//go:build ignore // +build ignore // Copyright 2022 The TCell Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use file except in compliance with the License. // You may obtain a copy of the license at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // stress will fill the whole screen with random characters, colors and // formatting. The frames are pre-generated to draw as fast as possible. // ESC and Ctrl-C will end the program. Note that resizing isn't supported. package main import ( "fmt" "math/rand" "time" "github.com/gdamore/tcell/v2" ) func main() { screen, err := tcell.NewScreen() if err != nil { panic(err) } if err := screen.Init(); err != nil { panic(err) } var frames int type cell struct { c rune style tcell.Style } width, height := screen.Size() glyphs := []rune{'@', '#', '&', '*', '=', '%', 'Z', 'A'} attrs := []tcell.AttrMask{tcell.AttrBold, tcell.AttrReverse, tcell.AttrItalic, tcell.AttrNone} // Pre-Generate 100 different frame patterns, so we stress the terminal as // much as possible :D var patterns [][][]*cell for i := 0; i < 100; i++ { pattern := make([][]*cell, height) for h := 0; h < height; h++ { row := make([]*cell, width) for w := 0; w < width; w++ { rF := int32(rand.Int() % 256) gF := int32(rand.Int() % 256) bF := int32(rand.Int() % 256) rB := int32(rand.Int() % 256) gB := int32(rand.Int() % 256) bB := int32(rand.Int() % 256) row[w] = &cell{ c: glyphs[rand.Int()%len(glyphs)], style: tcell.StyleDefault. Attributes(attrs[rand.Int()%len(attrs)]). Background(tcell.NewRGBColor(rB, gB, bB)). Foreground(tcell.NewRGBColor(rF, gF, bF)), } } pattern[h] = row } patterns = append(patterns, pattern) } evCh := make(chan tcell.Event) quitCh := make(chan struct{}) go screen.ChannelEvents(evCh, quitCh) startTime := time.Now() loop: for { select { case event := <-evCh: if event, ok := event.(*tcell.EventKey); ok { if event.Key() == tcell.KeyCtrlC || event.Key() == tcell.KeyESC { close(quitCh) break loop } } break default: } pattern := patterns[frames%len(patterns)] for h := 0; h < height; h++ { for w := 0; w < width; w++ { c := pattern[h][w] screen.SetContent(w, h, c.c, nil, c.style) } } screen.Show() frames++ } duration := time.Since(startTime) screen.Fini() fps := int(float64(frames) / duration.Seconds()) fmt.Println("FPS:", fps) }