows is a possible list of combining characters to append, // and will usually be nil (no combining characters.) // // The results are not displayd until Show() or Sync() is called. // // Note that wide (East Asian full width) runes occupy two cells, // and attempts to place character at next cell to the right will have // undefined effects. Wide runes that are printed in the // last column will be replaced with a single width space on output. SetContent(x int, y int, mainc rune, combc []rune, style Style) // SetStyle sets the default style to use when clearing the screen // or when StyleDefault is specified. If it is also StyleDefault, // then whatever system/terminal default is relevant will be used. SetStyle(style Style) // ShowCursor is used to display the cursor at a given location. // If the coordinates -1, -1 are given or are otherwise outside the // dimensions of the screen, the cursor will be hidden. ShowCursor(x int, y int) // HideCursor is used to hide the cursor. Its an alias for // ShowCursor(-1, -1). HideCursor() // Size returns the screen size as width, height. This changes in // response to a call to Clear or Flush. Size() (int, int) // PollEvent waits for events to arrive. Main application loops // must spin on this to prevent the application from stalling. // Furthermore, this will return nil if the Screen is finalized. PollEvent() Event // PostEvent tries to post an event into the event stream. This // can fail if the event queue is full. In that case, the event // is dropped, and ErrEventQFull is returned. PostEvent(ev Event) error // PostEventWait is like PostEvent, but if the queue is full, it // blocks until there is space in the queue, making delivery // reliable. However, it is VERY important that this function // never be called from within whatever event loop is polling // with PollEvent(), otherwise a deadlock may arise. // // For this reason, when using this function, the use of a // Goroutine is recommended to ensure no deadlock can occur. PostEventWait(ev Event) // EnableMouse enables the mouse. (If your terminal supports it.) // If no flags are specified, then all events are reported, if the // terminal supports them. EnableMouse(...MouseFlags) // DisableMouse disables the mouse. DisableMouse() // EnablePaste enables bracketed paste mode, if supported. EnablePaste() // DisablePaste() disables bracketed paste mode. DisablePaste() // HasMouse returns true if the terminal (apparently) supports a // mouse. Note that the a return value of true doesn't guarantee that // a mouse/pointing device is present; a false return definitely // indicates no mouse support is available. HasMouse() bool // Colors returns the number of colors. All colors are assumed to // use the ANSI color map. If a terminal is monochrome, it will // return 0. Colors() int // Show makes all the content changes made using SetContent() visible // on the display. // // It does so in the most efficient and least visually disruptive // manner possible. Show() // Sync works like Show(), but it updates every visible cell on the // physical display, assuming that it is not synchronized with any // internal model. This may be both expensive and visually jarring, // so it should only be used when believed to actually be necessary. // // Typically this is called as a result of a user-requested redraw // (e.g. to clear up on screen corruption caused by some other program), // or during a resize event. Sync() // CharacterSet returns information about the character set. // This isn't the full locale, but it does give us the input/output // character set. Note that this is just for diagnostic purposes, // we normally translate input/output to/from UTF-8, regardless of // what the user's environment is. CharacterSet() string // RegisterRuneFallback adds a fallback for runes that are not // part of the character set -- for example one coudld register // o as a fallback for ΓΈ. This should be done cautiously for // characters that might be displayed ordinarily in language // specific text -- characters that could change the meaning of // of written text would be dangerous. The intention here is to // facilitate fallback characters in pseudo-graphical applications. // // If the terminal has fallbacks already in place via an alternate // character set, those are used in preference. Also, standard // fallbacks for graphical characters in the ACSC terminfo string // are registered implicitly. // The display string should be the same width as original rune. // This makes it possible to register two character replacements // for full width East Asian characters, for example. // // It is recommended that replacement strings consist only of // 7-bit ASCII, since other characters may not display everywhere. RegisterRuneFallback(r rune, subst string) // UnregisterRuneFallback unmaps a replacement. It will unmap // the implicit ASCII replacements for alternate characters as well. // When an unmapped char needs to be displayed, but no suitable // glyph is available, '?' is emitted instead. It is not possible // to "disable" the use of alternate characters that are supported // by your terminal except by changing the terminal database. UnregisterRuneFallback(r rune) // CanDisplay returns true if the given rune can be displayed on // this screen. Note that this is a best guess effort -- whether // your fonts support the character or not may be questionable. // Mostly this is for folks who work outside of Unicode. // // If checkFallbacks is true, then if any (possibly imperfect) // fallbacks are registered, this will return true. This will // also return true if the terminal can replace the glyph with // one that is visually indistinguishable from the one requested. CanDisplay(r rune, checkFallbacks bool) bool // Resize does nothing, since its generally not possible to // ask a screen to resize, but it allows the Screen to implement // the View interface. Resize(int, int, int, int) // HasKey returns true if the keyboard is believed to have the // key. In some cases a keyboard may have keys with this name // but no support for them, while in others a key may be reported // as supported but not actually be usable (such as some emulators // that hijack certain keys). Its best not to depend to strictly // on this function, but it can be used for hinting when building // menus, displayed hot-keys, etc. Note that KeyRune (literal // runes) is always true. HasKey(Key) bool // Beep attempts to sound an OS-dependent audible alert and returns an error // when unsuccessful. Beep() error } // NewScreen returns a default Screen suitable for the user's terminal // environment. func NewScreen() (Screen, error) { // Windows is happier if we try for a console screen first. if s, _ := NewConsoleScreen(); s != nil { return s, nil } else if s, e := NewTerminfoScreen(); s != nil { return s, nil } else { return nil, e } } // MouseFlags are options to modify the handling of mouse events. // Actual events can be or'd together. type MouseFlags int const ( MouseButtonEvents = MouseFlags(1) // Click events only MouseDragEvents = MouseFlags(2) // Click-drag events (includes button events) MouseMotionEvents = MouseFlags(4) // All mouse events (includes click and drag events) )