280 lines
6.8 KiB
Go
280 lines
6.8 KiB
Go
package gobot
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import (
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"fmt"
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"log"
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"os"
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"os/signal"
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"sync"
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"sync/atomic"
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multierror "github.com/hashicorp/go-multierror"
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)
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// JSONRobot a JSON representation of a Robot.
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type JSONRobot struct {
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Name string `json:"name"`
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Commands []string `json:"commands"`
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Connections []*JSONConnection `json:"connections"`
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Devices []*JSONDevice `json:"devices"`
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}
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// NewJSONRobot returns a JSONRobot given a Robot.
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func NewJSONRobot(robot *Robot) *JSONRobot {
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jsonRobot := &JSONRobot{
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Name: robot.Name,
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Commands: []string{},
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Connections: []*JSONConnection{},
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Devices: []*JSONDevice{},
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}
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for command := range robot.Commands() {
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jsonRobot.Commands = append(jsonRobot.Commands, command)
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}
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robot.Devices().Each(func(device Device) {
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jsonDevice := NewJSONDevice(device)
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jsonRobot.Connections = append(jsonRobot.Connections, NewJSONConnection(robot.Connection(jsonDevice.Connection)))
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jsonRobot.Devices = append(jsonRobot.Devices, jsonDevice)
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})
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return jsonRobot
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}
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// Robot is a named entity that manages a collection of connections and devices.
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// It contains its own work routine and a collection of
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// custom commands to control a robot remotely via the Gobot api.
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type Robot struct {
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Name string
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Work func()
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connections *Connections
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devices *Devices
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trap func(chan os.Signal)
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AutoRun bool
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running atomic.Value
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done chan bool
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workRegistry *RobotWorkRegistry
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WorkEveryWaitGroup *sync.WaitGroup
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WorkAfterWaitGroup *sync.WaitGroup
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Commander
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Eventer
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}
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// Robots is a collection of Robot
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type Robots []*Robot
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// Len returns the amount of Robots in the collection.
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func (r *Robots) Len() int {
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return len(*r)
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}
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// Start calls the Start method of each Robot in the collection. We return on first error.
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func (r *Robots) Start(args ...interface{}) error {
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autoRun := true
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if args[0] != nil {
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var ok bool
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if autoRun, ok = args[0].(bool); !ok {
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// we treat this as false
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autoRun = false
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}
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}
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for _, robot := range *r {
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if err := robot.Start(autoRun); err != nil {
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return err
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}
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}
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return nil
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}
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// Stop calls the Stop method of each Robot in the collection. We try to stop all robots and
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// collect the errors.
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func (r *Robots) Stop() error {
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var err error
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for _, robot := range *r {
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if e := robot.Stop(); e != nil {
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err = multierror.Append(err, e)
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}
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}
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return err
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}
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// Each enumerates through the Robots and calls specified callback function.
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func (r *Robots) Each(f func(*Robot)) {
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for _, robot := range *r {
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f(robot)
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}
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}
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// NewRobot returns a new Robot. It supports the following optional params:
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//
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// name: string with the name of the Robot. A name will be automatically generated if no name is supplied.
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// []Connection: Connections which are automatically started and stopped with the robot
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// []Device: Devices which are automatically started and stopped with the robot
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// func(): The work routine the robot will execute once all devices and connections have been initialized and started
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func NewRobot(v ...interface{}) *Robot {
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r := &Robot{
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Name: fmt.Sprintf("%X", Rand(int(^uint(0)>>1))),
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connections: &Connections{},
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devices: &Devices{},
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done: make(chan bool, 1),
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trap: func(c chan os.Signal) {
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signal.Notify(c, os.Interrupt)
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},
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AutoRun: true,
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Work: nil,
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Eventer: NewEventer(),
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Commander: NewCommander(),
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}
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for i := range v {
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switch val := v[i].(type) {
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case string:
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r.Name = val
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case []Connection:
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log.Println("Initializing connections...")
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for _, connection := range val {
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c := r.AddConnection(connection)
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log.Println("Initializing connection", c.Name(), "...")
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}
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case []Device:
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log.Println("Initializing devices...")
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for _, device := range val {
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d := r.AddDevice(device)
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log.Println("Initializing device", d.Name(), "...")
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}
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case func():
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r.Work = val
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}
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}
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r.workRegistry = &RobotWorkRegistry{
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r: make(map[string]*RobotWork),
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}
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r.WorkAfterWaitGroup = &sync.WaitGroup{}
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r.WorkEveryWaitGroup = &sync.WaitGroup{}
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r.running.Store(false)
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log.Println("Robot", r.Name, "initialized.")
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return r
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}
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// Start a Robot's Connections, Devices, and work. We stop initialization of
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// connections and devices on first error.
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func (r *Robot) Start(args ...interface{}) error {
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if len(args) > 0 && args[0] != nil {
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var ok bool
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if r.AutoRun, ok = args[0].(bool); !ok {
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// we treat this as false
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r.AutoRun = false
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}
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}
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log.Println("Starting Robot", r.Name, "...")
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if err := r.Connections().Start(); err != nil {
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log.Println(err)
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return err
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}
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if err := r.Devices().Start(); err != nil {
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log.Println(err)
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return err
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}
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if r.Work == nil {
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r.Work = func() {}
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}
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log.Println("Starting work...")
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go func() {
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r.Work()
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<-r.done
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}()
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r.running.Store(true)
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if !r.AutoRun {
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return nil
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}
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c := make(chan os.Signal, 1)
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r.trap(c)
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// waiting for interrupt coming on the channel
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<-c
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// Stop calls the Stop method on itself, if we are "auto-running".
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return r.Stop()
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}
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// Stop stops a Robot's connections and devices. We try to stop all items and
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// collect all errors.
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func (r *Robot) Stop() error {
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var err error
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log.Println("Stopping Robot", r.Name, "...")
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if e := r.Devices().Halt(); e != nil {
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err = multierror.Append(err, e)
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}
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if e := r.Connections().Finalize(); e != nil {
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err = multierror.Append(err, e)
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}
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r.done <- true
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r.running.Store(false)
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return err
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}
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// Running returns if the Robot is currently started or not
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func (r *Robot) Running() bool {
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return r.running.Load().(bool) //nolint:forcetypeassert // no error return value, so there is no better way
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}
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// Devices returns all devices associated with this Robot.
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func (r *Robot) Devices() *Devices {
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return r.devices
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}
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// AddDevice adds a new Device to the robots collection of devices. Returns the
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// added device.
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func (r *Robot) AddDevice(d Device) Device {
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*r.devices = append(*r.Devices(), d)
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return d
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}
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// Device returns a device given a name. Returns nil if the Device does not exist.
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func (r *Robot) Device(name string) Device {
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if r == nil {
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return nil
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}
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for _, device := range *r.devices {
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if device.Name() == name {
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return device
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}
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}
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return nil
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}
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// Connections returns all connections associated with this robot.
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func (r *Robot) Connections() *Connections {
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return r.connections
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}
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// AddConnection adds a new connection to the robots collection of connections.
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// Returns the added connection.
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func (r *Robot) AddConnection(c Connection) Connection {
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*r.connections = append(*r.Connections(), c)
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return c
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}
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// Connection returns a connection given a name. Returns nil if the Connection
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// does not exist.
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func (r *Robot) Connection(name string) Connection {
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if r == nil {
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return nil
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}
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for _, connection := range *r.connections {
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if connection.Name() == name {
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return connection
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}
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}
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return nil
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}
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