98 lines
2.4 KiB
Go
98 lines
2.4 KiB
Go
// Package audio is based on aplay audio adaptor written by @colemanserious (https://github.com/colemanserious)
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package audio
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import (
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"errors"
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"log"
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"os"
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"os/exec"
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"path"
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)
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// Adaptor is gobot Adaptor connection to audio playback
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type Adaptor struct {
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name string
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}
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// NewAdaptor returns a new audio Adaptor
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//
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func NewAdaptor() *Adaptor {
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return &Adaptor{name: "Audio"}
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}
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// Name returns the Adaptor Name
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func (a *Adaptor) Name() string { return a.name }
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// SetName sets the Adaptor Name
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func (a *Adaptor) SetName(n string) { a.name = n }
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// Connect establishes a connection to the Audio adaptor
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func (a *Adaptor) Connect() error { return nil }
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// Finalize terminates the connection to the Audio adaptor
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func (a *Adaptor) Finalize() error { return nil }
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// Sound plays a sound and accepts:
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//
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// string: The filename of the audio to start playing
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func (a *Adaptor) Sound(fileName string) []error {
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var errorsList []error
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if fileName == "" {
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log.Println("Requires filename for audio file.")
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errorsList = append(errorsList, errors.New("Requires filename for audio file."))
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return errorsList
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}
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_, err := os.Stat(fileName)
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if err != nil {
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log.Println(err)
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errorsList = append(errorsList, err)
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return errorsList
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}
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// command to play audio file based on file type
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commandName, err := CommandName(fileName)
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if err != nil {
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log.Println(err)
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errorsList = append(errorsList, err)
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return errorsList
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}
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err = RunCommand(commandName, fileName)
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if err != nil {
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log.Println(err)
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errorsList = append(errorsList, err)
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return errorsList
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}
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// Need to return to fulfill function sig, even though returning an empty
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return nil
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}
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// CommandName defines the playback command for a sound and accepts:
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//
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// string: The filename of the audio that needs playback
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func CommandName(fileName string) (commandName string, err error) {
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fileType := path.Ext(fileName)
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if fileType == ".mp3" {
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return "mpg123", nil
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} else if fileType == ".wav" {
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return "aplay", nil
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} else {
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return "", errors.New("Unknown filetype for audio file.")
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}
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}
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var execCommand = exec.Command
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// RunCommand executes the playback command for a sound file and accepts:
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//
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// string: The audio command to be use for playback
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// string: The filename of the audio that needs playback
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func RunCommand(audioCommand string, filename string) error {
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cmd := execCommand(audioCommand, filename)
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err := cmd.Start()
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return err
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}
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