mirror of https://github.com/gdamore/tcell.git
fixes #647 Screen.Clear — Flickering on Windows
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50882fce9f
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@ -38,7 +38,6 @@ type cScreen struct {
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curx int
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curx int
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cury int
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cury int
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style Style
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style Style
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clear bool
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fini bool
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fini bool
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vten bool
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vten bool
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truecolor bool
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truecolor bool
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@ -972,11 +971,6 @@ func (s *cScreen) writeString(x, y int, style Style, ch []uint16) {
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func (s *cScreen) draw() {
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func (s *cScreen) draw() {
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// allocate a scratch line bit enough for no combining chars.
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// allocate a scratch line bit enough for no combining chars.
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// if you have combining characters, you may pay for extra allocations.
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// if you have combining characters, you may pay for extra allocations.
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if s.clear {
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s.clearScreen(s.style, s.vten)
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s.clear = false
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s.cells.Invalidate()
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}
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buf := make([]uint16, 0, s.w)
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buf := make([]uint16, 0, s.w)
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wcs := buf[:]
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wcs := buf[:]
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lstyle := styleInvalid
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lstyle := styleInvalid
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@ -1165,12 +1159,7 @@ func (s *cScreen) Clear() {
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}
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}
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func (s *cScreen) Fill(r rune, style Style) {
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func (s *cScreen) Fill(r rune, style Style) {
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s.Lock()
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if !s.fini {
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s.cells.Fill(r, style)
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s.cells.Fill(r, style)
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s.clear = true
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}
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s.Unlock()
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}
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}
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func (s *cScreen) clearScreen(style Style, vtEnable bool) {
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func (s *cScreen) clearScreen(style Style, vtEnable bool) {
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