mirror of https://github.com/jroimartin/gocui.git
575 lines
14 KiB
Go
575 lines
14 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gocui
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import (
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"errors"
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"github.com/nsf/termbox-go"
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)
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// Handler represents a handler that can be used to update or modify the GUI.
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type Handler func(*Gui) error
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// userEvent represents an event triggered by the user.
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type userEvent struct {
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h Handler
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}
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var (
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// ErrQuit is used to decide if the MainLoop finished successfully.
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ErrQuit = errors.New("quit")
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// ErrUnknownView allows to assert if a View must be initialized.
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ErrUnknownView = errors.New("unknown view")
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)
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// Gui represents the whole User Interface, including the views, layouts
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// and keybindings.
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type Gui struct {
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tbEvents chan termbox.Event
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userEvents chan userEvent
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views []*View
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currentView *View
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layout Handler
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keybindings []*keybinding
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maxX, maxY int
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// BgColor and FgColor allow to configure the background and foreground
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// colors of the GUI.
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BgColor, FgColor Attribute
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// SelBgColor and SelFgColor are used to configure the background and
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// foreground colors of the selected line, when it is highlighted.
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SelBgColor, SelFgColor Attribute
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// If Cursor is true then the cursor is enabled.
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Cursor bool
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// If Mouse is true then mouse events will be enabled.
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Mouse bool
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// Editor allows to define the editor that manages the edition mode,
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// including keybindings or cursor behaviour. DefaultEditor is used by
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// default.
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Editor Editor
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}
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// NewGui returns a new Gui object.
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func NewGui() *Gui {
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return &Gui{}
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}
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// Init initializes the library. This function must be called before
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// any other functions.
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func (g *Gui) Init() error {
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if err := termbox.Init(); err != nil {
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return err
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}
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g.tbEvents = make(chan termbox.Event, 20)
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g.userEvents = make(chan userEvent, 20)
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g.maxX, g.maxY = termbox.Size()
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g.BgColor = ColorBlack
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g.FgColor = ColorWhite
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g.Editor = DefaultEditor
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return nil
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}
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// Close finalizes the library. It should be called after a successful
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// initialization and when gocui is not needed anymore.
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func (g *Gui) Close() {
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termbox.Close()
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}
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// Size returns the terminal's size.
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func (g *Gui) Size() (x, y int) {
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return g.maxX, g.maxY
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}
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// SetRune writes a rune at the given point, relative to the top-left
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// corner of the terminal. It checks if the position is valid and applies
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// the gui's colors.
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func (g *Gui) SetRune(x, y int, ch rune) error {
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if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
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return errors.New("invalid point")
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}
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termbox.SetCell(x, y, ch, termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
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return nil
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}
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// Rune returns the rune contained in the cell at the given position.
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// It checks if the position is valid.
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func (g *Gui) Rune(x, y int) (rune, error) {
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if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
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return ' ', errors.New("invalid point")
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}
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c := termbox.CellBuffer()[y*g.maxX+x]
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return c.Ch, nil
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}
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// SetView creates a new view with its top-left corner at (x0, y0)
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// and the bottom-right one at (x1, y1). If a view with the same name
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// already exists, its dimensions are updated; otherwise, the error
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// ErrUnknownView is returned, which allows to assert if the View must
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// be initialized. It checks if the position is valid.
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func (g *Gui) SetView(name string, x0, y0, x1, y1 int) (*View, error) {
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if x0 >= x1 || y0 >= y1 {
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return nil, errors.New("invalid dimensions")
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}
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if name == "" {
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return nil, errors.New("invalid name")
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}
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if v, err := g.View(name); err == nil {
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v.x0 = x0
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v.y0 = y0
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v.x1 = x1
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v.y1 = y1
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v.tainted = true
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return v, nil
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}
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v := newView(name, x0, y0, x1, y1)
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v.BgColor, v.FgColor = g.BgColor, g.FgColor
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v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
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g.views = append(g.views, v)
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return v, ErrUnknownView
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}
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// SetViewOnTop sets the given view on top of the existing ones.
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func (g *Gui) SetViewOnTop(name string) (*View, error) {
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for i, v := range g.views {
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if v.name == name {
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s := append(g.views[:i], g.views[i+1:]...)
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g.views = append(s, v)
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// View returns a pointer to the view with the given name, or error
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// ErrUnknownView if a view with that name does not exist.
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func (g *Gui) View(name string) (*View, error) {
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for _, v := range g.views {
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if v.name == name {
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// ViewByPosition returns a pointer to a view matching the given position, or
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// error ErrUnknownView if a view in that position does not exist.
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func (g *Gui) ViewByPosition(x, y int) (*View, error) {
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for _, v := range g.views {
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if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
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return v, nil
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}
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}
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return nil, ErrUnknownView
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}
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// ViewPosition returns the coordinates of the view with the given name, or
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// error ErrUnknownView if a view with that name does not exist.
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func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
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for _, v := range g.views {
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if v.name == name {
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return v.x0, v.y0, v.x1, v.y1, nil
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}
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}
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return 0, 0, 0, 0, ErrUnknownView
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}
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// DeleteView deletes a view by name.
