package gpio import "gobot.io/x/gobot" var _ gobot.Driver = (*LedDriver)(nil) // LedDriver represents a digital Led type LedDriver struct { pin string name string connection DigitalWriter high bool gobot.Commander } // NewLedDriver return a new LedDriver given a DigitalWriter and pin. // // Adds the following API Commands: // "Brightness" - See LedDriver.Brightness // "Toggle" - See LedDriver.Toggle // "On" - See LedDriver.On // "Off" - See LedDriver.Off func NewLedDriver(a DigitalWriter, pin string) *LedDriver { l := &LedDriver{ name: "LED", pin: pin, connection: a, high: false, Commander: gobot.NewCommander(), } l.AddCommand("Brightness", func(params map[string]interface{}) interface{} { level := byte(params["level"].(float64)) return l.Brightness(level) }) l.AddCommand("Toggle", func(params map[string]interface{}) interface{} { return l.Toggle() }) l.AddCommand("On", func(params map[string]interface{}) interface{} { return l.On() }) l.AddCommand("Off", func(params map[string]interface{}) interface{} { return l.Off() }) return l } // Start implements the Driver interface func (l *LedDriver) Start() (err error) { return } // Halt implements the Driver interface func (l *LedDriver) Halt() (err error) { return } // Name returns the LedDrivers name func (l *LedDriver) Name() string { return l.name } // SetName sets the LedDrivers name func (l *LedDriver) SetName(n string) { l.name = n } // Pin returns the LedDrivers name func (l *LedDriver) Pin() string { return l.pin } // Connection returns the LedDrivers Connection func (l *LedDriver) Connection() gobot.Connection { return l.connection.(gobot.Connection) } // State return true if the led is On and false if the led is Off func (l *LedDriver) State() bool { return l.high } // On sets the led to a high state. func (l *LedDriver) On() (err error) { if err = l.connection.DigitalWrite(l.Pin(), 1); err != nil { return } l.high = true return } // Off sets the led to a low state. func (l *LedDriver) Off() (err error) { if err = l.connection.DigitalWrite(l.Pin(), 0); err != nil { return } l.high = false return } // Toggle sets the led to the opposite of it's current state func (l *LedDriver) Toggle() (err error) { if l.State() { err = l.Off() } else { err = l.On() } return } // Brightness sets the led to the specified level of brightness func (l *LedDriver) Brightness(level byte) (err error) { if writer, ok := l.connection.(PwmWriter); ok { return writer.PwmWrite(l.Pin(), level) } return ErrPwmWriteUnsupported }