115 lines
2.5 KiB
Go
115 lines
2.5 KiB
Go
package gobot
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import (
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"os"
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"os/signal"
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"sync/atomic"
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)
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// JSONMaster is a JSON representation of a Gobot Master.
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type JSONMaster struct {
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Robots []*JSONRobot `json:"robots"`
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Commands []string `json:"commands"`
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}
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// NewJSONMaster returns a JSONMaster given a Gobot Master.
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func NewJSONMaster(gobot *Master) *JSONMaster {
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jsonGobot := &JSONMaster{
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Robots: []*JSONRobot{},
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Commands: []string{},
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}
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for command := range gobot.Commands() {
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jsonGobot.Commands = append(jsonGobot.Commands, command)
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}
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gobot.robots.Each(func(r *Robot) {
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jsonGobot.Robots = append(jsonGobot.Robots, NewJSONRobot(r))
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})
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return jsonGobot
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}
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// Master is the main type of your Gobot application and contains a collection of
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// Robots, API commands that apply to the Master, and Events that apply to the Master.
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type Master struct {
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robots *Robots
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trap func(chan os.Signal)
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AutoRun bool
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running atomic.Value
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Commander
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Eventer
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}
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// NewMaster returns a new Gobot Master
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func NewMaster() *Master {
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m := &Master{
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robots: &Robots{},
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trap: func(c chan os.Signal) {
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signal.Notify(c, os.Interrupt)
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},
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AutoRun: true,
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Commander: NewCommander(),
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Eventer: NewEventer(),
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}
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m.running.Store(false)
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return m
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}
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// Start calls the Start method on each robot in its collection of robots. On
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// error, call Stop to ensure that all robots are returned to a sane, stopped
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// state.
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func (g *Master) Start() error {
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if err := g.robots.Start(!g.AutoRun); err != nil {
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return err
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}
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g.running.Store(true)
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if !g.AutoRun {
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return nil
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}
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c := make(chan os.Signal, 1)
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g.trap(c)
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// waiting for interrupt coming on the channel
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<-c
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// Stop calls the Stop method on each robot in its collection of robots.
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return g.Stop()
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}
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// Stop calls the Stop method on each robot in its collection of robots.
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func (g *Master) Stop() error {
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err := g.robots.Stop()
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g.running.Store(false)
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return err
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}
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// Running returns if the Master is currently started or not
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func (g *Master) Running() bool {
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return g.running.Load().(bool)
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}
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// Robots returns all robots associated with this Gobot Master.
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func (g *Master) Robots() *Robots {
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return g.robots
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}
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// AddRobot adds a new robot to the internal collection of robots. Returns the
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// added robot
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func (g *Master) AddRobot(r *Robot) *Robot {
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*g.robots = append(*g.robots, r)
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return r
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}
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// Robot returns a robot given name. Returns nil if the Robot does not exist.
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func (g *Master) Robot(name string) *Robot {
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for _, robot := range *g.Robots() {
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if robot.Name == name {
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return robot
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}
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}
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return nil
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}
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