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func (g *Gui) DeleteView(name string) error {
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for i, v := range g.views {
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if v.name == name {
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g.views = append(g.views[:i], g.views[i+1:]...)
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return nil
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}
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}
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return ErrUnknownView
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}
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// SetCurrentView gives the focus to a given view.
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func (g *Gui) SetCurrentView(name string) error {
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for _, v := range g.views {
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if v.name == name {
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g.currentView = v
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return nil
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}
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}
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return ErrUnknownView
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}
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// CurrentView returns the currently focused view, or nil if no view
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// owns the focus.
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func (g *Gui) CurrentView() *View {
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return g.currentView
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}
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// SetKeybinding creates a new keybinding. If viewname equals to ""
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// (empty string) then the keybinding will apply to all views. key must
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// be a rune or a Key.
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func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, h KeybindingHandler) error {
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var kb *keybinding
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switch k := key.(type) {
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case Key:
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kb = newKeybinding(viewname, k, 0, mod, h)
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case rune:
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kb = newKeybinding(viewname, 0, k, mod, h)
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default:
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return errors.New("unknown type")
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}
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g.keybindings = append(g.keybindings, kb)
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return nil
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}
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// Execute executes the given handler. This function can be called safely from
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// a goroutine in order to update the GUI. It is important to note that it
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// won't be executed immediately, instead it will be added to the user events
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// queue.
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func (g *Gui) Execute(h Handler) {
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go func() { g.userEvents <- userEvent{h: h} }()
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}
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// SetLayout sets the current layout. A layout is a function that
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// will be called every time the gui is redrawn, it must contain
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// the base views and its initializations.
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func (g *Gui) SetLayout(layout Handler) {
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g.layout = layout
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g.currentView = nil
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g.views = nil
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go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
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}
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// MainLoop runs the main loop until an error is returned. A successful
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// finish should return ErrQuit.
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func (g *Gui) MainLoop() error {
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go func() {
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for {
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g.tbEvents <- termbox.PollEvent()
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}
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}()
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inputMode := termbox.InputAlt
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if g.Mouse {
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inputMode |= termbox.InputMouse
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}
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termbox.SetInputMode(inputMode)
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if err := g.flush(); err != nil {
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return err
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}
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for {
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select {
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case ev := <-g.tbEvents:
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if err := g.handleEvent(&ev); err != nil {
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return err
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}
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case ev := <-g.userEvents:
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if err := ev.h(g); err != nil {
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return err
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}
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}
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if err := g.consumeevents(); err != nil {
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return err
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}
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if err := g.flush(); err != nil {
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return err
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}
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}
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}
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// consumeevents handles the remaining events in the events pool.
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func (g *Gui) consumeevents() error {
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for {
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select {
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case ev := <-g.tbEvents:
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if err := g.handleEvent(&ev); err != nil {
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return err
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}
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case ev := <-g.userEvents:
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if err := ev.h(g); err != nil {
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return err
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}
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default:
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return nil
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}
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}
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}
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// handleEvent handles an event, based on its type (key-press, error,
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// etc.)
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func (g *Gui) handleEvent(ev *termbox.Event) error {
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switch ev.Type {
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case termbox.EventKey, termbox.EventMouse:
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return g.onKey(ev)
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case termbox.EventError:
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return ev.Err
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default:
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return nil
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}
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}
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// flush updates the gui, re-drawing frames and buffers.
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func (g *Gui) flush() error {
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if g.layout == nil {
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return errors.New("Null layout")
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}
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termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
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maxX, maxY := termbox.Size()
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// if GUI's size has changed, we need to redraw all views
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if maxX != g.maxX || maxY != g.maxY {
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for _, v := range g.views {
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v.tainted = true
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}
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}
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g.maxX, g.maxY = maxX, maxY
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if err := g.layout(g); err != nil {
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return err
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}
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for _, v := range g.views {
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if v.Frame {
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if err := g.drawFrame(v); err != nil {
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return err
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}
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if v.Title != "" {
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if err := g.drawTitle(v); err != nil {
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return err
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}
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}
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}
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if err := g.draw(v); err != nil {
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return err
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}
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}
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if err := g.drawIntersections(); err != nil {
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return err
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}
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termbox.Flush()
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return nil
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}
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// drawFrame draws the horizontal and vertical edges of a view.
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func (g *Gui) drawFrame(v *View) error {
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for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
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if x < 0 {
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continue
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}
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if v.y0 > -1 && v.y0 < g.maxY {
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if err := g.SetRune(x, v.y0, '─'); err != nil {
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return err
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}
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}
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if v.y1 > -1 && v.y1 < g.maxY {
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if err := g.SetRune(x, v.y1, '─'); err != nil {
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return err
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}
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}
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}
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for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
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if y < 0 {
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continue
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}
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if v.x0 > -1 && v.x0 < g.maxX {
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if err := g.SetRune(v.x0, y, '│'); err != nil {
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return err
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}
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}
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if v.x1 > -1 && v.x1 < g.maxX {
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if err := g.SetRune(v.x1, y, '│'); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// drawTitle draws the title of the view.
