remove assets folder; change readme

This commit is contained in:
Henrique Dias 2015-09-13 20:38:38 +01:00
parent fcf987189b
commit 488292c7ee
2 changed files with 10 additions and 311 deletions

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# Hugo add-on for Caddy # Hugo add-on for Caddy
This is an add-on for Caddy which wants to deliver a good UI to edit the content of the website. This is an add-on for Caddy which wants to deliver a good UI to edit the content of the website.
## Try it
You have to instal ```go-bindata``` before. Then execute the following command:
```
go-bindata -debug -pkg assets -o assets/assets.go static/css/ static/js/ templates/
```
Now you're ready to test it using Caddydev.

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// Code generated by go-bindata.
// sources:
// static/css/main.css
// static/css/normalize.css
// static/js/app.js
// templates/edit.tmpl
// templates/footer.tmpl
// templates/header.tmpl
// DO NOT EDIT!
package assets
import (
"fmt"
"io/ioutil"
"strings"
"os"
"path/filepath"
)
// bindataRead reads the given file from disk. It returns an error on failure.
func bindataRead(path, name string) ([]byte, error) {
buf, err := ioutil.ReadFile(path)
if err != nil {
err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
}
return buf, err
}
type asset struct {
bytes []byte
info os.FileInfo
}
// staticCssMainCss reads file data from disk. It returns an error on failure.
func staticCssMainCss() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/css/main.css"
name := "static/css/main.css"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// staticCssNormalizeCss reads file data from disk. It returns an error on failure.
func staticCssNormalizeCss() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/css/normalize.css"
name := "static/css/normalize.css"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// staticJsAppJs reads file data from disk. It returns an error on failure.
func staticJsAppJs() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/js/app.js"
name := "static/js/app.js"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// templatesEditTmpl reads file data from disk. It returns an error on failure.
func templatesEditTmpl() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/edit.tmpl"
name := "templates/edit.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// templatesFooterTmpl reads file data from disk. It returns an error on failure.
func templatesFooterTmpl() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/footer.tmpl"
name := "templates/footer.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// templatesHeaderTmpl reads file data from disk. It returns an error on failure.
func templatesHeaderTmpl() (*asset, error) {
path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/header.tmpl"
name := "templates/header.tmpl"
bytes, err := bindataRead(path, name)
if err != nil {
return nil, err
}
fi, err := os.Stat(path)
if err != nil {
err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
}
a := &asset{bytes: bytes, info: fi}
return a, err
}
// Asset loads and returns the asset for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
return nil, fmt.Errorf("Asset %s not found", name)
}
// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
var _bindata = map[string]func() (*asset, error){
"static/css/main.css": staticCssMainCss,
"static/css/normalize.css": staticCssNormalizeCss,
"static/js/app.js": staticJsAppJs,
"templates/edit.tmpl": templatesEditTmpl,
"templates/footer.tmpl": templatesFooterTmpl,
"templates/header.tmpl": templatesHeaderTmpl,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
for childName := range node.Children {
rv = append(rv, childName)
}
return rv, nil
}
type bintree struct {
Func func() (*asset, error)
Children map[string]*bintree
}
var _bintree = &bintree{nil, map[string]*bintree{
"static": &bintree{nil, map[string]*bintree{
"css": &bintree{nil, map[string]*bintree{
"main.css": &bintree{staticCssMainCss, map[string]*bintree{
}},
"normalize.css": &bintree{staticCssNormalizeCss, map[string]*bintree{
}},
}},
"js": &bintree{nil, map[string]*bintree{
"app.js": &bintree{staticJsAppJs, map[string]*bintree{
}},
}},
}},
"templates": &bintree{nil, map[string]*bintree{
"edit.tmpl": &bintree{templatesEditTmpl, map[string]*bintree{
}},
"footer.tmpl": &bintree{templatesFooterTmpl, map[string]*bintree{
}},
"header.tmpl": &bintree{templatesHeaderTmpl, map[string]*bintree{
}},
}},
}}
// RestoreAsset restores an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// RestoreAssets restores an asset under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
// File
if err != nil {
return RestoreAsset(dir, name)
}
// Dir
for _, child := range children {
err = RestoreAssets(dir, filepath.Join(name, child))
if err != nil {
return err
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}