8cbd0eacf3 | ||
---|---|---|
.. | ||
bin | ||
configs | ||
LICENSE | ||
README.md | ||
doc.go | ||
events.go | ||
joystick_adaptor.go | ||
joystick_adaptor_test.go | ||
joystick_driver.go | ||
joystick_driver_test.go | ||
joystick_dualshock3.go | ||
joystick_dualshock4.go | ||
joystick_shield.go | ||
joystick_tflight_hotas_x.go | ||
joystick_xbox360.go | ||
joystick_xbox360_rock_band_drums.go | ||
test_helper.go |
README.md
Joystick
You can use Gobot with any USB joystick or game controller that is compatible with Simple DirectMedia Layer.
Current configurations included:
- Dualshock3 game controller
- Dualshock4 game controller
- Thrustmaster T-Flight Hotas X Joystick
- XBox360 game controller
- XBox360 "Rock Band" drum controller
How to Install
This package requires sdl2
to be installed on your system
macOS
To install sdl2
on macOS using Homebrew:
$ brew install sdl2
To use an XBox360 controller on macOS, you will most likely need to install additional software such as https://github.com/360Controller/360Controller.
Linux (Ubuntu and Raspbian)
You must be running a Linux kernel that is v4.14+ in order for the various controller mappings to work as expected.
Then you must install the latest SDL2 v2.0.8 or greater:
wget https://www.libsdl.org/release/SDL2-2.0.8.tar.gz
tar -zxvf SDL2-2.0.8.tar.gz
cd SDL2-2.0.8/
./configure && make && sudo make install
Now you can install the package with
go get -d -u gobot.io/x/gobot/...
How to Use
Controller configurations are stored in Gobot it, but you can also use external file in JSON format. Take a look at the configs
directory for examples.
How to Connect
Plug your USB joystick or game controller into your USB port. If your device is supported by SDL, you are now ready.
For the Dualshock4, you must pair the device with your computers Bluetooth interface first, before running your Gobot program.
Examples
This small program receives joystick and button press events from an PlayStation 3 game controller.
package main
import (
"fmt"
"gobot.io/x/gobot"
"gobot.io/x/gobot/platforms/joystick"
)
func main() {
joystickAdaptor := joystick.NewAdaptor()
stick := joystick.NewDriver(joystickAdaptor, "dualshock3",
)
work := func() {
// buttons
stick.On(joystick.SquarePress, func(data interface{}) {
fmt.Println("square_press")
})
stick.On(joystick.SquareRelease, func(data interface{}) {
fmt.Println("square_release")
})
stick.On(joystick.TrianglePress, func(data interface{}) {
fmt.Println("triangle_press")
})
stick.On(joystick.TriangleRelease, func(data interface{}) {
fmt.Println("triangle_release")
})
stick.On(joystick.CirclePress, func(data interface{}) {
fmt.Println("circle_press")
})
stick.On(joystick.CircleRelease, func(data interface{}) {
fmt.Println("circle_release")
})
stick.On(joystick.XPress, func(data interface{}) {
fmt.Println("x_press")
})
stick.On(joystick.XRelease, func(data interface{}) {
fmt.Println("x_release")
})
stick.On(joystick.StartPress, func(data interface{}) {
fmt.Println("start_press")
})
stick.On(joystick.StartRelease, func(data interface{}) {
fmt.Println("start_release")
})
stick.On(joystick.SelectPress, func(data interface{}) {
fmt.Println("select_press")
})
stick.On(joystick.SelectRelease, func(data interface{}) {
fmt.Println("select_release")
})
// joysticks
stick.On(joystick.LeftX, func(data interface{}) {
fmt.Println("left_x", data)
})
stick.On(joystick.LeftY, func(data interface{}) {
fmt.Println("left_y", data)
})
stick.On(joystick.RightX, func(data interface{}) {
fmt.Println("right_x", data)
})
stick.On(joystick.RightY, func(data interface{}) {
fmt.Println("right_y", data)
})
// triggers
stick.On(joystick.R1Press, func(data interface{}) {
fmt.Println("R1Press", data)
})
stick.On(joystick.R2Press, func(data interface{}) {
fmt.Println("R2Press", data)
})
stick.On(joystick.L1Press, func(data interface{}) {
fmt.Println("L1Press", data)
})
stick.On(joystick.L2Press, func(data interface{}) {
fmt.Println("L2Press", data)
})
}
robot := gobot.NewRobot("joystickBot",
[]gobot.Connection{joystickAdaptor},
[]gobot.Device{stick},
work,
)
robot.Start()
}
How to Add A New Joystick
In the bin
directory for this package is a CLI utility program that scans for SDL joystick events, and displays the ID and value:
$ go run ./platforms/joystick/bin/scanner.go
Joystick 0 connected
[6625 ms] Axis: 1 value:-22686
[6641 ms] Axis: 1 value:-32768
[6836 ms] Axis: 1 value:-18317
[6852 ms] Axis: 1 value:0
[8663 ms] Axis: 3 value:-32768
[8873 ms] Axis: 3 value:0
[10183 ms] Axis: 0 value:-24703
[10183 ms] Axis: 0 value:-32768
[10313 ms] Axis: 1 value:-3193
[10329 ms] Axis: 1 value:0
[10345 ms] Axis: 0 value:0
You can use the output from this program to create a JSON file for the various buttons and axes on your joystick/gamepad. You could also create a file similar to joystick_dualshock3.go
and submit a pull request with the new configuration so others can use it as well.