package termui import ( "sort" drawille "github.com/cjbassi/drawille-go" ) // LineGraph implements a line graph of data points. type LineGraph struct { *Block Data map[string][]float64 LineColor map[string]Color Zoom int Labels map[string]string DefaultLineColor Color } // NewLineGraph returns a new LineGraph with current theme. func NewLineGraph() *LineGraph { return &LineGraph{ Block: NewBlock(), Data: make(map[string][]float64), LineColor: make(map[string]Color), Labels: make(map[string]string), Zoom: 5, DefaultLineColor: Theme.LineGraph, } } // Buffer implements Bufferer interface. func (self *LineGraph) Buffer() *Buffer { buf := self.Block.Buffer() // we render each data point on to the canvas then copy over the braille to the buffer at the end // fyi braille characters have 2x4 dots for each character c := drawille.NewCanvas() // used to keep track of the braille colors until the end when we render the braille to the buffer colors := make([][]Color, self.X+2) for i := range colors { colors[i] = make([]Color, self.Y+2) } // sort the series so that overlapping data will overlap the same way each time seriesList := make([]string, len(self.Data)) i := 0 for seriesName := range self.Data { seriesList[i] = seriesName i++ } sort.Strings(seriesList) // draw lines in reverse order so that the first color defined in the colorscheme is on top for i := len(seriesList) - 1; i >= 0; i-- { seriesName := seriesList[i] seriesData := self.Data[seriesName] seriesLineColor, ok := self.LineColor[seriesName] if !ok { seriesLineColor = self.DefaultLineColor } // coordinates of last point lastY, lastX := -1, -1 // assign colors to `colors` and lines/points to the canvas for i := len(seriesData) - 1; i >= 0; i-- { x := ((self.X + 1) * 2) - 1 - (((len(seriesData) - 1) - i) * self.Zoom) y := ((self.Y + 1) * 4) - 1 - int((float64((self.Y)*4)-1)*(seriesData[i]/100)) if x < 0 { // render the line to the last point up to the wall if x > 0-self.Zoom { for _, p := range drawille.Line(lastX, lastY, x, y) { if p.X > 0 { c.Set(p.X, p.Y) colors[p.X/2][p.Y/4] = seriesLineColor } } } break } if lastY == -1 { // if this is the first point c.Set(x, y) colors[x/2][y/4] = seriesLineColor } else { c.DrawLine(lastX, lastY, x, y) for _, p := range drawille.Line(lastX, lastY, x, y) { colors[p.X/2][p.Y/4] = seriesLineColor } } lastX, lastY = x, y } // copy braille and colors to buffer for y, line := range c.Rows(c.MinX(), c.MinY(), c.MaxX(), c.MaxY()) { for x, char := range line { x /= 3 // idk why but it works if x == 0 { continue } if char != 10240 { // empty braille character buf.SetCell(x, y, Cell{char, colors[x][y], self.Bg}) } } } } // renders key/label ontop for j, seriesName := range seriesList { seriesLineColor, ok := self.LineColor[seriesName] if !ok { seriesLineColor = self.DefaultLineColor } // render key ontop, but let braille be drawn over space characters str := seriesName + " " + self.Labels[seriesName] for k, char := range str { if char != ' ' { buf.SetCell(3+k, j+2, Cell{char, seriesLineColor, self.Bg}) } } } return buf }