package clui import ( xs "github.com/huandu/xstrings" term "github.com/nsf/termbox-go" "time" ) /* Button is a simpe push button control. Every time a user clicks a Button, it emits OnClick event. Event has only one valid field Sender. Button can be clicked with mouse or using space on keyboard while the Button is active. */ type Button struct { BaseControl shadowColor term.Attribute bgActive term.Attribute pressed bool onClick func(Event) } /* NewButton creates a new Button. view - is a View that manages the control parent - is container that keeps the control. The same View can be a view and a parent at the same time. width and heigth - are minimal size of the control. title - button title. scale - the way of scaling the control when the parent is resized. Use DoNotScale constant if the control should keep its original size. */ func CreateButton(parent Control, width, height int, title string, scale int) *Button { b := new(Button) b.parent = parent b.align = AlignCenter if height == AutoSize { height = 4 } if width == AutoSize { width = xs.Len(title) + 2 + 1 } if height < 4 { height = 4 } if width < 6 { width = 6 } b.SetTitle(title) b.SetSize(width, height) b.SetConstraints(width, height) b.SetScale(scale) if parent != nil { parent.AddChild(b) } return b } // Repaint draws the control on its View surface func (b *Button) Draw() { PushAttributes() defer PopAttributes() x, y := b.Pos() w, h := b.Size() fg, bg := b.fg, b.bg shadow := RealColor(b.shadowColor, ColorButtonShadow) if !b.Enabled() { fg, bg = RealColor(fg, ColorButtonDisabledText), RealColor(bg, ColorButtonDisabledBack) } else if b.Active() { fg, bg = RealColor(b.fgActive, ColorButtonActiveText), RealColor(b.bgActive, ColorButtonActiveBack) } else { fg, bg = RealColor(fg, ColorButtonText), RealColor(bg, ColorButtonBack) } dy := int((h - 1) / 2) SetTextColor(fg) shift, text := AlignColorizedText(b.title, w-1, b.align) if !b.pressed { SetBackColor(shadow) FillRect(x+1, y+1, w-1, h-1, ' ') SetBackColor(bg) FillRect(x, y, w-1, h-1, ' ') DrawText(x+shift, y+dy, text) } else { SetBackColor(bg) FillRect(x+1, y+1, w-1, h-1, ' ') DrawText(x+1+shift, y+1+dy, b.title) } } /* ProcessEvent processes all events come from the control parent. If a control processes an event it should return true. If the method returns false it means that the control do not want or cannot process the event and the caller sends the event to the control parent */ func (b *Button) ProcessEvent(event Event) bool { if !b.Enabled() { return false } if event.Type == EventKey { if event.Key == term.KeySpace && !b.pressed { b.pressed = true ev := Event{Type: EventRedraw} go func() { b.Draw() PutEvent(ev) time.Sleep(100 * time.Millisecond) b.pressed = false b.Draw() PutEvent(ev) }() if b.onClick != nil { b.onClick(event) } return true } else if event.Key == term.KeyEsc && b.pressed { b.pressed = false ReleaseEvents() return true } } else if event.Type == EventMouse { if event.Key == term.MouseLeft { b.pressed = true GrabEvents(b) return true } else if event.Key == term.MouseRelease && b.pressed { ReleaseEvents() if event.X >= b.x && event.Y >= b.y && event.X < b.x+b.width && event.Y < b.y+b.height { if b.onClick != nil { b.onClick(event) } } b.pressed = false return true } } return false } // OnClick sets the callback that is called when one clicks button // with mouse or pressing space on keyboard while the button is active func (b *Button) OnClick(fn func(Event)) { b.onClick = fn }