package leap import ( "encoding/json" "io" "gobot.io/x/gobot" "golang.org/x/net/websocket" ) const ( // MessageEvent event MessageEvent = "message" // HandEvent event HandEvent = "hand" // GestureEvent event GestureEvent = "gesture" ) // Driver the Gobot software device to the Leap Motion type Driver struct { name string connection gobot.Connection gobot.Eventer } var receive = func(ws io.ReadWriteCloser, msg *[]byte) { websocket.Message.Receive(ws.(*websocket.Conn), msg) } // NewDriver creates a new leap motion driver // // Adds the following events: // "message" - Gets triggered when receiving a message from leap motion // "hand" - Gets triggered per-message when leap motion detects a hand // "gesture" - Gets triggered per-message when leap motion detects a hand func NewDriver(a *Adaptor) *Driver { l := &Driver{ name: "LeapMotion", connection: a, Eventer: gobot.NewEventer(), } l.AddEvent(MessageEvent) l.AddEvent(HandEvent) l.AddEvent(GestureEvent) return l } // Name returns the Driver Name func (l *Driver) Name() string { return l.name } // SetName sets the Driver Name func (l *Driver) SetName(n string) { l.name = n } // Connection returns the Driver's Connection func (l *Driver) Connection() gobot.Connection { return l.connection } // adaptor returns leap motion adaptor func (l *Driver) adaptor() *Adaptor { return l.Connection().(*Adaptor) } // Start inits leap motion driver by enabling gestures // and listening from incoming messages. // // Publishes the following events: // "message" - Emits Frame on new message received from Leap. // "hand" - Emits Hand when detected in message from Leap. // "gesture" - Emits Gesture when detected in message from Leap. func (l *Driver) Start() (err error) { enableGestures := map[string]bool{"enableGestures": true} b, e := json.Marshal(enableGestures) if e != nil { return e } _, e = l.adaptor().ws.Write(b) if e != nil { return e } go func() { var msg []byte var frame Frame for { receive(l.adaptor().ws, &msg) frame = l.ParseFrame(msg) l.Publish(MessageEvent, frame) for _, hand := range frame.Hands { l.Publish(HandEvent, hand) } for _, gesture := range frame.Gestures { l.Publish(GestureEvent, gesture) } } }() return } // Halt returns nil if driver is halted successfully func (l *Driver) Halt() (errs error) { return }