mirror of https://github.com/jroimartin/gocui.git
483 lines
11 KiB
Go
483 lines
11 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gocui
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import (
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"bytes"
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"errors"
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"io"
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"strings"
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"github.com/nsf/termbox-go"
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)
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// A View is a window. It maintains its own internal buffer and cursor
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// position.
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type View struct {
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name string
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x0, y0, x1, y1 int
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ox, oy int
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cx, cy int
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lines [][]cell
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readOffset int
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readCache string
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tainted bool // marks if the viewBuffer must be updated
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viewLines []viewLine // internal representation of the view's buffer
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ei *escapeInterpreter // used to decode ESC sequences on Write
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// BgColor and FgColor allow to configure the background and foreground
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// colors of the View.
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BgColor, FgColor Attribute
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// SelBgColor and SelFgColor are used to configure the background and
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// foreground colors of the selected line, when it is highlighted.
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SelBgColor, SelFgColor Attribute
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// If Editable is true, keystrokes will be added to the view's internal
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// buffer at the cursor position.
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Editable bool
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// Editor allows to define the editor that manages the edition mode,
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// including keybindings or cursor behaviour. DefaultEditor is used by
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// default.
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Editor Editor
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// Overwrite enables or disables the overwrite mode of the view.
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Overwrite bool
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// If Highlight is true, Sel{Bg,Fg}Colors will be used
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// for the line under the cursor position.
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Highlight bool
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// If Frame is true, a border will be drawn around the view.
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Frame bool
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// If Wrap is true, the content that is written to this View is
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// automatically wrapped when it is longer than its width. If true the
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// view's x-origin will be ignored.
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Wrap bool
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// If Autoscroll is true, the View will automatically scroll down when the
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// text overflows. If true the view's y-origin will be ignored.
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Autoscroll bool
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// If Frame is true, Title allows to configure a title for the view.
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Title string
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// If Mask is true, the View will display the mask instead of the real
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// content
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Mask rune
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}
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type viewLine struct {
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linesX, linesY int // coordinates relative to v.lines
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line []cell
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}
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type cell struct {
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chr rune
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bgColor, fgColor Attribute
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}
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type lineType []cell
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// String returns a string from a given cell slice.
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func (l lineType) String() string {
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str := ""
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for _, c := range l {
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str += string(c.chr)
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}
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return str
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}
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// newView returns a new View object.
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func newView(name string, x0, y0, x1, y1 int, mode OutputMode) *View {
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v := &View{
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name: name,
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x0: x0,
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y0: y0,
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x1: x1,
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y1: y1,
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Frame: true,
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Editor: DefaultEditor,
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tainted: true,
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ei: newEscapeInterpreter(mode),
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}
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return v
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}
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// Size returns the number of visible columns and rows in the View.
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func (v *View) Size() (x, y int) {
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return v.x1 - v.x0 - 1, v.y1 - v.y0 - 1
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}
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// Name returns the name of the view.
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func (v *View) Name() string {
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return v.name
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}
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// setRune sets a rune at the given point relative to the view. It applies the
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// specified colors, taking into account if the cell must be highlighted. Also,
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// it checks if the position is valid.
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func (v *View) setRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
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maxX, maxY := v.Size()
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if x < 0 || x >= maxX || y < 0 || y >= maxY {
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return errors.New("invalid point")
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}
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var (
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ry, rcy int
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err error
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)
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if v.Highlight {
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_, ry, err = v.realPosition(x, y)
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if err != nil {
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return err
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}
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_, rcy, err = v.realPosition(v.cx, v.cy)
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if err != nil {
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return err
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}
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}
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if v.Mask != 0 {
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fgColor = v.FgColor
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bgColor = v.BgColor
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ch = v.Mask
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} else if v.Highlight && ry == rcy {
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fgColor = v.SelFgColor
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bgColor = v.SelBgColor
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}
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termbox.SetCell(v.x0+x+1, v.y0+y+1, ch,
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termbox.Attribute(fgColor), termbox.Attribute(bgColor))
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return nil
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}
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// SetCursor sets the cursor position of the view at the given point,
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// relative to the view. It checks if the position is valid.
