hybridgroup.gobot/platforms/parrot/ardrone/ardrone_driver.go

121 lines
3.0 KiB
Go

package ardrone
import (
"gobot.io/x/gobot"
)
const (
// Flying event
Flying = "flying"
)
// Driver is gobot.Driver representation for the Ardrone
type Driver struct {
name string
connection gobot.Connection
gobot.Eventer
}
// NewDriver creates an Driver for the ARDrone.
//
// It add the following events:
// 'flying' - Sent when the device has taken off.
func NewDriver(connection *Adaptor) *Driver {
d := &Driver{
name: gobot.DefaultName("ARDrone"),
connection: connection,
Eventer: gobot.NewEventer(),
}
d.AddEvent(Flying)
return d
}
// Name returns the Driver Name
func (a *Driver) Name() string { return a.name }
// SetName sets the Driver Name
func (a *Driver) SetName(n string) { a.name = n }
// Connection returns the Driver Connection
func (a *Driver) Connection() gobot.Connection { return a.connection }
// adaptor returns ardrone adaptor
func (a *Driver) adaptor() *Adaptor {
return a.Connection().(*Adaptor)
}
// Start starts the Driver
func (a *Driver) Start() (err error) {
return
}
// Halt halts the Driver
func (a *Driver) Halt() (err error) {
return
}
// TakeOff makes the drone start flying, and publishes `flying` event
func (a *Driver) TakeOff() {
a.Publish(a.Event("flying"), a.adaptor().drone.Takeoff())
}
// Land causes the drone to land
func (a *Driver) Land() {
a.adaptor().drone.Land()
}
// Up makes the drone gain altitude.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Up(speed float64) {
a.adaptor().drone.Up(speed)
}
// Down makes the drone reduce altitude.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Down(speed float64) {
a.adaptor().drone.Down(speed)
}
// Left causes the drone to bank to the left, controls the roll, which is
// a horizontal movement using the camera as a reference point.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Left(speed float64) {
a.adaptor().drone.Left(speed)
}
// Right causes the drone to bank to the right, controls the roll, which is
// a horizontal movement using the camera as a reference point.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Right(speed float64) {
a.adaptor().drone.Right(speed)
}
// Forward causes the drone go forward, controls the pitch.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Forward(speed float64) {
a.adaptor().drone.Forward(speed)
}
// Backward causes the drone go backward, controls the pitch.
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Backward(speed float64) {
a.adaptor().drone.Backward(speed)
}
// Clockwise causes the drone to spin in clockwise direction
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) Clockwise(speed float64) {
a.adaptor().drone.Clockwise(speed)
}
// CounterClockwise the drone to spin in counter clockwise direction
// speed can be a value from `0.0` to `1.0`.
func (a *Driver) CounterClockwise(speed float64) {
a.adaptor().drone.Counterclockwise(speed)
}
// Hover makes the drone to hover in place.
func (a *Driver) Hover() {
a.adaptor().drone.Hover()
}