package gobot import ( "crypto/rand" "errors" "log" "math" "math/big" "time" ) var ( // ErrUnknownEvent is the error resulting if the specified Event does not exist ErrUnknownEvent = errors.New("Event does not exist") ) var eventError = func(e *Event) (err error) { if e == nil { err = ErrUnknownEvent log.Println(err.Error()) return } return } // Every triggers f every t time until the end of days. It does not wait for the // previous execution of f to finish before it fires the next f. func Every(t time.Duration, f func()) { c := time.Tick(t) go func() { for { <-c go f() } }() } // After triggers f after t duration. func After(t time.Duration, f func()) { time.AfterFunc(t, f) } // Publish emits val to all subscribers of e. Returns ErrUnknownEvent if Event // does not exist. func Publish(e *Event, val interface{}) (err error) { if err = eventError(e); err == nil { e.Write(val) } return } // On executes f when e is Published to. Returns ErrUnknownEvent if Event // does not exist. func On(e *Event, f func(s interface{})) (err error) { if err = eventError(e); err == nil { e.Callbacks = append(e.Callbacks, callback{f, false}) } return } // Once is similar to On except that it only executes f one time. Returns //ErrUnknownEvent if Event does not exist. func Once(e *Event, f func(s interface{})) (err error) { if err = eventError(e); err == nil { e.Callbacks = append(e.Callbacks, callback{f, true}) } return } // Rand returns a positive random int up to max func Rand(max int) int { i, _ := rand.Int(rand.Reader, big.NewInt(int64(max))) return int(i.Int64()) } // FromScale returns a converted input from min, max to 0.0...1.0. func FromScale(input, min, max float64) float64 { return (input - math.Min(min, max)) / (math.Max(min, max) - math.Min(min, max)) } // ToScale returns a converted input from 0...1 to min...max scale. // If input is less than min then ToScale returns min. // If input is greater than max then ToScale returns max func ToScale(input, min, max float64) float64 { i := input*(math.Max(min, max)-math.Min(min, max)) + math.Min(min, max) if i < math.Min(min, max) { return math.Min(min, max) } else if i > math.Max(min, max) { return math.Max(min, max) } else { return i } }