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.gitignore | ||
.travis.yml | ||
LICENSE | ||
README.md | ||
crypt.go | ||
donate.png | ||
fec.go | ||
frame.png | ||
kcp-go.png | ||
kcp.go | ||
sess.go | ||
snmp.go | ||
updater.go | ||
xor.go |
README.md
Introduction
kcp-go is a Production-Grade Reliable-UDP library for golang.
It provides fast, ordered and error-checked delivery of streams over UDP packets, has been well tested with opensource project kcptun. Millions of devices(from low-end MIPS routers to high-end servers) are running with kcp-go at present, including applications like online games, live broadcasting, file synchronization and network acceleration.
Features
- Optimized for Realtime Online Games, Audio/Video Streaming and Latency-Sensitive Distributed Consensus.
- Compatible with skywind3000's C version with language specific optimizations.
- Cache friendly and Memory optimized design, offers extremely High Performance core.
- Handles >5K concurrent connections on a single commodity server.
- Compatible with net.Conn and net.Listener, a drop-in replacement for net.TCPConn.
- FEC(Forward Error Correction) Support with Reed-Solomon Codes
- Packet level encryption support with AES, TEA, 3DES, Blowfish, Cast5, Salsa20, etc. in CFB mode.
- Fixed number of goroutines created for the entire server application, minimized goroutine context switch.
Conventions
Control messages like SYN/FIN/RST in TCP are not defined in KCP, you need some keepalive/heartbeat mechanism in the application-level. A real world example is to use some multiplexing protocol over session, such as smux(with embedded keepalive mechanism), see kcptun for example.
Documentation
For complete documentation, see the associated Godoc.
Specification
+-----------------+
| SESSION |
+-----------------+
| KCP(ARQ) |
+-----------------+
| FEC(OPTIONAL) |
+-----------------+
| CRYPTO(OPTIONAL)|
+-----------------+
| UDP(PACKET) |
+-----------------+
| IP |
+-----------------+
| LINK |
+-----------------+
| PHY |
+-----------------+
(LAYER MODEL OF KCP-GO)
Usage
Client: full demo
kcpconn, err := kcp.DialWithOptions("192.168.0.1:10000", nil, 10, 3)
Server: full demo
lis, err := kcp.ListenWithOptions(":10000", nil, 10, 3)
Performance
Model Name: MacBook Pro
Model Identifier: MacBookPro12,1
Processor Name: Intel Core i5
Processor Speed: 2.7 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 8 GB
$ go test -v -run=^$ -bench .
beginning tests, encryption:salsa20, fec:10/3
BenchmarkAES128-4 200000 8256 ns/op 363.33 MB/s 0 B/op 0 allocs/op
BenchmarkAES192-4 200000 9153 ns/op 327.74 MB/s 0 B/op 0 allocs/op
BenchmarkAES256-4 200000 10079 ns/op 297.64 MB/s 0 B/op 0 allocs/op
BenchmarkTEA-4 100000 18643 ns/op 160.91 MB/s 0 B/op 0 allocs/op
BenchmarkXOR-4 5000000 316 ns/op 9486.46 MB/s 0 B/op 0 allocs/op
BenchmarkBlowfish-4 50000 35643 ns/op 84.17 MB/s 0 B/op 0 allocs/op
BenchmarkNone-4 30000000 56.2 ns/op 53371.83 MB/s 0 B/op 0 allocs/op
BenchmarkCast5-4 30000 44744 ns/op 67.05 MB/s 0 B/op 0 allocs/op
Benchmark3DES-4 2000 639839 ns/op 4.69 MB/s 2 B/op 0 allocs/op
BenchmarkTwofish-4 30000 43368 ns/op 69.17 MB/s 0 B/op 0 allocs/op
BenchmarkXTEA-4 30000 57673 ns/op 52.02 MB/s 0 B/op 0 allocs/op
BenchmarkSalsa20-4 300000 3917 ns/op 765.80 MB/s 0 B/op 0 allocs/op
BenchmarkFlush-4 10000000 226 ns/op 0 B/op 0 allocs/op
