// +build example // // Do not build by default. package main import ( "sync/atomic" "time" "gobot.io/x/gobot" "gobot.io/x/gobot/platforms/joystick" "gobot.io/x/gobot/platforms/parrot/bebop" ) type pair struct { x float64 y float64 } var leftX, leftY, rightX, rightY atomic.Value const offset = 32767.0 func main() { joystickAdaptor := joystick.NewAdaptor() stick := joystick.NewDriver(joystickAdaptor, "./platforms/joystick/configs/dualshock3.json", ) bebopAdaptor := bebop.NewAdaptor() drone := bebop.NewDriver(bebopAdaptor) work := func() { leftX.Store(float64(0.0)) leftY.Store(float64(0.0)) rightX.Store(float64(0.0)) rightY.Store(float64(0.0)) recording := false stick.On(joystick.CirclePress, func(data interface{}) { if recording { drone.StopRecording() } else { drone.StartRecording() } recording = !recording }) stick.On(joystick.SquarePress, func(data interface{}) { drone.HullProtection(true) drone.TakeOff() }) stick.On(joystick.TrianglePress, func(data interface{}) { drone.Stop() }) stick.On(joystick.XPress, func(data interface{}) { drone.Land() }) stick.On(joystick.LeftX, func(data interface{}) { val := float64(data.(int16)) leftX.Store(val) }) stick.On(joystick.LeftY, func(data interface{}) { val := float64(data.(int16)) leftY.Store(val) }) stick.On(joystick.RightX, func(data interface{}) { val := float64(data.(int16)) rightX.Store(val) }) stick.On(joystick.RightY, func(data interface{}) { val := float64(data.(int16)) rightY.Store(val) }) gobot.Every(10*time.Millisecond, func() { leftStick := getLeftStick() switch { case leftStick.y < -10: drone.Forward(bebop.ValidatePitch(leftStick.y, offset)) case leftStick.y > 10: drone.Backward(bebop.ValidatePitch(leftStick.y, offset)) default: drone.Forward(0) } switch { case leftStick.x > 10: drone.Right(bebop.ValidatePitch(leftStick.x, offset)) case leftStick.x < -10: drone.Left(bebop.ValidatePitch(leftStick.x, offset)) default: drone.Right(0) } }) gobot.Every(10*time.Millisecond, func() { rightStick := getRightStick() switch { case rightStick.y < -10: drone.Up(bebop.ValidatePitch(rightStick.y, offset)) case rightStick.y > 10: drone.Down(bebop.ValidatePitch(rightStick.y, offset)) default: drone.Up(0) } switch { case rightStick.x > 20: drone.Clockwise(bebop.ValidatePitch(rightStick.x, offset)) case rightStick.x < -20: drone.CounterClockwise(bebop.ValidatePitch(rightStick.x, offset)) default: drone.Clockwise(0) } }) } robot := gobot.NewRobot("bebop", []gobot.Connection{joystickAdaptor, bebopAdaptor}, []gobot.Device{stick, drone}, work, ) robot.Start() } func getLeftStick() pair { s := pair{x: 0, y: 0} s.x = leftX.Load().(float64) s.y = leftY.Load().(float64) return s } func getRightStick() pair { s := pair{x: 0, y: 0} s.x = rightX.Load().(float64) s.y = rightY.Load().(float64) return s }