101 lines
2.2 KiB
Go
101 lines
2.2 KiB
Go
package gpio
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import (
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"time"
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"gobot.io/x/gobot"
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)
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// ButtonDriver Represents a digital Button
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type ButtonDriver struct {
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Active bool
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pin string
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name string
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halt chan bool
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interval time.Duration
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connection DigitalReader
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gobot.Eventer
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}
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// NewButtonDriver returns a new ButtonDriver with a polling interval of
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// 10 Milliseconds given a DigitalReader and pin.
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//
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// Optionally accepts:
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// time.Duration: Interval at which the ButtonDriver is polled for new information
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func NewButtonDriver(a DigitalReader, pin string, v ...time.Duration) *ButtonDriver {
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b := &ButtonDriver{
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name: gobot.DefaultName("Button"),
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connection: a,
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pin: pin,
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Active: false,
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Eventer: gobot.NewEventer(),
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interval: 10 * time.Millisecond,
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halt: make(chan bool),
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}
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if len(v) > 0 {
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b.interval = v[0]
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}
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b.AddEvent(ButtonPush)
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b.AddEvent(ButtonRelease)
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b.AddEvent(Error)
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return b
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}
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// Start starts the ButtonDriver and polls the state of the button at the given interval.
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//
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// Emits the Events:
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// Push int - On button push
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// Release int - On button release
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// Error error - On button error
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func (b *ButtonDriver) Start() (err error) {
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state := 0
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go func() {
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for {
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newValue, err := b.connection.DigitalRead(b.Pin())
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if err != nil {
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b.Publish(Error, err)
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} else if newValue != state && newValue != -1 {
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state = newValue
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b.update(newValue)
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}
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select {
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case <-time.After(b.interval):
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case <-b.halt:
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return
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}
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}
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}()
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return
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}
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// Halt stops polling the button for new information
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func (b *ButtonDriver) Halt() (err error) {
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b.halt <- true
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return
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}
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// Name returns the ButtonDrivers name
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func (b *ButtonDriver) Name() string { return b.name }
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// SetName sets the ButtonDrivers name
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func (b *ButtonDriver) SetName(n string) { b.name = n }
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// Pin returns the ButtonDrivers pin
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func (b *ButtonDriver) Pin() string { return b.pin }
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// Connection returns the ButtonDrivers Connection
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func (b *ButtonDriver) Connection() gobot.Connection { return b.connection.(gobot.Connection) }
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func (b *ButtonDriver) update(newValue int) {
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if newValue == 1 {
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b.Active = true
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b.Publish(ButtonPush, newValue)
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} else {
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b.Active = false
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b.Publish(ButtonRelease, newValue)
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}
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}
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