clui/label.go

160 lines
4.1 KiB
Go

package clui
import (
xs "github.com/huandu/xstrings"
term "github.com/nsf/termbox-go"
"strings"
)
/*
Label is a decorative control that can display text in horizontal
or vertical direction. Other available text features are alignment
and multi-line ability. Text can be single- or multi-colored with
tags inside the text. Multi-colored strings have limited support
of alignment feature: if text is longer than Label width the text
is always left aligned
*/
type Label struct {
ControlBase
direction Direction
multiline bool
multicolor bool
}
/*
NewLabel creates a new label.
view - is a View that manages the control
parent - is container that keeps the control. The same View can be a view and a parent at the same time.
w and h - are minimal size of the control.
title - is Label title.
scale - the way of scaling the control when the parent is resized. Use DoNotScale constant if the
control should keep its original size.
*/
func NewLabel(view View, parent Control, w, h int, title string, scale int) *Label {
c := new(Label)
if w == AutoSize {
w = xs.Len(title)
}
if h == AutoSize {
h = 1
}
c.view = view
c.parent = parent
c.SetTitle(title)
c.SetSize(w, h)
c.SetConstraints(w, h)
c.tabSkip = true
if parent != nil {
parent.AddChild(c, scale)
}
return c
}
// Direction returns direction of text output: vertical or horizontal
func (l *Label) Direction() Direction {
return l.direction
}
// SetDirection sets the text output direction
func (l *Label) SetDirection(dir Direction) {
l.direction = dir
}
// Repaint draws the control on its View surface
func (l *Label) Repaint() {
canvas := l.view.Canvas()
tm := l.view.Screen().Theme()
fg, bg := RealColor(tm, l.fg, ColorText), RealColor(tm, l.bg, ColorBack)
if !l.Enabled() {
fg = RealColor(tm, l.fg, ColorDisabledText)
}
canvas.FillRect(l.x, l.y, l.width, l.height, term.Cell{Ch: ' ', Fg: fg, Bg: bg})
if l.multiline {
lineCnt, lineLen := l.height, l.width
if l.direction == Vertical {
lineCnt, lineLen = l.width, l.height
}
lines := strings.Split(l.title, "\n")
var realLines []string
for _, s := range lines {
curr := s
for xs.Len(curr) > lineLen {
realLines = append(realLines, xs.Slice(curr, 0, lineLen))
curr = xs.Slice(curr, lineLen, -1)
}
realLines = append(realLines, curr)
}
idx := 0
for idx < lineCnt && idx < len(realLines) {
if l.direction == Horizontal {
shift, text := AlignText(realLines[idx], l.width, l.align)
canvas.PutText(l.x+shift, l.y+idx, text, fg, bg)
} else {
shift, text := AlignText(realLines[idx], l.height, l.align)
canvas.PutVerticalText(l.x+idx, l.y+shift, text, fg, bg)
}
idx++
}
} else {
if l.multicolor {
max := l.width
if l.direction == Vertical {
max = l.height
}
shift, text := AlignColorizedText(l.title, max, l.align)
if l.direction == Vertical {
canvas.PutColorizedText(l.x, l.y+shift, max, text, fg, bg, l.direction)
} else {
canvas.PutColorizedText(l.x+shift, l.y, max, text, fg, bg, l.direction)
}
} else {
if l.direction == Horizontal {
shift, text := AlignText(l.title, l.width, l.align)
canvas.PutText(l.x+shift, l.y, text, fg, bg)
} else {
shift, text := AlignText(l.title, l.height, l.align)
canvas.PutVerticalText(l.x, l.y+shift, text, fg, bg)
}
}
}
}
// Multiline returns if text is displayed on several lines if the
// label title is longer than label width or title contains
// line breaks
func (l *Label) Multiline() bool {
return l.multiline
}
// SetMultiline sets if the label should output text as one line
// or automatically display it in several lines
func (l *Label) SetMultiline(multi bool) {
l.multiline = multi
}
// MultiColored returns if the label checks and applies any
// color related tags inside its title. If MultiColores is
// false then title is displayed as is.
// To read about available color tags, please see ColorParser
func (l *Label) MultiColored() bool {
return l.multicolor
}
// SetMultiColored changes how the label output its title: as is
// or parse and apply all internal color tags
func (l *Label) SetMultiColored(multi bool) {
l.multicolor = multi
}