BenchmarkEchoSpeed4K-4 5000 300030 ns/op 13.65 MB/s 5672 B/op 177 allocs/op
BenchmarkEchoSpeed64K-4 500 3202335 ns/op 20.47 MB/s 73295 B/op 2198 allocs/op
BenchmarkEchoSpeed512K-4 50 24926924 ns/op 21.03 MB/s 659339 B/op 17602 allocs/op
BenchmarkEchoSpeed1M-4 20 64857821 ns/op 16.17 MB/s 1772437 B/op 42869 allocs/op
BenchmarkSinkSpeed4K-4 30000 50230 ns/op 81.54 MB/s 2058 B/op 48 allocs/op
BenchmarkSinkSpeed64K-4 2000 648718 ns/op 101.02 MB/s 31165 B/op 687 allocs/op
BenchmarkSinkSpeed256K-4 300 4635905 ns/op 113.09 MB/s 286229 B/op 5516 allocs/op
BenchmarkSinkSpeed1M-4 200 9566933 ns/op 109.60 MB/s 463771 B/op 10701 allocs/op
PASS
ok _/Users/xtaci/.godeps/src/github.com/xtaci/kcp-go 39.689s
Design Considerations
- slice vs. container/list
kcp.flush()
loops through the send queue for retransmission checking for every 20ms(interval).
I've wrote a benchmark for comparing sequential loop through slice and container/list here:
https://github.com/xtaci/notes/blob/master/golang/benchmark2/cachemiss_test.go
BenchmarkLoopSlice-4 2000000000 0.39 ns/op
BenchmarkLoopList-4 100000000 54.6 ns/op
List structure introduces heavy cache misses compared to slice which owns better locality, 5000 connections with 32 window size and 20ms interval will cost 6us/0.03%(cpu) using slice, and 8.7ms/43.5%(cpu) for list for each kcp.flush()
.
- Timing accuracy vs. syscall clock_gettime
Timing is critical to RTT estimator, inaccurate timing introduces false retransmissions in KCP, but calling time.Now()
costs 42 cycles(10.5ns on 4GHz CPU, 15.6ns on my MacBook Pro 2.7GHz), the benchmark for time.Now():
https://github.com/xtaci/notes/blob/master/golang/benchmark2/syscall_test.go
BenchmarkNow-4 100000000 15.6 ns/op
In kcp-go, after each kcp.output()
function call, current time will be updated upon return, and each kcp.flush()
will get current time once. For most of the time, 5000 connections costs 5000 * 15.6ns = 78us(no packet needs to be sent by kcp.output()
), as for 10MB/s data transfering with 1400 MTU, kcp.output()
will be called around 7500 times and costs 117us for time.Now()
in every second.
Tuning
Q: I'm handling >5K connections on my server. the CPU utilization is high.
A: A standalone agent
or gate
server for kcp-go is suggested, not only for CPU utilization, but also important to the precision of RTT measurements which indirectly affects retransmission. By increasing update interval
with SetNoDelay
like conn.SetNoDelay(1, 40, 1, 1)
will dramatically reduce system load.
Who is using this?
- https://github.com/xtaci/kcptun -- A Secure Tunnel Based On KCP over UDP.
- https://github.com/getlantern/lantern -- Lantern delivers fast access to the open Internet.
- https://github.com/smallnest/rpcx -- A RPC service framework based on net/rpc like alibaba Dubbo and weibo Motan.
- https://github.com/gonet2/agent -- A gateway for games with stream multiplexing.
- https://github.com/syncthing/syncthing -- Open Source Continuous File Synchronization.
- https://play.google.com/store/apps/details?id=com.k17game.k3 -- Battle Zone - Earth 2048, a world-wide strategy game.
Links
- https://github.com/xtaci/libkcp -- FEC enhanced KCP session library for iOS/Android in C++
- https://github.com/skywind3000/kcp -- A Fast and Reliable ARQ Protocol
- https://github.com/templexxx/reedsolomon -- Reed-Solomon Erasure Coding in Go