package main import ( "math" "time" "gobot.io/x/gobot" "gobot.io/x/gobot/platforms/joystick" "gobot.io/x/gobot/platforms/parrot/bebop" ) type pair struct { x float64 y float64 } func main() { joystickAdaptor := joystick.NewAdaptor() stick := joystick.NewDriver(joystickAdaptor, "./platforms/joystick/configs/dualshock3.json", ) bebopAdaptor := bebop.NewAdaptor() drone := bebop.NewDriver(bebopAdaptor) work := func() { offset := 32767.0 rightStick := pair{x: 0, y: 0} leftStick := pair{x: 0, y: 0} recording := false stick.On(joystick.CirclePress, func(data interface{}) { if recording { drone.StopRecording() } else { drone.StartRecording() } recording = !recording }) stick.On(joystick.SquarePress, func(data interface{}) { drone.HullProtection(true) drone.TakeOff() }) stick.On(joystick.TrianglePress, func(data interface{}) { drone.Stop() }) stick.On(joystick.XPress, func(data interface{}) { drone.Land() }) stick.On(joystick.LeftX, func(data interface{}) { val := float64(data.(int16)) if leftStick.x != val { leftStick.x = val } }) stick.On(joystick.LeftY, func(data interface{}) { val := float64(data.(int16)) if leftStick.y != val { leftStick.y = val } }) stick.On(joystick.RightX, func(data interface{}) { val := float64(data.(int16)) if rightStick.x != val { rightStick.x = val } }) stick.On(joystick.RightY, func(data interface{}) { val := float64(data.(int16)) if rightStick.y != val { rightStick.y = val } }) gobot.Every(10*time.Millisecond, func() { pair := leftStick if pair.y < -10 { drone.Forward(validatePitch(pair.y, offset)) } else if pair.y > 10 { drone.Backward(validatePitch(pair.y, offset)) } else { drone.Forward(0) } if pair.x > 10 { drone.Right(validatePitch(pair.x, offset)) } else if pair.x < -10 { drone.Left(validatePitch(pair.x, offset)) } else { drone.Right(0) } }) gobot.Every(10*time.Millisecond, func() { pair := rightStick if pair.y < -10 { drone.Up(validatePitch(pair.y, offset)) } else if pair.y > 10 { drone.Down(validatePitch(pair.y, offset)) } else { drone.Up(0) } if pair.x > 20 { drone.Clockwise(validatePitch(pair.x, offset)) } else if pair.x < -20 { drone.CounterClockwise(validatePitch(pair.x, offset)) } else { drone.Clockwise(0) } }) } robot := gobot.NewRobot("bebop", []gobot.Connection{joystickAdaptor, bebopAdaptor}, []gobot.Device{stick, drone}, work, ) robot.Start() } func validatePitch(data float64, offset float64) int { value := math.Abs(data) / offset if value >= 0.1 { if value <= 1.0 { return int((float64(int(value*100)) / 100) * 100) } return 100 } return 0 }