148 lines
6.3 KiB
Go
148 lines
6.3 KiB
Go
package clui
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import (
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term "github.com/nsf/termbox-go"
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)
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// Control is an interface that every visible control should implement
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type Control interface {
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// Title returns the current title or text of the control
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Title() string
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// SetTitle changes control text or title
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SetTitle(title string)
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// Size returns current control width and height
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Size() (widht int, height int)
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// SetSize changes control size. Constant KeepValue can be
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// used as placeholder to indicate that the control attrubute
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// should be unchanged.
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SetSize(width, height int)
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// Pos returns the current absolute control position: X and Y.
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Pos() (x int, y int)
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// SetPos changes contols position. Manual call of the method does not
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// make sense for any control except for Window because control positions
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// inside of container always recalculated after its parent resizes
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SetPos(x, y int)
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// Constraints return minimal control widht and height
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Constraints() (minw int, minh int)
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SetConstraints(minw, minh int)
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// Active returns if a control is active. Only active controls can
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// process keyboard events. Parent looks for active controls to
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// make sure that there is only one active control at a time
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Active() bool
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// SetActive activates and deactivates control
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SetActive(active bool)
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// TabStop returns if a control can be selected by traversing
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// controls using TAB key
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TabStop() bool
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SetTabStop(tabstop bool)
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// Enable return if a control can process keyboard and mouse events
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Enabled() bool
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SetEnabled(enabled bool)
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// Parent return control's container or nil if there is no parent container
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// that is true for Windows
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Parent() Control
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// The function should not be called manually. It is for internal use by
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// library
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SetParent(parent Control)
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// Modal returns if a control is always on top and does not allow to
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// change the current control. Used only by Windows, for other kind of
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// controls it does nothing
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Modal() bool
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SetModal(modal bool)
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// Paddings returns a number of spaces used to auto-arrange children inside
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// a container: indent from left and right sides, indent from top and bottom
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// sides.
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Paddings() (px int, py int)
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// SetPaddings changes indents for the container. Use KeepValue as a placeholder
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// if you do not want to touch a parameter
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SetPaddings(px, py int)
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// Gaps returns number of spaces inserted between child controls. dx is used
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// by horizontally-packed parents and dy by vertically-packed ones
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Gaps() (dx int, dy int)
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SetGaps(dx, dy int)
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// Pack returns direction in which a container packs
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// its children: horizontal or vertical
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Pack() PackType
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// SetPack changes the direction of children packing
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SetPack(pack PackType)
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// Scale return scale coefficient that is used to calculate
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// new control size after its parent resizes.
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// Fixed means the controls never changes its size.
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// Any positive value is a real coefficient of scaling.
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// How the scaling works: after resizing, parent control
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// calculates the difference between minimal and current sizes,
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// then divides the difference between controls that has
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// positive scale depending on a scale value. The more scale,
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// the larger control after resizing. Example: if you have
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// two controls with scales 1 and 2, then after every resizing
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// the latter controls expands by 100% more than the first one.
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Scale() int
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// SetScale sets a scale coefficient for the control.
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// See Scale method for details
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SetScale(scale int)
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// Align returns alignment of title in control
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Align() Align
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SetAlign(align Align)
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TextColor() term.Attribute
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// SetTextColor changes text color of the control.
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// Use ColorDefault to apply theme default color for the control
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SetTextColor(clr term.Attribute)
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BackColor() term.Attribute
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// SetBackColor changes background color of the control.
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// Use ColorDefault to apply theme default color for the control
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SetBackColor(clr term.Attribute)
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// ActiveColors return the attrubutes for the controls when it
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// is active: text and background colors.
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// Use ColorDefault to apply theme default color for the control
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ActiveColors() (term.Attribute, term.Attribute)
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// SetActiveBackColor changes background color of the active control.
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// Use ColorDefault to apply theme default color for the control
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SetActiveBackColor(term.Attribute)
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// SetActiveTextColor changes text color of the active control.
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// Use ColorDefault to apply theme default color for the control
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SetActiveTextColor(term.Attribute)
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// AddChild adds a new child to a container
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// The method should not be called manually. It is automatically called
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// if parent is not nil in Create* function
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AddChild(control Control)
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// Children returns the copy of the list of container child controls
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Children() []Control
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// ChildExists returns true if a control has argument as one of its
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// children or child of one of the children
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ChildExists(control Control) bool
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// MinimalSize returns the minimal size required by a control to show
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// it and all its children.
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MinimalSize() (w int, h int)
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// ChildrenScale returns the sum of all scales of all control decendants
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ChildrenScale() int
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// ResizeChildren recalculates new size of all control's children. Calling
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// the function manually is useless because the library calls this method
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// after any size change automatically(including call after adding a new
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// child)
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ResizeChildren()
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// PlaceChildren arranges all children inside a control. Useful to be called
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// after ResizeChildren, but manual call of the method is mostly useless.
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// The function is used by the library internally
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PlaceChildren()
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// Draw repaints the control on its parent surface
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Draw()
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// DrawChildren repaints all control children.
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// Method is added to avoid writing repetetive code for any parent control.
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// Just call the method at the end of your Draw method and all children
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// repaints automatically
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DrawChildren()
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// HitTest returns the area that corresponds to the clicked
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// position X, Y (absolute position in console window): title,
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// internal view area, title button, border or outside the control
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HitTest(x, y int) HitResult
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// ProcessEvent processes all events come from the control parent. If a control
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// processes an event it should return true. If the method returns false it means
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// that the control do not want or cannot process the event and the caller sends
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// the event to the control parent
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ProcessEvent(ev Event) bool
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}
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