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func (g *Gui) drawTitle(v *View) error {
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if v.y0 < 0 || v.y0 >= g.maxY {
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return nil
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}
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for i, ch := range v.Title {
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x := v.x0 + i + 2
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if x < 0 {
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continue
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} else if x > v.x1-2 || x >= g.maxX {
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break
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}
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if err := g.SetRune(x, v.y0, ch); err != nil {
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return err
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}
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}
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return nil
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}
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// draw manages the cursor and calls the draw function of a view.
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func (g *Gui) draw(v *View) error {
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if g.Cursor {
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if v := g.currentView; v != nil {
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vMaxX, vMaxY := v.Size()
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if v.cx < 0 {
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v.cx = 0
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} else if v.cx >= vMaxX {
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v.cx = vMaxX - 1
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}
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if v.cy < 0 {
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v.cy = 0
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} else if v.cy >= vMaxY {
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v.cy = vMaxY - 1
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}
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gMaxX, gMaxY := g.Size()
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cx, cy := v.x0+v.cx+1, v.y0+v.cy+1
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if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
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termbox.SetCursor(cx, cy)
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} else {
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termbox.HideCursor()
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}
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}
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} else {
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termbox.HideCursor()
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}
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v.clearRunes()
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if err := v.draw(); err != nil {
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return err
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}
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return nil
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}
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// drawIntersections draws the corners of each view, based on the type
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// of the edges that converge at these points.
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func (g *Gui) drawIntersections() error {
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for _, v := range g.views {
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if ch, ok := g.intersectionRune(v.x0, v.y0); ok {
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if err := g.SetRune(v.x0, v.y0, ch); err != nil {
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return err
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}
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}
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if ch, ok := g.intersectionRune(v.x0, v.y1); ok {
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if err := g.SetRune(v.x0, v.y1, ch); err != nil {
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return err
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}
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}
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if ch, ok := g.intersectionRune(v.x1, v.y0); ok {
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if err := g.SetRune(v.x1, v.y0, ch); err != nil {
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return err
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}
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}
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if ch, ok := g.intersectionRune(v.x1, v.y1); ok {
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if err := g.SetRune(v.x1, v.y1, ch); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// intersectionRune returns the correct intersection rune at a given
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// point.
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func (g *Gui) intersectionRune(x, y int) (rune, bool) {
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if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
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return ' ', false
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}
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chTop, _ := g.Rune(x, y-1)
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top := verticalRune(chTop)
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chBottom, _ := g.Rune(x, y+1)
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bottom := verticalRune(chBottom)
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chLeft, _ := g.Rune(x-1, y)
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left := horizontalRune(chLeft)
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chRight, _ := g.Rune(x+1, y)
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right := horizontalRune(chRight)
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var ch rune
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switch {
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case !top && bottom && !left && right:
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ch = '┌'
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case !top && bottom && left && !right:
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ch = '┐'
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case top && !bottom && !left && right:
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ch = '└'
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case top && !bottom && left && !right:
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ch = '┘'
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case top && bottom && left && right:
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ch = '┼'
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case top && bottom && !left && right:
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ch = '├'
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case top && bottom && left && !right:
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ch = '┤'
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case !top && bottom && left && right:
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ch = '┬'
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case top && !bottom && left && right:
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ch = '┴'
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default:
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return ' ', false
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}
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return ch, true
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}
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// verticalRune returns if the given character is a vertical rune.
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func verticalRune(ch rune) bool {
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if ch == '│' || ch == '┼' || ch == '├' || ch == '┤' {
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return true
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}
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return false
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}
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// verticalRune returns if the given character is a horizontal rune.
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func horizontalRune(ch rune) bool {
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if ch == '─' || ch == '┼' || ch == '┬' || ch == '┴' {
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return true
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}
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return false
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}
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// onKey manages key-press events. A keybinding handler is called when
|
|
// a key-press or mouse event satisfies a configured keybinding. Furthermore,
|
|
// currentView's internal buffer is modified if currentView.Editable is true.
|
|
func (g *Gui) onKey(ev *termbox.Event) error {
|
|
var curView *View
|
|
|
|
switch ev.Type {
|
|
case termbox.EventKey:
|
|
if g.currentView != nil && g.currentView.Editable && g.Editor != nil {
|
|
g.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
|
|
}
|
|
curView = g.currentView
|
|
case termbox.EventMouse:
|
|
mx, my := ev.MouseX, ev.MouseY
|
|
v, err := g.ViewByPosition(mx, my)
|
|
if err != nil {
|
|
break
|
|
}
|
|
if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
|
|
return err
|
|
}
|
|
curView = v
|
|
}
|
|
|
|
for _, kb := range g.keybindings {
|
|
if kb.h == nil {
|
|
continue
|
|
}
|
|
if kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) && kb.matchView(curView) {
|
|
if err := kb.h(g, curView); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|