Rename *Gui.Ascii to *Gui.ASCII

This commit is contained in:
Roi Martin 2017-02-11 02:06:03 +01:00
parent cfc4e0298f
commit 88d2b471d4
1 changed files with 4 additions and 4 deletions

8
gui.go
View File

@ -63,9 +63,9 @@ type Gui struct {
// match any known sequence, ESC means KeyEsc.
InputEsc bool
// If Ascii is true then use ASCII instead of unicode to draw the
// If ASCII is true then use ASCII instead of unicode to draw the
// interface. Using ASCII is more portable.
Ascii bool
ASCII bool
}
// NewGui returns a new Gui object with a given output mode.
@ -455,7 +455,7 @@ func (g *Gui) flush() error {
// drawFrameEdges draws the horizontal and vertical edges of a view.
func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
runeH, runeV := '─', '│'
if g.Ascii {
if g.ASCII {
runeH, runeV = '-', '|'
}
@ -495,7 +495,7 @@ func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
// drawFrameCorners draws the corners of the view.
func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
if g.Ascii {
if g.ASCII {
runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
}