fix interface a bit
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17a8932085
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@ -79,10 +79,10 @@ func (c *ControlBase) SetPos(x, y int) {
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c.y = y
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}
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// ApplyConstraints checks if the current size fits minimal size.
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// applyConstraints checks if the current size fits minimal size.
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// Contol size is increased if its size is less than the current
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// contol minimal size
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func (c *ControlBase) ApplyConstraints() {
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func (c *ControlBase) applyConstraints() {
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w, h := c.Size()
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wM, hM := c.Constraints()
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@ -110,7 +110,7 @@ func (c *ControlBase) SetConstraints(width, height int) {
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c.minH = height
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}
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c.ApplyConstraints()
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c.applyConstraints()
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}
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// Constraints return minimal control widht and height
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14
interface.go
14
interface.go
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@ -112,11 +112,25 @@ type View interface {
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}
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type Control interface {
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// Title returns the current title or text of the control
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Title() string
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// SetTitle changes control text or title
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SetTitle(string)
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// Pos returns the current control position: X and Y.
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// For View the position's origin is top left corner of console window,
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// for other controls the origin is top left corner of View that hold
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// the control
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Pos() (int, int)
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// SetPos changes contols position. Manual call of the method does not
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// make sense for any control except View because control positions
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// inside of container always recalculated after View resizes
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SetPos(int, int)
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// Size returns current control width and height
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Size() (int, int)
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// SetSize changes control size. Constant DoNotChange can be
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// used as placeholder to indicate that the control attrubute
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// should be unchanged.
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// Method panics if new size is less than minimal size
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SetSize(int, int)
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Scale() int
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SetScale(int)
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@ -67,7 +67,7 @@ func (w *Window) SetSize(width, height int) {
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RepositionControls(0, 0, w)
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}
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func (w *Window) ApplyConstraints() {
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func (w *Window) applyConstraints() {
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width, height := w.Size()
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wM, hM := w.Constraints()
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@ -92,7 +92,7 @@ func (w *Window) SetConstraints(width, height int) {
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w.minH = height
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}
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w.ApplyConstraints()
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w.applyConstraints()
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}
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func (w *Window) Draw(canvas Canvas) {
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