fix #863 Swap.UsedPercent is inconsistent

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GameXG 2020-05-03 23:27:10 +08:00 committed by GitHub
parent a81cf97fce
commit 144c67833a
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1 changed files with 1 additions and 1 deletions

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@ -84,7 +84,7 @@ func SwapMemoryWithContext(ctx context.Context) (*SwapMemoryStat, error) {
if tot == 0 {
usedPercent = 0
} else {
usedPercent = float64(used) / float64(tot)
usedPercent = float64(used) / float64(tot) * 100
}
ret := &SwapMemoryStat{
Total: tot,