268 lines
8.6 KiB
Go
268 lines
8.6 KiB
Go
package clui
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import (
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term "github.com/nsf/termbox-go"
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)
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const (
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// DoNotScale means 'never change size of the object when its parent resizes'
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DoNotScale int = 0
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// AutoSize is used only in constructors. It means that the constructor
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// should either calculate the size of an object, e.g. for Label it is its text
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// length, or use default intial values
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AutoSize int = -1
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// DoNotChange is used as a placeholder when you want to change only one
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// value and keep other ones untouched. Used in SetSize and SetConstraints
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// methods only
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// Example: control.SetConstraint(10, DoNotChange) changes only minimal width
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// of the control and do not change the current minimal control height
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DoNotChange int = -1
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)
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// Predefined types
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type (
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// BorderStyle is a kind of frame: none, single, and double
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BorderStyle int
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// ViewButton is a set of buttons displayed in a view title
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ViewButton int
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// HitResult is a type of a view area that is under mouse cursor.
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// Used in mouse click events
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HitResult int
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// Align is text align: left, right and center
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Align int
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// EventType is a type of event fired by an object
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EventType int
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// Direction indicates the direction in which a control must draw its
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// content. At that moment it can be applied to Label (text output
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// direction and to ProgressBar (direction of bar filling)
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Direction int
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// PackType sets how to pack controls inside its parent. Can be Vertical or
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// Horizontal
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PackType int
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// SelectDialogType sets the way of choosing an item from a list for
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// SelectionDialog control: a list-based selections, or radio group one
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SelectDialogType uint
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)
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// Event is structure used by Views and controls to communicate with Composer
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// and vice versa
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type Event struct {
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// Event type - the first events are mapped to termbox Event and then a few
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// own events added to the end
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Type EventType
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// Mod - is a key modifier. Only Alt modifier is supported
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Mod term.Modifier
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// Sender is a control that fired the event. Can be nil
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Sender Control
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// View is parent View for Sender. Can be nil
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View View
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// Msg is a text part of the event. Used by few events: e.g, ListBox click
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// sends a value of clicked item
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Msg string
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// X and Y are multi-purpose fields: mouse coordinated for click event,
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// X is used to indicate on/off for events like Activate
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// Y is used for vertical-based events like ListBox item selection - id of the item
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X, Y int
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// Err is error got from termbox library
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Err error
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// Key is a pressed key
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Key term.Key
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// Ch is a printable representation of pressed key combinaton
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Ch rune
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}
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// BorderStyle constants
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const (
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BorderNone BorderStyle = iota
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BorderSingle
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BorderDouble
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)
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// Color predefined values
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const (
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ColorDefault = term.ColorDefault
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ColorBlack = term.ColorBlack
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ColorRed = term.ColorRed
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ColorGreen = term.ColorGreen
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ColorYellow = term.ColorYellow
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ColorBlue = term.ColorBlue
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ColorMagenta = term.ColorMagenta
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ColorCyan = term.ColorCyan
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ColorWhite = term.ColorWhite
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ColorBlackBold = term.ColorBlack | term.AttrBold
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ColorRedBold = term.ColorRed | term.AttrBold
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ColorGreenBold = term.ColorGreen | term.AttrBold
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ColorYellowBold = term.ColorYellow | term.AttrBold
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ColorBlueBold = term.ColorBlue | term.AttrBold
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ColorMagentaBold = term.ColorMagenta | term.AttrBold
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ColorCyanBold = term.ColorCyan | term.AttrBold
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ColorWhiteBold = term.ColorWhite | term.AttrBold
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)
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// HitResult constants
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const (
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HitOutside HitResult = iota
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HitInside
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HitBorder
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HitButtonClose
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HitButtonBottom
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HitButtonMaximize
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)
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// VeiwButton values - list of buttons available for using in View title
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const (
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// ButtonDefault - no button
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ButtonDefault ViewButton = 0
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// ButtonClose - button to close View
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ButtonClose = 1 << 0
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// ButtonBottom - move Window to bottom of the View stack
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ButtonBottom = 1 << 1
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// ButtonMaximaize - maximize and restore View
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ButtonMaximize = 1 << 2
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)
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// Alignment constants
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const (
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AlignLeft Align = iota
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AlignRight
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AlignCenter
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)
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// Output direction
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// Used for Label text output direction and for Radio items distribution,
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// and for container controls
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const (
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Horizontal = iota
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Vertical
