Extend the Screen interface with a new Tty method, which returns the
underlying tty when the screen is a terminal. This enables direct
drawing to the Tty.
Implement the interface for the three screen implementatinos included in
the library.
Extend the Screen interface with a new LockRegion method. This method
sets or unsets a lock on a region of cells. This will be used in
subsequent commits to enable direct drawing to the underlying TTY. The
locks are necessary in order to prevent cells from being drawn on top of
a directly drawn cell.
Implement this interface for the three screen implementations included
in the library.
This supports both terminfo (Linux, macOS) terminals, and
the legacy Windows console. Perversely, the "modern" Windows
terminal doesn't support application initiated resizing yet.
This adds a new method, SetCursorStyle() to the screen API.
It also automatically restores the cursor when disengaging to
the default cursor. Modern terminals (and Windows console) support
this.
fixes#194 Starting multiple screen sessions (lost key event)
You can test this by using the mouse demo, which now supports pressing
CTRL-Z. This does not actually suspend the demo, but starts a subshell
which takes over. After the subshell is exited, the demo takes control
of the screen back. This can be done multiple times, and it is possible
to start multiple "nested" iterations of the demo this way.
This adds optional MouseFlags that can be used to adjust what is
tracked for mouse reporting (leaving the other modes to be handled
by the terminal.) This should work on all XTerm style terminals,
but on Windows we have no way to be selective here.
This adds Bracketed Paste support for terminals that have mouse
support and support it. The bracketing events are EventPaste,
with methods to note Start() or End() of the paste. Content
comes in as normal rune events. Programs must opt-in to this by
calling screen.EnablePaste().
Add a Beep() method to the Screen interface. On *nix systems, this
writes the bell character (0x07) to the tty. On Windows, we call the
MessageBeep syscall.
Fixes: #2