[audio] Spawn audio playing process using Start for async
Signed-off-by: deadprogram <ron@hybridgroup.com>
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7a966f0f39
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@ -47,7 +47,7 @@ func (a *AudioAdaptor) Sound(fileName string) []error {
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// command to play a MP3 file
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cmd := exec.Command("mpg123", fileName)
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err = cmd.Run()
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err = cmd.Start()
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if err != nil {
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log.Println(err)
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@ -2,7 +2,6 @@
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package audio
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import (
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"os/exec"
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"testing"
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"github.com/hybridgroup/gobot/gobottest"
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@ -15,14 +14,5 @@ func TestAudioAdaptor(t *testing.T) {
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gobottest.Assert(t, len(a.Connect()), 0)
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_, err := exec.LookPath("mpg123")
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numErrsForTest := 0
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if err != nil {
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numErrsForTest = 1
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}
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gobottest.Assert(t, len(a.Sound("../resources/foo.wav")), numErrsForTest)
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gobottest.Assert(t, len(a.Connect()), 0)
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gobottest.Assert(t, len(a.Finalize()), 0)
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}
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@ -3,7 +3,6 @@
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package audio
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import (
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"os/exec"
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"testing"
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"github.com/hybridgroup/gobot/gobottest"
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@ -18,11 +17,4 @@ func TestAudioDriver(t *testing.T) {
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gobottest.Assert(t, len(d.Start()), 0)
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gobottest.Assert(t, len(d.Halt()), 0)
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_, err := exec.LookPath("mpg123")
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numErrsForTest := 0
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if err != nil {
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numErrsForTest = 1
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}
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gobottest.Assert(t, len(d.Sound("../resources/foo.mp3")), numErrsForTest)
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}
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