package gpio import ( "gobot.io/x/gobot" ) // MotorDriver Represents a Motor type MotorDriver struct { name string connection DigitalWriter SpeedPin string SwitchPin string DirectionPin string ForwardPin string BackwardPin string CurrentState byte CurrentSpeed byte CurrentMode string CurrentDirection string } // NewMotorDriver return a new MotorDriver given a DigitalWriter and pin func NewMotorDriver(a DigitalWriter, speedPin string) *MotorDriver { return &MotorDriver{ name: gobot.DefaultName("Motor"), connection: a, SpeedPin: speedPin, CurrentState: 0, CurrentSpeed: 0, CurrentMode: "digital", CurrentDirection: "forward", } } // Name returns the MotorDrivers name func (m *MotorDriver) Name() string { return m.name } // SetName sets the MotorDrivers name func (m *MotorDriver) SetName(n string) { m.name = n } // Connection returns the MotorDrivers Connection func (m *MotorDriver) Connection() gobot.Connection { return m.connection.(gobot.Connection) } // Start implements the Driver interface func (m *MotorDriver) Start() (err error) { return } // Halt implements the Driver interface func (m *MotorDriver) Halt() (err error) { return } // Off turns the motor off or sets the motor to a 0 speed func (m *MotorDriver) Off() (err error) { if m.isDigital() { err = m.changeState(0) } else { err = m.Speed(0) } return } // On turns the motor on or sets the motor to a maximum speed func (m *MotorDriver) On() (err error) { if m.isDigital() { err = m.changeState(1) } else { if m.CurrentSpeed == 0 { m.CurrentSpeed = 255 } err = m.Speed(m.CurrentSpeed) } return } // Min sets the motor to the minimum speed func (m *MotorDriver) Min() (err error) { return m.Off() } // Max sets the motor to the maximum speed func (m *MotorDriver) Max() (err error) { return m.Speed(255) } // IsOn returns true if the motor is on func (m *MotorDriver) IsOn() bool { if m.isDigital() { return m.CurrentState == 1 } return m.CurrentSpeed > 0 } // IsOff returns true if the motor is off func (m *MotorDriver) IsOff() bool { return !m.IsOn() } // Toggle sets the motor to the opposite of it's current state func (m *MotorDriver) Toggle() (err error) { if m.IsOn() { err = m.Off() } else { err = m.On() } return } // Speed sets the speed of the motor func (m *MotorDriver) Speed(value byte) (err error) { if writer, ok := m.connection.(PwmWriter); ok { m.CurrentMode = "analog" m.CurrentSpeed = value return writer.PwmWrite(m.SpeedPin, value) } return ErrPwmWriteUnsupported } // Forward sets the forward pin to the specified speed func (m *MotorDriver) Forward(speed byte) (err error) { err = m.Direction("forward") if err != nil { return } err = m.Speed(speed) if err != nil { return } return } // Backward sets the backward pin to the specified speed func (m *MotorDriver) Backward(speed byte) (err error) { err = m.Direction("backward") if err != nil { return } err = m.Speed(speed) if err != nil { return } return } // Direction sets the direction pin to the specified speed func (m *MotorDriver) Direction(direction string) (err error) { m.CurrentDirection = direction if m.DirectionPin != "" { var level byte if direction == "forward" { level = 1 } else { level = 0 } err = m.connection.DigitalWrite(m.DirectionPin, level) } else { var forwardLevel, backwardLevel byte switch direction { case "forward": forwardLevel = 1 backwardLevel = 0 case "backward": forwardLevel = 0 backwardLevel = 1 case "none": forwardLevel = 0 backwardLevel = 0 } err = m.connection.DigitalWrite(m.ForwardPin, forwardLevel) if err != nil { return } err = m.connection.DigitalWrite(m.BackwardPin, backwardLevel) if err != nil { return } } return } func (m *MotorDriver) isDigital() bool { return m.CurrentMode == "digital" } func (m *MotorDriver) changeState(state byte) (err error) { m.CurrentState = state if state == 1 { m.CurrentSpeed = 255 } else { m.CurrentSpeed = 0 } if m.ForwardPin != "" { if state == 1 { err = m.Direction(m.CurrentDirection) if err != nil { return } if m.SpeedPin != "" { err = m.Speed(m.CurrentSpeed) if err != nil { return } } } else { err = m.Direction("none") } } else { err = m.connection.DigitalWrite(m.SpeedPin, state) } return }