mirror of https://github.com/cjbassi/gotop.git
276 lines
4.9 KiB
Go
276 lines
4.9 KiB
Go
package drawille
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//import "code.google.com/p/goncurses"
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import "math"
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var pixel_map = [4][2]int{
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{0x1, 0x8},
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{0x2, 0x10},
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{0x4, 0x20},
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{0x40, 0x80}}
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// Braille chars start at 0x2800
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var braille_char_offset = 0x2800
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func getPixel(y, x int) int {
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var cy, cx int
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if y >= 0 {
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cy = y % 4
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} else {
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cy = 3 + ((y + 1) % 4)
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}
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if x >= 0 {
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cx = x % 2
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} else {
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cx = 1 + ((x + 1) % 2)
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}
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return pixel_map[cy][cx]
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}
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type Canvas struct {
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LineEnding string
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chars map[int]map[int]int
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}
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// Make a new canvas
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func NewCanvas() Canvas {
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c := Canvas{LineEnding: "\n"}
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c.Clear()
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return c
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}
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func (c Canvas) MaxY() int {
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max := 0
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for k, _ := range c.chars {
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if k > max {
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max = k
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}
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}
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return max * 4
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}
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func (c Canvas) MinY() int {
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min := 0
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for k, _ := range c.chars {
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if k < min {
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min = k
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}
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}
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return min * 4
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}
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func (c Canvas) MaxX() int {
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max := 0
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for _, v := range c.chars {
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for k, _ := range v {
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if k > max {
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max = k
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}
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}
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}
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return max * 2
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}
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func (c Canvas) MinX() int {
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min := 0
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for _, v := range c.chars {
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for k, _ := range v {
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if k < min {
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min = k
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}
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}
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}
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return min * 2
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}
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// Clear all pixels
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func (c *Canvas) Clear() {
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c.chars = make(map[int]map[int]int)
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}
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// Convert x,y to cols, rows
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func (c Canvas) get_pos(x, y int) (int, int) {
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return (x / 2), (y / 4)
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}
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// Set a pixel of c
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func (c *Canvas) Set(x, y int) {
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px, py := c.get_pos(x, y)
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if m := c.chars[py]; m == nil {
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c.chars[py] = make(map[int]int)
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}
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val := c.chars[py][px]
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mapv := getPixel(y, x)
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c.chars[py][px] = val | mapv
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}
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// Unset a pixel of c
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func (c *Canvas) UnSet(x, y int) {
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px, py := c.get_pos(x, y)
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x, y = int(math.Abs(float64(x))), int(math.Abs(float64(y)))
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if m := c.chars[py]; m == nil {
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c.chars[py] = make(map[int]int)
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}
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c.chars[py][px] = c.chars[py][px] &^ getPixel(y, x)
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}
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// Toggle a point
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func (c *Canvas) Toggle(x, y int) {
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px, py := c.get_pos(x, y)
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if (c.chars[py][px] & getPixel(y, x)) != 0 {
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c.UnSet(x, y)
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} else {
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c.Set(x, y)
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}
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}
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// Set text to the given coordinates
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func (c *Canvas) SetText(x, y int, text string) {
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x, y = x/2, y/4
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if m := c.chars[y]; m == nil {
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c.chars[y] = make(map[int]int)
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}
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for i, char := range text {
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c.chars[y][x+i] = int(char) - braille_char_offset
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}
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}
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// Get pixel at the given coordinates
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func (c Canvas) Get(x, y int) bool {
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dot_index := pixel_map[y%4][x%2]
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x, y = x/2, y/4
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char := c.chars[y][x]
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return (char & dot_index) != 0
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}
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// Get character at the given screen coordinates
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func (c Canvas) GetScreenCharacter(x, y int) rune {
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return rune(c.chars[y][x] + braille_char_offset)
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}
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// Get character for the given pixel
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func (c Canvas) GetCharacter(x, y int) rune {
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return c.GetScreenCharacter(x/4, y/4)
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}
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// Retrieve the rows from a given view
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func (c Canvas) Rows(minX, minY, maxX, maxY int) []string {
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minrow, maxrow := minY/4, (maxY)/4
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mincol, maxcol := minX/2, (maxX)/2
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ret := make([]string, 0)
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for rownum := minrow; rownum < (maxrow + 1); rownum = rownum + 1 {
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row := ""
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for x := mincol; x < (maxcol + 1); x = x + 1 {
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char := c.chars[rownum][x]
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row += string(rune(char + braille_char_offset))
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}
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ret = append(ret, row)
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}
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return ret
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}
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// Retrieve a string representation of the frame at the given parameters
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func (c Canvas) Frame(minX, minY, maxX, maxY int) string {
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var ret string
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for _, row := range c.Rows(minX, minY, maxX, maxY) {
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ret += row
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ret += c.LineEnding
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}
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return ret
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}
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func (c Canvas) String() string {
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return c.Frame(c.MinX(), c.MinY(), c.MaxX(), c.MaxY())
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}
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type Point struct {
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X, Y int
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}
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// Line returns []Point where each Point is a dot in the line
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func Line(x1, y1, x2, y2 int) []Point {
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xdiff := abs(x1 - x2)
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ydiff := abs(y2 - y1)
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var xdir, ydir int
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if x1 <= x2 {
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xdir = 1
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} else {
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xdir = -1
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}
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if y1 <= y2 {
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ydir = 1
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} else {
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ydir = -1
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}
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r := max(xdiff, ydiff)
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points := make([]Point, r+1)
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for i := 0; i <= r; i++ {
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x, y := x1, y1
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if ydiff != 0 {
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y += (i * ydiff) / (r * ydir)
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}
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if xdiff != 0 {
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x += (i * xdiff) / (r * xdir)
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}
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points[i] = Point{x, y}
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}
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return points
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}
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// DrawLine draws a line onto the Canvas
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func (c *Canvas) DrawLine(x1, y1, x2, y2 int) {
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for _, p := range Line(x1, y1, x2, y2) {
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c.Set(p.X, p.Y)
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}
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}
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func (c *Canvas) DrawPolygon(center_x, center_y, sides, radius float64) {
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degree := 360 / sides
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for n := 0; n < int(sides); n = n + 1 {
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a := float64(n) * degree
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b := float64(n+1) * degree
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x1 := int(center_x + (math.Cos(radians(a)) * (radius/2 + 1)))
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y1 := int(center_y + (math.Sin(radians(a)) * (radius/2 + 1)))
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x2 := int(center_x + (math.Cos(radians(b)) * (radius/2 + 1)))
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y2 := int(center_y + (math.Sin(radians(b)) * (radius/2 + 1)))
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c.DrawLine(x1, y1, x2, y2)
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}
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}
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func radians(d float64) float64 {
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return d * (math.Pi / 180)
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}
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func round(x float64) int {
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return int(x + 0.5)
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}
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func min(x, y int) int {
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if x < y {
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return x
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}
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return y
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}
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func max(x, y int) int {
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if x > y {
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return x
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}
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return y
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}
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func abs(x int) int {
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if x < 0 {
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return x * -1
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}
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return x
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}
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