mirror of https://github.com/jroimartin/gocui.git
180 lines
3.8 KiB
Go
180 lines
3.8 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package main
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import (
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"errors"
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"fmt"
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"log"
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"strings"
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"github.com/jroimartin/gocui"
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)
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const delta = 0.2
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type HelpWidget struct {
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name string
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x, y int
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w, h int
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body string
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}
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func NewHelpWidget(name string, x, y int, body string) *HelpWidget {
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lines := strings.Split(body, "\n")
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w := 0
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for _, l := range lines {
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if len(l) > w {
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w = len(l)
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}
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}
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h := len(lines) + 1
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w = w + 1
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return &HelpWidget{name: name, x: x, y: y, w: w, h: h, body: body}
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}
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func (w *HelpWidget) Layout(g *gocui.Gui) error {
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v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+w.h)
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if err != nil {
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if err != gocui.ErrUnknownView {
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return err
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}
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fmt.Fprint(v, w.body)
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}
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return nil
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}
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type StatusbarWidget struct {
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name string
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x, y int
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w int
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val float64
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}
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func NewStatusbarWidget(name string, x, y, w int) *StatusbarWidget {
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return &StatusbarWidget{name: name, x: x, y: y, w: w}
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}
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func (w *StatusbarWidget) SetVal(val float64) error {
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if val < 0 || val > 1 {
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return errors.New("invalid value")
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}
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w.val = val
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return nil
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}
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func (w *StatusbarWidget) Val() float64 {
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return w.val
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}
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func (w *StatusbarWidget) Layout(g *gocui.Gui) error {
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v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+2)
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if err != nil && err != gocui.ErrUnknownView {
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return err
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}
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v.Clear()
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rep := int(w.val * float64(w.w-1))
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fmt.Fprint(v, strings.Repeat("▒", rep))
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return nil
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}
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type ButtonWidget struct {
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name string
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x, y int
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w int
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label string
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handler func(g *gocui.Gui, v *gocui.View) error
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}
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func NewButtonWidget(name string, x, y int, label string, handler func(g *gocui.Gui, v *gocui.View) error) *ButtonWidget {
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return &ButtonWidget{name: name, x: x, y: y, w: len(label) + 1, label: label, handler: handler}
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}
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func (w *ButtonWidget) Layout(g *gocui.Gui) error {
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v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+2)
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if err != nil {
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if err != gocui.ErrUnknownView {
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return err
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}
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if _, err := g.SetCurrentView(w.name); err != nil {
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return err
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}
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if err := g.SetKeybinding(w.name, gocui.KeyEnter, gocui.ModNone, w.handler); err != nil {
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return err
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}
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fmt.Fprint(v, w.label)
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}
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return nil
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}
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func main() {
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g, err := gocui.NewGui(gocui.OutputNormal)
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if err != nil {
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log.Panicln(err)
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}
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defer g.Close()
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g.Highlight = true
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g.SelFgColor = gocui.ColorRed
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help := NewHelpWidget("help", 1, 1, helpText)
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status := NewStatusbarWidget("status", 1, 7, 50)
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butdown := NewButtonWidget("butdown", 52, 7, "DOWN", statusDown(status))
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butup := NewButtonWidget("butup", 58, 7, "UP", statusUp(status))
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g.SetManager(help, status, butdown, butup)
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if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
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log.Panicln(err)
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}
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if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, toggleButton); err != nil {
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log.Panicln(err)
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}
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if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
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log.Panicln(err)
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}
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}
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func quit(g *gocui.Gui, v *gocui.View) error {
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return gocui.ErrQuit
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}
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func toggleButton(g *gocui.Gui, v *gocui.View) error {
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nextview := "butdown"
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if v != nil && v.Name() == "butdown" {
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nextview = "butup"
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}
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_, err := g.SetCurrentView(nextview)
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return err
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}
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func statusUp(status *StatusbarWidget) func(g *gocui.Gui, v *gocui.View) error {
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return func(g *gocui.Gui, v *gocui.View) error {
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return statusSet(status, delta)
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}
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}
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func statusDown(status *StatusbarWidget) func(g *gocui.Gui, v *gocui.View) error {
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return func(g *gocui.Gui, v *gocui.View) error {
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return statusSet(status, -delta)
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}
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}
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func statusSet(sw *StatusbarWidget, inc float64) error {
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val := sw.Val() + inc
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if val < 0 || val > 1 {
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return nil
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}
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return sw.SetVal(val)
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}
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const helpText = `KEYBINDINGS
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Tab: Move between buttons
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Enter: Push button
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^C: Exit`
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