remove assets folder; change readme
This commit is contained in:
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fcf987189b
commit
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10
README.md
10
README.md
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@ -1,3 +1,13 @@
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# Hugo add-on for Caddy
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This is an add-on for Caddy which wants to deliver a good UI to edit the content of the website.
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## Try it
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You have to instal ```go-bindata``` before. Then execute the following command:
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```
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go-bindata -debug -pkg assets -o assets/assets.go static/css/ static/js/ templates/
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```
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Now you're ready to test it using Caddydev.
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311
assets/assets.go
311
assets/assets.go
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@ -1,311 +0,0 @@
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// Code generated by go-bindata.
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// sources:
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// static/css/main.css
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// static/css/normalize.css
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// static/js/app.js
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// templates/edit.tmpl
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// templates/footer.tmpl
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// templates/header.tmpl
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// DO NOT EDIT!
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package assets
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import (
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"fmt"
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"io/ioutil"
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"strings"
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"os"
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"path/filepath"
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)
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// bindataRead reads the given file from disk. It returns an error on failure.
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func bindataRead(path, name string) ([]byte, error) {
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buf, err := ioutil.ReadFile(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset %s at %s: %v", name, path, err)
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}
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return buf, err
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}
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type asset struct {
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bytes []byte
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info os.FileInfo
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}
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// staticCssMainCss reads file data from disk. It returns an error on failure.
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func staticCssMainCss() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/css/main.css"
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name := "static/css/main.css"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// staticCssNormalizeCss reads file data from disk. It returns an error on failure.
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func staticCssNormalizeCss() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/css/normalize.css"
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name := "static/css/normalize.css"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// staticJsAppJs reads file data from disk. It returns an error on failure.
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func staticJsAppJs() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/static/js/app.js"
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name := "static/js/app.js"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// templatesEditTmpl reads file data from disk. It returns an error on failure.
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func templatesEditTmpl() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/edit.tmpl"
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name := "templates/edit.tmpl"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// templatesFooterTmpl reads file data from disk. It returns an error on failure.
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func templatesFooterTmpl() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/footer.tmpl"
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name := "templates/footer.tmpl"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// templatesHeaderTmpl reads file data from disk. It returns an error on failure.
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func templatesHeaderTmpl() (*asset, error) {
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path := "/home/henrique/Code/Go/src/github.com/hacdias/caddy-hugo/templates/header.tmpl"
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name := "templates/header.tmpl"
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bytes, err := bindataRead(path, name)
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if err != nil {
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return nil, err
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}
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fi, err := os.Stat(path)
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if err != nil {
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err = fmt.Errorf("Error reading asset info %s at %s: %v", name, path, err)
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}
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a := &asset{bytes: bytes, info: fi}
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return a, err
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}
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// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func Asset(name string) ([]byte, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
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}
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return a.bytes, nil
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}
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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// It simplifies safe initialization of global variables.
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func MustAsset(name string) []byte {
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a, err := Asset(name)
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if (err != nil) {
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panic("asset: Asset(" + name + "): " + err.Error())
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}
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return a
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}
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// AssetInfo loads and returns the asset info for the given name.
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// It returns an error if the asset could not be found or
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// could not be loaded.
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func AssetInfo(name string) (os.FileInfo, error) {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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if f, ok := _bindata[cannonicalName]; ok {
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a, err := f()
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if err != nil {
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return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
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}
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return a.info, nil
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}
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return nil, fmt.Errorf("AssetInfo %s not found", name)
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string {
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names := make([]string, 0, len(_bindata))
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for name := range _bindata {
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names = append(names, name)
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}
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return names
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"static/css/main.css": staticCssMainCss,
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"static/css/normalize.css": staticCssNormalizeCss,
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"static/js/app.js": staticJsAppJs,
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"templates/edit.tmpl": templatesEditTmpl,
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"templates/footer.tmpl": templatesFooterTmpl,
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"templates/header.tmpl": templatesHeaderTmpl,
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}
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// AssetDir returns the file names below a certain
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// directory embedded in the file by go-bindata.
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// For example if you run go-bindata on data/... and data contains the
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// following hierarchy:
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// data/
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// foo.txt
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// img/
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// a.png
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// b.png
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// then AssetDir("data") would return []string{"foo.txt", "img"}
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// AssetDir("data/img") would return []string{"a.png", "b.png"}
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// AssetDir("foo.txt") and AssetDir("notexist") would return an error
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// AssetDir("") will return []string{"data"}.
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func AssetDir(name string) ([]string, error) {
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node := _bintree
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if len(name) != 0 {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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pathList := strings.Split(cannonicalName, "/")
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for _, p := range pathList {
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node = node.Children[p]
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if node == nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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}
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}
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if node.Func != nil {
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return nil, fmt.Errorf("Asset %s not found", name)
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}
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rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
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rv = append(rv, childName)
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}
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return rv, nil
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}
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type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"static": &bintree{nil, map[string]*bintree{
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"css": &bintree{nil, map[string]*bintree{
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"main.css": &bintree{staticCssMainCss, map[string]*bintree{
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}},
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"normalize.css": &bintree{staticCssNormalizeCss, map[string]*bintree{
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}},
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}},
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"js": &bintree{nil, map[string]*bintree{
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"app.js": &bintree{staticJsAppJs, map[string]*bintree{
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}},
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}},
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}},
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"templates": &bintree{nil, map[string]*bintree{
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"edit.tmpl": &bintree{templatesEditTmpl, map[string]*bintree{
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}},
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"footer.tmpl": &bintree{templatesFooterTmpl, map[string]*bintree{
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}},
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"header.tmpl": &bintree{templatesHeaderTmpl, map[string]*bintree{
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}},
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}},
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}}
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// RestoreAsset restores an asset under the given directory
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func RestoreAsset(dir, name string) error {
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data, err := Asset(name)
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if err != nil {
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return err
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}
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info, err := AssetInfo(name)
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if err != nil {
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return err
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}
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err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755))
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if err != nil {
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return err
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}
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err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
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if err != nil {
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return err
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}
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err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
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if err != nil {
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return err
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}
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return nil
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}
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// RestoreAssets restores an asset under the given directory recursively
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func RestoreAssets(dir, name string) error {
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children, err := AssetDir(name)
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// File
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if err != nil {
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return RestoreAsset(dir, name)
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}
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// Dir
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for _, child := range children {
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err = RestoreAssets(dir, filepath.Join(name, child))
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if err != nil {
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return err
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}
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}
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return nil
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}
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func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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