tcell/screen.go

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2015-09-27 14:37:54 +08:00
// Copyright 2015 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
// Screen represents the physical (or emulated) screen, without any buffering.
// This can be a terminal window or a physical console. Platforms implement
// this differerently. Applications are unlikely to interface directly with
// this.
type Screen interface {
// Init initializes the screen for use.
Init() error
// Fini finalizes the screen also releasing resources.
Fini()
// Clear erases the screen.
Clear()
// SetCell sets the cell at the given location.
// The ch list contains at most one rune of width > 0, and the
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// runes with zero width (combining marks) must follow the first
// non-zero width character. (If only combining marks are present,
// a space character will be filled in.)
//
// Note that double wide runes occupy two cells, and attempts to
// place a character at the immediately adjacent cell will have
// undefined effects. Double wide runes that are printed in the
// last column will be replaced with a single width space on output.
//
// SetCell may change the cursor location. Callers should explictly
// save and restore cursor state if neccesary. The cursor visibility
// is not affected, so callers probably should hide the cursor when
// calling this.
//
// Note that the results will not be visible until either Show() or
// Sync() are called.
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SetCell(x int, y int, style Style, ch ...rune)
// PutCell stores the contents of the given cell at the given location.
// The Dirty flag on the stored cell is set to true if the contents
// do not match.
PutCell(x, y int, cell *Cell)
// GetCell returns the contents of the given cell. If the coordinates
// are out of range, then nil will be returned for the rune array.
// This will also be the case if no content has been written to that
// location. Note that the returned Cell object is a copy, and
// modifications made will not change the display.
GetCell(x, y int) *Cell
// SetStyle sets the default style to use when clearing the screen
// or when StyleDefault is specified. If it is also STyleDefault,
// then whatever system/terminal default is relevant will be used.
SetStyle(style Style)
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// ShowCursor is used to display the cursor at a given location.
// If the coordinates -1, -1 are given or are otherwise outside the
// dimensions of the screen, the cursor will be hidden.
ShowCursor(x int, y int)
// HideCursor is used to hide the cursor. Its an alias for
// ShowCursor(-1, -1).
HideCursor()
// Size returns the screen size as width, height. This changes in
// response to a call to Clear or Flush.
Size() (int, int)
// PollEvent waits for events to arrive. Main application loops
// must spin on this to prevent the application from stalling.
// Furthermore, this will return nil if the Screen is finalized.
PollEvent() Event
// PostEvent posts an event into the event stream.
PostEvent(Event)
// EnableMouse enables the mouse. (If your terminal supports it.)
EnableMouse()
// DisableMouse disables the mouse.
DisableMouse()
// Colors returns the number of colors. All colors are assumed to
// use the ANSI color map.
Colors() int
// Show takes any output that was deferred due to buffering, and
// flushes it to the physical display. It does so in the least
// expensive and disruptive manner possible, only making writes that
// are believed to actually be necessary.
Show()
// Sync works like Show(), but it updates every visible cell on the
// physical display, assuming that it is not synchronized with any
// internal model. This may be both expensive and visually jarring,
// so it should only be used when believed to actually be necessary.
// Typically this is called as a result of a user-requested redraw
// (e.g. to clear up on screen corruption caused by some other program),
// or during a resize event.
Sync()
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}
func NewScreen() (Screen, error) {
// First we attempt to obtain a terminfo screen. This should work
// in most places if $TERM is set.
if s, e := NewTerminfoScreen(); s != nil {
return s, nil
} else if s, _ := NewConsoleScreen(); s != nil {
return s, nil
} else {
return nil, e
}
}