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)
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// Available object identifiers that can be used in themes
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const (
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ObjSingleBorder = "SingleBorder"
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ObjDoubleBorder = "DoubleBorder"
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ObjEdit = "Edit"
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ObjScrollBar = "ScrollBar"
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ObjViewButtons = "ViewButtons"
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ObjCheckBox = "CheckBox"
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ObjRadio = "Radio"
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ObjProgressBar = "ProgressBar"
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)
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// Available color identifiers that can be used in themes
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const (
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// Window back and fore colors (inner area & border)
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ColorViewBack = "ViewBack"
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ColorViewText = "ViewText"
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// general colors
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ColorBack = "Back"
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ColorText = "Text"
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ColorDisabledText = "GrayText"
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ColorDisabledBack = "GrayBack"
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// editable & listbox-like controls
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ColorEditBack = "EditBack"
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ColorEditText = "EditText"
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ColorEditActiveBack = "EditActiveBack"
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ColorEditActiveText = "EditActiveText"
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ColorSelectionText = "SelectionText"
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ColorSelectionBack = "SelectionBack"
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// button control
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ColorButtonBack = "ButtonBack"
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ColorButtonText = "ButtonText"
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ColorButtonActiveBack = "ButtonActiveBack"
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ColorButtonActiveText = "ButtonActiveText"
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ColorButtonShadow = "ButtonShadowBack"
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ColorButtonDisabledBack = "ButtonDisabledBack"
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ColorButtonDisabledText = "ButtonDisabledText"
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// scroll control
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ColorScrollText = "ScrollText"
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ColorScrollBack = "ScrollBack"
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ColorThumbText = "ThumbText"
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ColorThumbBack = "ThumbBack"
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// window-like controls (button, radiogroup...)
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ColorControlText = "ControlText"
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ColorControlBack = "ControlBack"
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ColorControlActiveBack = "ControlActiveBack"
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ColorControlActiveText = "ControlActiveText"
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ColorControlDisabledBack = "ControlDisabledBack"
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ColorControlDisabledText = "ControlDisabledText"
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ColorControlShadow = "ControlShadowBack"
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// progressbar colors
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ColorProgressBack = "ProgressBack"
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ColorProgressText = "ProgressText"
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ColorProgressActiveBack = "ProgressActiveBack"
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ColorProgressActiveText = "ProgressActiveText"
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)
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// EventType is event that window or control may process
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// Note: Do not change events from EventKey to EventNone - they correspond to the same named events in termbox library
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const (
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// a key pressed
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EventKey EventType = iota
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// an object or console size changed. X and Y are new width and height
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EventResize
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// Mouse button clicked. X and Y are coordinates of mouse click. Note: used only for non-Windows builds
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EventMouse
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// Something bad happened
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EventError
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EventInterrupt
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EventRaw
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EventNone
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// Asks an object to redraw. A library can ask a control to redraw and control can send the event to its parent to ask for total repaint, e.g, button sends redraw event after to its parent it depressed after a while to imitate real button
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EventRedraw = iota + 100
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// an object that receives the event should close and destroys itself
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EventClose
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// Notify an object when it is activated or deactivated. X determines whether the object is activated or deactivated(0 - deactivated, 1 - activated)
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EventActivate
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// An object changes its position. X and Y are new coordinates of the object
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EventMove
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/*
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control events
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*/
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// Content of a control changed. E.g, EditField text changed, selected item of ListBox changed etc
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// X defines how the content was changed: 0 - by pressing any key, 1 - by clicking mouse. This is used by compound controls, e.g, child ListBox of ComboBox should change its parent EditField text when a user selects a new item an ListBox with arrow keys and the ListBox should be closed if a user clicks on ListBox item
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EventChanged
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// Button event - button was clicked
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EventClicked
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// dialog closed
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EventDialogClose
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// Close application
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EventQuit
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)
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// ConfirmationDialog and SelectDialog exit codes
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const (
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// DialogClosed - a user clicked close button on the dialog title
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DialogClosed = -1
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// DialogAlive - a user does not close the dialog yet, exit code is unavailable
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DialogAlive = 0
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// DialogButton1 - a user clicked the first button in the dialog (by default, it is 'Yes' or 'OK')
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DialogButton1 = 1
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// DialogButton2 - a user clicked the second button in the dialog
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DialogButton2 = 2
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// DialogButton3 - a user clicked the third button in the dialog
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DialogButton3 = 3
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)
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// Predefined sets of the buttons for ConfirmationDialog and SelectDialog
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var (
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ButtonsOK = []string{"OK"}
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ButtonsYesNo = []string{"Yes", "No"}
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ButtonsYesNoCancel = []string{"Yes", "No", "Cancel"}
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)
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// SelectDialogType constants
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const (
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// SelectDialogList - all items are displayed in a ListBox
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SelectDialogList SelectDialogType = iota
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// SelectDialogList - all items are displayed in a RadioGroup
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SelectDialogRadio
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)
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