joystick: add CLI utilty to scan display events to make it easier to add new joyticks
Signed-off-by: deadprogram <ron@hybridgroup.com>
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@ -235,3 +235,25 @@ func main() {
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robot.Start()
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robot.Start()
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}
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}
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```
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```
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## How to Add A New Joystick
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In the `bin` directory for this package is a CLI utility program that scans for SDL joystick events, and displays the ID and value:
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```
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$ go run ./platforms/joystick/bin/scanner.go
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Joystick 0 connected
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[6625 ms] Axis: 1 value:-22686
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[6641 ms] Axis: 1 value:-32768
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[6836 ms] Axis: 1 value:-18317
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[6852 ms] Axis: 1 value:0
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[8663 ms] Axis: 3 value:-32768
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[8873 ms] Axis: 3 value:0
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[10183 ms] Axis: 0 value:-24703
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[10183 ms] Axis: 0 value:-32768
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[10313 ms] Axis: 1 value:-3193
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[10329 ms] Axis: 1 value:0
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[10345 ms] Axis: 0 value:0
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```
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You can use the output from this program to create a JSON file for the various buttons and axes on your joystick/gamepad.
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@ -0,0 +1,68 @@
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// Joystick scanner
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// Based on original code from Jacky Boen
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// https://github.com/veandco/go-sdl2/blob/master/examples/events/events.go
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package main
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import (
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"fmt"
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"os"
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"github.com/veandco/go-sdl2/sdl"
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)
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var joysticks [16]*sdl.Joystick
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func run() int {
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var event sdl.Event
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var running bool
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sdl.Init(sdl.INIT_JOYSTICK)
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defer sdl.Quit()
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sdl.JoystickEventState(sdl.ENABLE)
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running = true
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for running {
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for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
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switch t := event.(type) {
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case *sdl.QuitEvent:
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running = false
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case *sdl.JoyAxisEvent:
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fmt.Printf("[%d ms] Axis: %d\tvalue:%d\n",
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t.Timestamp, t.Axis, t.Value)
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case *sdl.JoyBallEvent:
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fmt.Printf("[%d ms] Ball:%d\txrel:%d\tyrel:%d\n",
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t.Timestamp, t.Ball, t.XRel, t.YRel)
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case *sdl.JoyButtonEvent:
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fmt.Printf("[%d ms] Button:%d\tstate:%d\n",
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t.Timestamp, t.Button, t.State)
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case *sdl.JoyHatEvent:
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fmt.Printf("[%d ms] Hat:%d\tvalue:%d\n",
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t.Timestamp, t.Hat, t.Value)
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case *sdl.JoyDeviceEvent:
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if t.Type == sdl.JOYDEVICEADDED {
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joysticks[int(t.Which)] = sdl.JoystickOpen(t.Which)
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if joysticks[int(t.Which)] != nil {
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fmt.Printf("Joystick %d connected\n", t.Which)
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}
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} else if t.Type == sdl.JOYDEVICEREMOVED {
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if joystick := joysticks[int(t.Which)]; joystick != nil {
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joystick.Close()
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}
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fmt.Printf("Joystick %d disconnected\n", t.Which)
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}
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default:
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fmt.Printf("Unknown event\n")
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}
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}
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sdl.Delay(16)
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}
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return 0
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}
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func main() {
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os.Exit(run())
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}
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