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func (v *View) SetCursor(x, y int) error {
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maxX, maxY := v.Size()
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if x < 0 || x >= maxX || y < 0 || y >= maxY {
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return errors.New("invalid point")
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}
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v.cx = x
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v.cy = y
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return nil
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}
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// Cursor returns the cursor position of the view.
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func (v *View) Cursor() (x, y int) {
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return v.cx, v.cy
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}
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// SetOrigin sets the origin position of the view's internal buffer,
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// so the buffer starts to be printed from this point, which means that
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// it is linked with the origin point of view. It can be used to
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// implement Horizontal and Vertical scrolling with just incrementing
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// or decrementing ox and oy.
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func (v *View) SetOrigin(x, y int) error {
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if x < 0 || y < 0 {
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return errors.New("invalid point")
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}
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v.ox = x
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v.oy = y
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return nil
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}
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// Origin returns the origin position of the view.
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func (v *View) Origin() (x, y int) {
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return v.ox, v.oy
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}
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// Write appends a byte slice into the view's internal buffer. Because
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// View implements the io.Writer interface, it can be passed as parameter
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// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
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// be called to clear the view's buffer.
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func (v *View) Write(p []byte) (n int, err error) {
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v.tainted = true
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for _, ch := range bytes.Runes(p) {
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switch ch {
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case '\n':
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v.lines = append(v.lines, nil)
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case '\r':
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nl := len(v.lines)
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if nl > 0 {
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v.lines[nl-1] = nil
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} else {
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v.lines = make([][]cell, 1)
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}
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default:
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cells := v.parseInput(ch)
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if cells == nil {
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continue
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}
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nl := len(v.lines)
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if nl > 0 {
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v.lines[nl-1] = append(v.lines[nl-1], cells...)
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} else {
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v.lines = append(v.lines, cells)
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}
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}
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}
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return len(p), nil
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}
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// parseInput parses char by char the input written to the View. It returns nil
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// while processing ESC sequences. Otherwise, it returns a cell slice that
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// contains the processed data.
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func (v *View) parseInput(ch rune) []cell {
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cells := []cell{}
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isEscape, err := v.ei.parseOne(ch)
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if err != nil {
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for _, r := range v.ei.runes() {
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c := cell{
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fgColor: v.FgColor,
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bgColor: v.BgColor,
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chr: r,
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}
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cells = append(cells, c)
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}
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v.ei.reset()
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} else {
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if isEscape {
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return nil
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}
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c := cell{
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fgColor: v.ei.curFgColor,
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bgColor: v.ei.curBgColor,
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chr: ch,
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}
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cells = append(cells, c)
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}
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return cells
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}
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// Read reads data into p. It returns the number of bytes read into p.
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// At EOF, err will be io.EOF. Calling Read() after Rewind() makes the
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// cache to be refreshed with the contents of the view.
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func (v *View) Read(p []byte) (n int, err error) {
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if v.readOffset == 0 {
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v.readCache = v.Buffer()
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}
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if v.readOffset < len(v.readCache) {
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n = copy(p, v.readCache[v.readOffset:])
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v.readOffset += n
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} else {
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err = io.EOF
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}
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return
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}
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// Rewind sets the offset for the next Read to 0, which also refresh the
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// read cache.
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func (v *View) Rewind() {
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v.readOffset = 0
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}
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// draw re-draws the view's contents.
