package gobot import ( "fmt" "log" ) // JSONRobot a JSON representation of a Robot. type JSONRobot struct { Name string `json:"name"` Commands []string `json:"commands"` Connections []*JSONConnection `json:"connections"` Devices []*JSONDevice `json:"devices"` } // NewJSONRobot returns a JSONRobot given a Robot. func NewJSONRobot(robot *Robot) *JSONRobot { jsonRobot := &JSONRobot{ Name: robot.Name, Commands: []string{}, Connections: []*JSONConnection{}, Devices: []*JSONDevice{}, } for command := range robot.Commands() { jsonRobot.Commands = append(jsonRobot.Commands, command) } robot.Devices().Each(func(device Device) { jsonDevice := NewJSONDevice(device) jsonRobot.Connections = append(jsonRobot.Connections, NewJSONConnection(robot.Connection(jsonDevice.Connection))) jsonRobot.Devices = append(jsonRobot.Devices, jsonDevice) }) return jsonRobot } // Robot is a named entitity that manages a collection of connections and devices. // It containes it's own work routine and a collection of // custom commands to control a robot remotely via the Gobot api. type Robot struct { Name string Work func() connections *Connections devices *Devices Commander Eventer } // Robots is a collection of Robot type Robots []*Robot // Len returns the amount of Robots in the collection. func (r *Robots) Len() int { return len(*r) } // Start calls the Start method of each Robot in the collection func (r *Robots) Start() (errs []error) { for _, robot := range *r { if errs = robot.Start(); len(errs) > 0 { for i, err := range errs { errs[i] = fmt.Errorf("Robot %q: %v", robot.Name, err) } return } } return } // Each enumerates through the Robots and calls specified callback function. func (r *Robots) Each(f func(*Robot)) { for _, robot := range *r { f(robot) } } // NewRobot returns a new Robot given a name and optionally accepts: // // []Connection: Connections which are automatically started and stopped with the robot // []Device: Devices which are automatically started and stopped with the robot // func(): The work routine the robot will execute once all devices and connections have been initialized and started // A name will be automaically generated if no name is supplied. func NewRobot(name string, v ...interface{}) *Robot { if name == "" { name = fmt.Sprintf("%X", Rand(int(^uint(0)>>1))) } r := &Robot{ Name: name, connections: &Connections{}, devices: &Devices{}, Work: nil, Eventer: NewEventer(), Commander: NewCommander(), } log.Println("Initializing Robot", r.Name, "...") for i := range v { switch v[i].(type) { case []Connection: log.Println("Initializing connections...") for _, connection := range v[i].([]Connection) { c := r.AddConnection(connection) log.Println("Initializing connection", c.Name(), "...") } case []Device: log.Println("Initializing devices...") for _, device := range v[i].([]Device) { d := r.AddDevice(device) log.Println("Initializing device", d.Name(), "...") } case func(): r.Work = v[i].(func()) } } return r } // Start a Robot's Connections, Devices, and work. func (r *Robot) Start() (errs []error) { log.Println("Starting Robot", r.Name, "...") if cerrs := r.Connections().Start(); len(cerrs) > 0 { errs = append(errs, cerrs...) return } if derrs := r.Devices().Start(); len(derrs) > 0 { errs = append(errs, derrs...) return } if r.Work != nil { log.Println("Starting work...") r.Work() } return } // Devices returns all devices associated with this Robot. func (r *Robot) Devices() *Devices { return r.devices } // AddDevice adds a new Device to the robots collection of devices. Returns the // added device. func (r *Robot) AddDevice(d Device) Device { *r.devices = append(*r.Devices(), d) return d } // Device returns a device given a name. Returns nil if the Device does not exist. func (r *Robot) Device(name string) Device { if r == nil { return nil } for _, device := range *r.devices { if device.Name() == name { return device } } return nil } // Connections returns all connections associated with this robot. func (r *Robot) Connections() *Connections { return r.connections } // AddConnection adds a new connection to the robots collection of connections. // Returns the added connection. func (r *Robot) AddConnection(c Connection) Connection { *r.connections = append(*r.Connections(), c) return c } // Connection returns a connection given a name. Returns nil if the Connection // does not exist. func (r *Robot) Connection(name string) Connection { if r == nil { return nil } for _, connection := range *r.connections { if connection.Name() == name { return connection } } return nil }