From 960cacdea6d9e64c0fc575b07c977f07e96d43da Mon Sep 17 00:00:00 2001 From: Garrett D'Amore Date: Tue, 25 Oct 2022 19:19:31 -0700 Subject: [PATCH] Fix language selectors. --- TUTORIAL.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/TUTORIAL.md b/TUTORIAL.md index 28a7c3a..f52fcff 100644 --- a/TUTORIAL.md +++ b/TUTORIAL.md @@ -18,7 +18,7 @@ to the terminal capabilities. Applications receive an event of type `EventResize` when they are first initialized and each time the terminal is resized. The new size is available as `Size`. -```golang +```go switch ev := ev.(type) { case *tcell.EventResize: w, h := ev.Size() @@ -35,7 +35,7 @@ When a rune key is pressed, an event with its `Key` set to `KeyRune` is dispatch When a non-rune key is pressed, it is available as the `Key` of the event. -```golang +```go switch ev := ev.(type) { case *tcell.EventKey: mod, key, ch := ev.Mod(), ev.Key(), ev.Rune() @@ -62,7 +62,7 @@ Mouse events are only delivered if The mouse buttons being pressed (if any) are available as `Buttons`, and the position of the mouse is available as `Position`. -```golang +```go switch ev := ev.(type) { case *tcell.EventMouse: mod := ev.Modifiers() @@ -88,9 +88,9 @@ WheelRight | | Horizontal wheel right ## Usage -To create a tcell application, first initialize a screen to hold it. +To create a _Tcell_ application, first initialize a screen to hold it. -```golang +```go s, err := tcell.NewScreen() if err != nil { log.Fatalf("%+v", err) @@ -109,7 +109,7 @@ s.Clear() Text may be drawn on the screen using `SetContent`. -```golang +```go s.SetContent(0, 0, 'H', nil, defStyle) s.SetContent(1, 0, 'i', nil, defStyle) s.SetContent(2, 0, '!', nil, defStyle) @@ -117,7 +117,7 @@ s.SetContent(2, 0, '!', nil, defStyle) To draw text more easily, define a render function. -```golang +```go func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string) { row := y1 col := x1 @@ -137,7 +137,7 @@ func drawText(s tcell.Screen, x1, y1, x2, y2 int, style tcell.Style, text string Lastly, define an event loop to handle user input and update application state. -```golang +```go quit := func() { s.Fini() os.Exit(0) @@ -165,7 +165,7 @@ for { The following demonstrates how to initialize a screen, draw text/graphics and handle user input. -```golang +```go package main import (