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func (v *View) draw() error {
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maxX, maxY := v.Size()
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if v.Wrap {
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if maxX == 0 {
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return errors.New("X size of the view cannot be 0")
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}
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v.ox = 0
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}
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if v.tainted {
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v.viewLines = nil
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for i, line := range v.lines {
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if v.Wrap {
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if len(line) <= maxX {
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vline := viewLine{linesX: 0, linesY: i, line: line}
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v.viewLines = append(v.viewLines, vline)
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continue
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} else {
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vline := viewLine{linesX: 0, linesY: i, line: line[:maxX]}
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v.viewLines = append(v.viewLines, vline)
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}
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// Append remaining lines
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for n := maxX; n < len(line); n += maxX {
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if len(line[n:]) <= maxX {
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vline := viewLine{linesX: n, linesY: i, line: line[n:]}
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v.viewLines = append(v.viewLines, vline)
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} else {
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vline := viewLine{linesX: n, linesY: i, line: line[n : n+maxX]}
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v.viewLines = append(v.viewLines, vline)
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}
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}
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} else {
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vline := viewLine{linesX: 0, linesY: i, line: line}
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v.viewLines = append(v.viewLines, vline)
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}
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}
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v.tainted = false
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}
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if v.Autoscroll && len(v.viewLines) > maxY {
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v.oy = len(v.viewLines) - maxY
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}
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y := 0
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for i, vline := range v.viewLines {
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if i < v.oy {
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continue
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}
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if y >= maxY {
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break
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}
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x := 0
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for j, c := range vline.line {
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if j < v.ox {
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continue
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}
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if x >= maxX {
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break
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}
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fgColor := c.fgColor
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if fgColor == ColorDefault {
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fgColor = v.FgColor
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}
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bgColor := c.bgColor
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if bgColor == ColorDefault {
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bgColor = v.BgColor
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}
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if err := v.setRune(x, y, c.chr, fgColor, bgColor); err != nil {
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return err
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}
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x++
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}
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y++
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}
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return nil
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}
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// realPosition returns the position in the internal buffer corresponding to the
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// point (x, y) of the view.
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func (v *View) realPosition(vx, vy int) (x, y int, err error) {
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vx = v.ox + vx
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vy = v.oy + vy
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if vx < 0 || vy < 0 {
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return 0, 0, errors.New("invalid point")
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}
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if len(v.viewLines) == 0 {
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return vx, vy, nil
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}
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if vy < len(v.viewLines) {
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vline := v.viewLines[vy]
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x = vline.linesX + vx
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y = vline.linesY
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} else {
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vline := v.viewLines[len(v.viewLines)-1]
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x = vx
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y = vline.linesY + vy - len(v.viewLines) + 1
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}
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return x, y, nil
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}
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// Clear empties the view's internal buffer.
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func (v *View) Clear() {
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v.tainted = true
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v.lines = nil
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v.viewLines = nil
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v.readOffset = 0
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v.clearRunes()
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}
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// clearRunes erases all the cells in the view.
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func (v *View) clearRunes() {
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maxX, maxY := v.Size()
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for x := 0; x < maxX; x++ {
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for y := 0; y < maxY; y++ {
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termbox.SetCell(v.x0+x+1, v.y0+y+1, ' ',
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termbox.Attribute(v.FgColor), termbox.Attribute(v.BgColor))
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}
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}
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}
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// Buffer returns a string with the contents of the view's internal
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// buffer.
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func (v *View) Buffer() string {
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str := ""
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for _, l := range v.lines {
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str += lineType(l).String() + "\n"
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}
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return strings.Replace(str, "\x00", " ", -1)
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}
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// ViewBuffer returns a string with the contents of the view's buffer that is
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// shown to the user.
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func (v *View) ViewBuffer() string {
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str := ""
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for _, l := range v.viewLines {
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str += lineType(l.line).String() + "\n"
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}
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return strings.Replace(str, "\x00", " ", -1)
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}
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// Line returns a string with the line of the view's internal buffer
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// at the position corresponding to the point (x, y).
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func (v *View) Line(y int) (string, error) {
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_, y, err := v.realPosition(0, y)
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if err != nil {
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return "", err
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}
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if y < 0 || y >= len(v.lines) {
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return "", errors.New("invalid point")
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}
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return lineType(v.lines[y]).String(), nil
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}
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// Word returns a string with the word of the view's internal buffer
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// at the position corresponding to the point (x, y).
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func (v *View) Word(x, y int) (string, error) {
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x, y, err := v.realPosition(x, y)
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if err != nil {
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return "", err
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}
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if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
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return "", errors.New("invalid point")
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}
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str := lineType(v.lines[y]).String()
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nl := strings.LastIndexFunc(str[:x], indexFunc)
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if nl == -1 {
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nl = 0
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} else {
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nl = nl + 1
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}
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nr := strings.IndexFunc(str[x:], indexFunc)
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if nr == -1 {
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nr = len(str)
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} else {
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nr = nr + x
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}
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return string(str[nl:nr]), nil
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}
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// indexFunc allows to split lines by words taking into account spaces
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// and 0.
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func indexFunc(r rune) bool {
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return r == ' ' || r == 0
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}
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