190 lines
4.8 KiB
Go
190 lines
4.8 KiB
Go
package gobot
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import (
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"errors"
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"fmt"
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"log"
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)
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// JSONRobot a JSON representation of a robot.
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type JSONRobot struct {
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Name string `json:"name"`
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Commands []string `json:"commands"`
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Connections []*JSONConnection `json:"connections"`
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Devices []*JSONDevice `json:"devices"`
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}
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// NewJSONRobot returns a JSON representation of the robot.
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func NewJSONRobot(robot *Robot) *JSONRobot {
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jsonRobot := &JSONRobot{
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Name: robot.Name,
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Commands: []string{},
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Connections: []*JSONConnection{},
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Devices: []*JSONDevice{},
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}
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for command := range robot.Commands() {
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jsonRobot.Commands = append(jsonRobot.Commands, command)
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}
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robot.Devices().Each(func(device Device) {
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jsonDevice := NewJSONDevice(device)
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jsonRobot.Connections = append(jsonRobot.Connections, NewJSONConnection(robot.Connection(jsonDevice.Connection)))
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jsonRobot.Devices = append(jsonRobot.Devices, jsonDevice)
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})
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return jsonRobot
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}
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// Robot is a named entitity that manages a collection of connections and devices.
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// It containes it's own work routine and a collection of
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// custom commands to control a robot remotely via the Gobot api.
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type Robot struct {
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Name string
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Work func()
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connections *connections
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devices *devices
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Commander
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Eventer
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}
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type robots []*Robot
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// Len counts the robots associated with this instance.
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func (r *robots) Len() int {
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return len(*r)
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}
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// Start initialises the event loop. All robots that were added will
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// be automtically started as a result of this call.
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func (r *robots) Start() (errs []error) {
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for _, robot := range *r {
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if errs = robot.Start(); len(errs) > 0 {
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for i, err := range errs {
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errs[i] = errors.New(fmt.Sprintf("Robot %q: %v", robot.Name, err))
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}
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return
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}
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}
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return
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}
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// Each enumerates thru the robots and calls specified function
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func (r *robots) Each(f func(*Robot)) {
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for _, robot := range *r {
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f(robot)
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}
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}
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// NewRobot returns a new Robot given a name and optionally accepts:
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//
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// []Connection: Connections which are automatically started and stopped with the robot
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// []Device: Devices which are automatically started and stopped with the robot
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// func(): The work routine the robot will execute once all devices and connections have been initialized and started
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func NewRobot(name string, v ...interface{}) *Robot {
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if name == "" {
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name = fmt.Sprintf("%X", Rand(int(^uint(0)>>1)))
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}
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r := &Robot{
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Name: name,
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connections: &connections{},
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devices: &devices{},
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Work: nil,
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Eventer: NewEventer(),
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Commander: NewCommander(),
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}
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log.Println("Initializing Robot", r.Name, "...")
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for i := range v {
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switch v[i].(type) {
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case []Connection:
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log.Println("Initializing connections...")
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for _, connection := range v[i].([]Connection) {
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c := r.AddConnection(connection)
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log.Println("Initializing connection", c.Name(), "...")
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}
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case []Device:
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log.Println("Initializing devices...")
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for _, device := range v[i].([]Device) {
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d := r.AddDevice(device)
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log.Println("Initializing device", d.Name(), "...")
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}
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case func():
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r.Work = v[i].(func())
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}
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}
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return r
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}
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// Start a robot instance and runs it's work function if any. You should not
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// need to manually start a robot if already part of a Gobot application as the
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// robot will be automatically started for you.
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func (r *Robot) Start() (errs []error) {
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log.Println("Starting Robot", r.Name, "...")
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if cerrs := r.Connections().Start(); len(cerrs) > 0 {
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errs = append(errs, cerrs...)
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return
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}
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if derrs := r.Devices().Start(); len(derrs) > 0 {
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errs = append(errs, derrs...)
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return
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}
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if r.Work != nil {
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log.Println("Starting work...")
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r.Work()
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}
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return
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}
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// Devices returns all devices associated with this robot.
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func (r *Robot) Devices() *devices {
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return r.devices
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}
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// AddDevice adds a new device to the robots collection of devices. Returns the
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// added device.
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func (r *Robot) AddDevice(d Device) Device {
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*r.devices = append(*r.Devices(), d)
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return d
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}
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// Device returns a device given a name. Returns nil on no device.
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func (r *Robot) Device(name string) Device {
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if r == nil {
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return nil
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}
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for _, device := range *r.devices {
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if device.Name() == name {
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return device
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}
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}
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return nil
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}
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// Connections returns all connections associated with this robot.
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func (r *Robot) Connections() *connections {
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return r.connections
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}
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// AddConnection adds a new connection to the robots collection of connections.
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// Returns the added connection.
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func (r *Robot) AddConnection(c Connection) Connection {
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*r.connections = append(*r.Connections(), c)
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return c
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}
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// Connection returns a connection given a name. Returns nil on no connection.
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func (r *Robot) Connection(name string) Connection {
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if r == nil {
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return nil
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}
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for _, connection := range *r.connections {
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if connection.Name() == name {
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return connection
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}
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}
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return nil
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}
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